#include <audio_definition.h>
◆ AudioDefinition()
      
        
          | clan::AudioDefinition::AudioDefinition | ( |  | ) |  | 
      
 
 
◆ get_attenuation_begin()
      
        
          | float clan::AudioDefinition::get_attenuation_begin | ( |  | ) | const | 
      
 
 
◆ get_attenuation_end()
      
        
          | float clan::AudioDefinition::get_attenuation_end | ( |  | ) | const | 
      
 
 
◆ get_sound_id()
      
        
          | std::string clan::AudioDefinition::get_sound_id | ( |  | ) | const | 
      
 
 
◆ get_volume()
      
        
          | float clan::AudioDefinition::get_volume | ( |  | ) | const | 
      
 
 
◆ is_ambience()
      
        
          | bool clan::AudioDefinition::is_ambience | ( |  | ) | const | 
      
 
 
◆ is_looping()
      
        
          | bool clan::AudioDefinition::is_looping | ( |  | ) | const | 
      
 
 
◆ is_null()
  
  | 
        
          | bool clan::AudioDefinition::is_null | ( |  | ) | const |  | inline | 
 
 
◆ set_ambience()
      
        
          | void clan::AudioDefinition::set_ambience | ( | bool | ambience | ) |  | 
      
 
 
◆ set_attenuation_begin()
      
        
          | void clan::AudioDefinition::set_attenuation_begin | ( | float | distance | ) |  | 
      
 
 
◆ set_attenuation_end()
      
        
          | void clan::AudioDefinition::set_attenuation_end | ( | float | distance | ) |  | 
      
 
 
◆ set_looping()
      
        
          | void clan::AudioDefinition::set_looping | ( | bool | loop | ) |  | 
      
 
 
◆ set_sound_id()
      
        
          | void clan::AudioDefinition::set_sound_id | ( | const std::string & | id | ) |  | 
      
 
 
◆ set_volume()
      
        
          | void clan::AudioDefinition::set_volume | ( | float | volume | ) |  | 
      
 
 
The documentation for this class was generated from the following file: