NetGameServer.  
 More...
#include <server.h>
◆ NetGameServer()
      
        
          | clan::NetGameServer::NetGameServer | ( |  | ) |  | 
      
 
 
◆ ~NetGameServer()
      
        
          | clan::NetGameServer::~NetGameServer | ( |  | ) |  | 
      
 
 
◆ process_events()
      
        
          | void clan::NetGameServer::process_events | ( |  | ) |  | 
      
 
 
◆ send_event()
      
        
          | void clan::NetGameServer::send_event | ( | const NetGameEvent & | game_event | ) |  | 
      
 
Send event. 
- Parameters
- 
  
    | game_event | = Net Game Event |  
 
 
 
◆ sig_client_connected()
◆ sig_client_disconnected()
◆ sig_event_received()
◆ start() [1/2]
      
        
          | void clan::NetGameServer::start | ( | const std::string & | address, | 
        
          |  |  | const std::string & | port ) | 
      
 
Start. 
- Parameters
- 
  
    | address | = String |  | port | = String |  
 
 
 
◆ start() [2/2]
      
        
          | void clan::NetGameServer::start | ( | const std::string & | port | ) |  | 
      
 
 
◆ stop()
      
        
          | void clan::NetGameServer::stop | ( |  | ) |  | 
      
 
 
The documentation for this class was generated from the following file: