## Control Display Unit (CDU) for FlightGear Flight Simulator

# AUTHORS

	Gijs de Rooy	- Nasal and XML
	Syd Adams		- Boeing model and texture

# WIKI

The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
	
# IMPLEMENTATION

Add the following tags below the </sim> tag of your aircraft's -set.xml file. 

	<instrumentation>
		...
		
		<cdu>
			<config>
				<texture>boeing_brown.png</texture>
			</config>
			<display>IDENT</display>
			<ident>
				<model>747-400</model>
				<engines>-80C2B1F</engines>
			</ident>
			<input type="string"/>
			<serviceable>true</serviceable>
		</cdu>
		
		...
	</instrumentation>

Each single CDU unit must be set in your aircraft's model .xml file, like:

	<model>
		<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
		<offsets>
			<x-m> 0.858</x-m>
			<y-m> 0.186</y-m>
			<z-m> 0.489</z-m>
			<pitch-deg>-75</pitch-deg>
		</offsets>
		<overlay>
			<texture>boeing_brown.png</texture>
		</overlay>
	</model>

Currently there are two textures to choose from:
	- boeing_brown.png
	- boeing_grey.png
