2D quad structure. More...
#include <quad.h>
| Public Member Functions | |
| Quadx () | |
| Constructs a quad. | |
| Quadx (const Quadx< Type > &quad) | |
| Constructs a quad. | |
| Quadx (const Rectx< Type > &rect) | |
| Constructs a quad. | |
| Quadx (const Vec2< Type > &new_p, const Vec2< Type > &new_q, const Vec2< Type > &new_r, const Vec2< Type > &new_s) | |
| Constructs a quad. | |
| Quadx< Type > & | apply_alignment (Origin origin, Type x, Type y) | 
| Applies an origin and offset pair to this rectangle. | |
| Vec2< Type > | center () const | 
| Returns the center point of the quad. | |
| Rect | get_bounds () const | 
| Returns the bounding box of the quad as a Rect. | |
| Type | get_height () const | 
| Returns the height of the quad. | |
| Sizex< Type > | get_size () const | 
| Returns the size of the rectangle. | |
| Type | get_width () const | 
| Returns the width of the quad. | |
| bool | is_inside (const Vec2< Type > &point) const | 
| Check if a point is inside or outside the quad. | |
| bool | operator!= (const Quadx< Type > &quad) const | 
| Quad != Quad operator. | |
| Quadx< Type > | operator+ (const Quadx< Type > &quad) const | 
| Quad + Quad operator. | |
| Quadx< Type > | operator+ (const Vec2< Type > &point) const | 
| Quad + Point operator. | |
| Quadx< Type > & | operator+= (const Quadx< Type > &quad) | 
| Quad += Quad operator. | |
| Quadx< Type > & | operator+= (const Vec2< Type > &point) | 
| Quad += Point operator. | |
| Quadx< Type > | operator- (const Quadx< Type > &quad) const | 
| Quad - Quad operator. | |
| Quadx< Type > | operator- (const Vec2< Type > &point) const | 
| Quad - Point operator. | |
| Quadx< Type > & | operator-= (const Quadx< Type > &quad) | 
| Quad -= Quad operator. | |
| Quadx< Type > & | operator-= (const Vec2< Type > &point) | 
| Quad -= Point operator. | |
| bool | operator== (const Quadx< Type > &quad) const | 
| Quad == Quad operator. | |
| Quadx< Type > & | rotate (const Vec2< Type > &hotspot, const Angle &angle) | 
| Rotates the Quad. | |
| Quadx< Type > & | scale (const Vec2< Type > &hotspot, float sx, float sy) | 
| Scale the Quad. | |
| Quadx< Type > & | scale (float sx, float sy) | 
| Scale the Quad. | |
| Public Attributes | |
| Vec2< Type > | p | 
| First Point. | |
| Vec2< Type > | q | 
| Second Point. | |
| Vec2< Type > | r | 
| Third Point. | |
| Vec2< Type > | s | 
| Fourth Point. | |
2D quad structure.
These quads templates are defined for: int (Quad), float (Quadf), double (Quadd)
| 
 | inline | 
Constructs a quad.
Referenced by clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator-(), and clan::Quadx< Type >::operator-().
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 | inline | 
Constructs a quad.
| new_p | = coord for first point of quad. | 
| new_q | = coord for second point of quad. | 
| new_r | = coord for third point of quad. | 
| new_s | = coord for forth point of quad. | 
| 
 | inline | 
Constructs a quad.
| rect | Rectangle used to initialize the quad. | 
The corners of the rect are mapped to the quad member variables as follows:
| 
 | inline | 
Constructs a quad.
| quad | = Quad used to initialize this quad. | 
| Quadx< Type > & clan::Quadx< Type >::apply_alignment | ( | Origin | origin, | 
| Type | x, | ||
| Type | y ) | 
Applies an origin and offset pair to this rectangle.
| origin | The new origin to adjust to from default upper-left position | 
| x,y | Offsets applied negatively to each corner of the rectangle | 
| Vec2< Type > clan::Quadx< Type >::center | ( | ) | const | 
Returns the center point of the quad.
| Rect clan::Quadx< Type >::get_bounds | ( | ) | const | 
Returns the bounding box of the quad as a Rect.
| Type clan::Quadx< Type >::get_height | ( | ) | const | 
Returns the height of the quad.
Referenced by clan::Quadx< Type >::get_size().
| 
 | inline | 
Returns the size of the rectangle.
References clan::Quadx< Type >::get_height(), and clan::Quadx< Type >::get_width().
| Type clan::Quadx< Type >::get_width | ( | ) | const | 
Returns the width of the quad.
Referenced by clan::Quadx< Type >::get_size().
| bool clan::Quadx< Type >::is_inside | ( | const Vec2< Type > & | point | ) | const | 
Check if a point is inside or outside the quad.
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References clan::Quadx< Type >::p, clan::Quadx< Type >::q, clan::Quadx< Type >::r, and clan::Quadx< Type >::s.
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References clan::Quadx< Type >::p, clan::Quadx< Type >::q, clan::Quadx< Type >::r, and clan::Quadx< Type >::s.
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References clan::Quadx< Type >::p, clan::Quadx< Type >::q, clan::Quadx< Type >::r, and clan::Quadx< Type >::s.
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References clan::Quadx< Type >::p, clan::Quadx< Type >::q, clan::Quadx< Type >::r, and clan::Quadx< Type >::s.
| Quadx< Type > & clan::Quadx< Type >::rotate | ( | const Vec2< Type > & | hotspot, | 
| const Angle & | angle ) | 
| Quadx< Type > & clan::Quadx< Type >::scale | ( | const Vec2< Type > & | hotspot, | 
| float | sx, | ||
| float | sy ) | 
| Quadx< Type > & clan::Quadx< Type >::scale | ( | float | sx, | 
| float | sy ) | 
Scale the Quad.
| sx | = Scale value in x-axis | 
| sy | = Scale value in y-axis | 
| Vec2<Type> clan::Quadx< Type >::p | 
First Point.
Referenced by clan::Quadx< Type >::operator!=(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-=(), clan::Quadx< Type >::operator-=(), and clan::Quadx< Type >::operator==().
| Vec2<Type> clan::Quadx< Type >::q | 
Second Point.
Referenced by clan::Quadx< Type >::operator!=(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-=(), clan::Quadx< Type >::operator-=(), and clan::Quadx< Type >::operator==().
| Vec2<Type> clan::Quadx< Type >::r | 
Third Point.
Referenced by clan::Quadx< Type >::operator!=(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-=(), clan::Quadx< Type >::operator-=(), and clan::Quadx< Type >::operator==().
| Vec2<Type> clan::Quadx< Type >::s | 
Fourth Point.
Referenced by clan::Quadx< Type >::operator!=(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator+=(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-(), clan::Quadx< Type >::operator-=(), clan::Quadx< Type >::operator-=(), and clan::Quadx< Type >::operator==().