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|  | Quaternionf () | 
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|  | Quaternionf (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | 
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|  | Quaternionf (const Mat4< float > &rotation_matrix) | 
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|  | Quaternionf (const Quaternionx< float > ©) | 
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|  | Quaternionf (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | 
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|  | Quaternionf (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | 
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|  | Quaternionf (float real, const Vec3< float > &imag) | 
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|  | Quaternionf (float real, float i, float j, float k) | 
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|  | Quaternionx () | 
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|  | Quaternionx (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | 
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|  | Quaternionx (const Mat4< float > &rotation_matrix) | 
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|  | Quaternionx (const Quaternionx< float > ©) | 
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|  | Quaternionx (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | 
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|  | Quaternionx (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | 
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|  | Quaternionx (float real, const Vec3< float > &imag) | 
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|  | Quaternionx (float real, float i, float j, float k) | 
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| Quaternionx< float > & | inverse () | 
|  | Inverse this quaternion. 
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| float | magnitude () const | 
|  | Get the quaternion magnitude. 
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| Quaternionx< float > & | normalize () | 
|  | Normalizes this quaternion. 
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| bool | operator!= (const Quaternionx< float > &other) const | 
|  | Not equal operator. 
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| Quaternionx< float > | operator* (const Mat4< float > &matrix) const | 
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| Quaternionx< float > | operator* (const Quaternionx< float > &mult) const | 
|  | Multiplication operator. 
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| bool | operator< (const Quaternionx< float > &other) const | 
|  | Less operator. 
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| bool | operator<= (const Quaternionx< float > &other) const | 
|  | Less equal operator. 
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| bool | operator== (const Quaternionx< float > &other) const | 
|  | Equal operator. 
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| bool | operator> (const Quaternionx< float > &other) const | 
|  | Greater operator. 
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| bool | operator>= (const Quaternionx< float > &other) const | 
|  | Greater equal operator. 
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| Quaternionx< float > & | rotate (const Angle &angle, const Vec3f &axis) | 
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| Quaternionx< float > & | rotate (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | 
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| Vec3< float > | rotate_vector (const Vec3< float > &v) const | 
|  | Rotates vector by this quaternion. 
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| Vec4< float > | rotate_vector (const Vec4< float > &v) const | 
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| void | set (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) | 
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| void | set (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) | 
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| void | set (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) | 
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| Mat4< float > | to_matrix () const | 
|  | Convert the quaternion to a rotation matrix. 
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