32#include "connection_site.h"     
   33#include "../../Core/Signals/signal.h" 
   41        class NetGameConnection;
 
   42        class NetGameClient_Impl;
 
   55                void connect(
const std::string &server, 
const std::string &port);
 
   84                void add_network_event(
const NetGameNetworkEvent &
e) 
override;
 
   86                std::shared_ptr<NetGameClient_Impl> impl;
 
 
NetGameClient.
Definition client.h:46
void process_events()
Process events.
void disconnect()
Disconnect.
Signal< void()> & sig_connected()
Sig connected.
Signal< void()> & sig_disconnected()
Sig disconnected.
Signal< void(const NetGameEvent &)> & sig_event_received()
void connect(const std::string &server, const std::string &port)
Connect.
void send_event(const NetGameEvent &game_event)
Send event.
NetGameConnectionSite.
Definition connection_site.h:40
NetGameEvent.
Definition Network/NetGame/event.h:40