DepthStencil state setup. More...
#include <depth_stencil_state.h>
| Public Member Functions | |
| DepthStencilState () | |
| Constructs a null instance. | |
| DepthStencilState (GraphicContext &context, const DepthStencilStateDescription &desc) | |
| Constructs a Texture. | |
| DepthStencilStateProvider * | get_provider () const | 
| bool | is_null () const | 
| Returns true if this object is invalid. | |
| operator bool () const | |
DepthStencil state setup.
| clan::DepthStencilState::DepthStencilState | ( | ) | 
Constructs a null instance.
| clan::DepthStencilState::DepthStencilState | ( | GraphicContext & | context, | 
| const DepthStencilStateDescription & | desc ) | 
Constructs a Texture.
| context | = Graphic context | 
| desc | = DepthStencil state description | 
| DepthStencilStateProvider * clan::DepthStencilState::get_provider | ( | ) | const | 
| 
 | inline | 
Returns true if this object is invalid.
| 
 | inlineexplicit |