NetGameClient.  
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#include <client.h>
◆ NetGameClient()
      
        
          | clan::NetGameClient::NetGameClient | ( |  | ) |  | 
      
 
 
◆ ~NetGameClient()
      
        
          | clan::NetGameClient::~NetGameClient | ( |  | ) |  | 
      
 
 
◆ connect()
      
        
          | void clan::NetGameClient::connect | ( | const std::string & | server, | 
        
          |  |  | const std::string & | port ) | 
      
 
Connect. 
- Parameters
- 
  
    | server | = String |  | port | = String |  
 
 
 
◆ disconnect()
      
        
          | void clan::NetGameClient::disconnect | ( |  | ) |  | 
      
 
 
◆ process_events()
      
        
          | void clan::NetGameClient::process_events | ( |  | ) |  | 
      
 
 
◆ send_event()
      
        
          | void clan::NetGameClient::send_event | ( | const NetGameEvent & | game_event | ) |  | 
      
 
Send event. 
- Parameters
- 
  
    | game_event | = Net Game Event |  
 
 
 
◆ sig_connected()
      
        
          | Signal< void()> & clan::NetGameClient::sig_connected | ( |  | ) |  | 
      
 
 
◆ sig_disconnected()
      
        
          | Signal< void()> & clan::NetGameClient::sig_disconnected | ( |  | ) |  | 
      
 
 
◆ sig_event_received()
The documentation for this class was generated from the following file: