NetGameConnection.  
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#include <connection.h>
◆ NetGameConnection() [1/2]
◆ NetGameConnection() [2/2]
◆ ~NetGameConnection()
      
        
          | clan::NetGameConnection::~NetGameConnection | ( |  | ) |  | 
      
 
 
◆ disconnect()
      
        
          | void clan::NetGameConnection::disconnect | ( |  | ) |  | 
      
 
 
◆ get_data()
      
        
          | void * clan::NetGameConnection::get_data | ( | const std::string & | name | ) | const | 
      
 
Get data. 
- Parameters
- 
  
  
- Returns
- void 
 
 
◆ get_remote_name()
      
        
          | SocketName clan::NetGameConnection::get_remote_name | ( |  | ) | const | 
      
 
Get Remote name. 
- Returns
- remote_name 
 
 
◆ send_event()
      
        
          | void clan::NetGameConnection::send_event | ( | const NetGameEvent & | game_event | ) |  | 
      
 
Send event. 
- Parameters
- 
  
    | game_event | = Net Game Event |  
 
 
 
◆ set_data()
      
        
          | void clan::NetGameConnection::set_data | ( | const std::string & | name, | 
        
          |  |  | void * | data ) | 
      
 
Set data. 
- Parameters
- 
  
    | name | = String Ref |  | data | = void |  
 
 
 
The documentation for this class was generated from the following file: