Sub-texture description.  
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#include <subtexture.h>
◆ Subtexture() [1/2]
      
        
          | clan::Subtexture::Subtexture | ( |  | ) |  | 
      
 
Constructs a null instance. 
 
 
◆ Subtexture() [2/2]
      
        
          | clan::Subtexture::Subtexture | ( | Texture2D | texture, | 
        
          |  |  | const Rect & | geometry ) | 
      
 
 
◆ ~Subtexture()
      
        
          | clan::Subtexture::~Subtexture | ( |  | ) |  | 
      
 
 
◆ get_geometry()
      
        
          | Rect clan::Subtexture::get_geometry | ( |  | ) | const | 
      
 
Returns the part of the texture used by this object. 
 
 
◆ get_texture()
◆ is_null()
  
  | 
        
          | bool clan::Subtexture::is_null | ( |  | ) | const |  | inline | 
 
Returns true if this object is invalid. 
 
 
◆ operator bool()
  
  | 
        
          | clan::Subtexture::operator bool | ( |  | ) | const |  | inlineexplicit | 
 
 
◆ throw_if_null()
      
        
          | void clan::Subtexture::throw_if_null | ( |  | ) | const | 
      
 
Throw an exception if this object is invalid. 
 
 
The documentation for this class was generated from the following file: