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A model of this concept must provide:
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bool | operator() (const Kernel::Circle_3 &c, const Kernel::Point_3 &p) |
| | returns true iff p lies on c.
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bool | operator() (const Kernel::Line_3 &l, const Kernel::Point_3 &p) |
| | returns true iff p lies on l.
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bool | operator() (const Kernel::Ray_3 &r, const Kernel::Point_3 &p) |
| | returns true iff p lies on r.
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bool | operator() (const Kernel::Segment_3 &s, const Kernel::Point_3 &p) |
| | returns true iff p lies on s.
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bool | operator() (const Kernel::Plane_3 &pl, const Kernel::Point_3 &p) |
| | returns true iff p lies on pl.
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bool | operator() (const Kernel::Plane_3 &pl, const Kernel::Line_3 &l) |
| | returns true iff l lies on pl.
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bool | operator() (const Kernel::Plane_3 &pl, const Kernel::Circle_3 &c) |
| | returns true iff c lies on pl.
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bool | operator() (const Kernel::Sphere_3 &s, const Kernel::Point_3 &c) |
| | returns true iff c lies on s.
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bool | operator() (const Kernel::Sphere_3 &s, const Kernel::Circle_3 &c) |
| | returns true iff c lies on s.
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bool | operator() (const Kernel::Triangle_3 &t, const Kernel::Point_3 &p) |
| | returns true iff p lies on t.
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