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Box2D 2.4.1
A 2D physics engine for games
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#include <b2_math.h>
Public Member Functions | |
| b2Transform () | |
| The default constructor does nothing. | |
| b2Transform (const b2Vec2 &position, const b2Rot &rotation) | |
| Initialize using a position vector and a rotation. | |
| void | SetIdentity () |
| Set this to the identity transform. | |
| void | Set (const b2Vec2 &position, float angle) |
| Set this based on the position and angle. | |
Public Attributes | |
| b2Vec2 | p |
| b2Rot | q |
A transform contains translation and rotation. It is used to represent the position and orientation of rigid frames.