3D line ray More...
#include <line_ray.h>
| Public Member Functions | |
| LineRay3x () | |
| LineRay3x (const LineRay3x< Type > ©) | |
| LineRay3x (const Vec3< Type > &point_p, const Vec3< Type > &direction_v) | |
| bool | operator!= (const LineRay3x< Type > &line) const | 
| != operator. | |
| LineRay3x< Type > & | operator= (const LineRay3x< Type > ©) | 
| = operator. | |
| bool | operator== (const LineRay3x< Type > &line) const | 
| == operator. | |
| Public Attributes | |
| Vec3< Type > | p | 
| Start point on the line ray. | |
| Vec3< Type > | v | 
3D line ray
A ray has a start point and a direction
These line templates are defined for: int (LineRay3), float (LineRay3f), double (LineRay3d) 
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!= operator.
References clan::line, clan::LineRay3x< Type >::p, and clan::LineRay3x< Type >::v.
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= operator.
References clan::LineRay3x< Type >::p, and clan::LineRay3x< Type >::v.
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== operator.
References clan::line, clan::LineRay3x< Type >::p, and clan::LineRay3x< Type >::v.
| Vec3<Type> clan::LineRay3x< Type >::p | 
Start point on the line ray.
Referenced by clan::LineRay3x< Type >::operator!=(), clan::LineRay3x< Type >::operator=(), and clan::LineRay3x< Type >::operator==().
| Vec3<Type> clan::LineRay3x< Type >::v |