QRhiD3D12NativeHandles Struct
Holds the D3D12 device used by the QRhi. More...
| Header: | #include <rhi/qrhi.h> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS Gui)target_link_libraries(mytarget PRIVATE Qt6::GuiPrivate) |
| qmake: | QT += gui-private |
| Inherits: | QRhiNativeHandles |
Public Variables
| qint32 | adapterLuidHigh |
| quint32 | adapterLuidLow |
| void * | commandQueue |
| void * | dev |
| int | minimumFeatureLevel |
Detailed Description
Note: The class uses void * as the type since including the COM-based d3d12.h headers is not acceptable here. The actual types are ID3D12Device * and ID3D12CommandQueue *.
Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.
Member Variable Documentation
qint32 QRhiD3D12NativeHandles::adapterLuidHigh
The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
quint32 QRhiD3D12NativeHandles::adapterLuidLow
The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.
void *QRhiD3D12NativeHandles::commandQueue
When set, must point to a ID3D12CommandQueue. It allows to optionally import a command queue as well, in addition to a device.
void *QRhiD3D12NativeHandles::dev
Points to a ID3D12Device or left set to nullptr if no existing device is to be imported.
int QRhiD3D12NativeHandles::minimumFeatureLevel
Specifies the minimum feature level passed to D3D12CreateDevice(). When not set, D3D_FEATURE_LEVEL_11_0 is used. See this page for details.
Relevant only when QRhi creates the device, ignored when importing a device and device context.