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Box2D 2.4.1
A 2D physics engine for games
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#include <b2_weld_joint.h>
Public Member Functions | |
| b2Vec2 | GetAnchorA () const override |
| Get the anchor point on bodyA in world coordinates. | |
| b2Vec2 | GetAnchorB () const override |
| Get the anchor point on bodyB in world coordinates. | |
| b2Vec2 | GetReactionForce (float inv_dt) const override |
| Get the reaction force on bodyB at the joint anchor in Newtons. | |
| float | GetReactionTorque (float inv_dt) const override |
| Get the reaction torque on bodyB in N*m. | |
| const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin. | |
| const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin. | |
| float | GetReferenceAngle () const |
| Get the reference angle. | |
| void | SetStiffness (float hz) |
| Set/get stiffness in N*m. | |
| float | GetStiffness () const |
| void | SetDamping (float damping) |
| Set/get damping in N*m*s. | |
| float | GetDamping () const |
| void | Dump () override |
| Dump to b2Log. | |
Public Member Functions inherited from b2Joint | |
| b2JointType | GetType () const |
| Get the type of the concrete joint. | |
| b2Body * | GetBodyA () |
| Get the first body attached to this joint. | |
| b2Body * | GetBodyB () |
| Get the second body attached to this joint. | |
| b2Joint * | GetNext () |
| Get the next joint the world joint list. | |
| const b2Joint * | GetNext () const |
| b2JointUserData & | GetUserData () |
| Get the user data pointer. | |
| bool | IsEnabled () const |
| Short-cut function to determine if either body is enabled. | |
| bool | GetCollideConnected () const |
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) |
| Shift the origin for any points stored in world coordinates. | |
| virtual void | Draw (b2Draw *draw) const |
| Debug draw this joint. | |
Protected Member Functions | |
| b2WeldJoint (const b2WeldJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) override |
| void | SolveVelocityConstraints (const b2SolverData &data) override |
| bool | SolvePositionConstraints (const b2SolverData &data) override |
Protected Member Functions inherited from b2Joint | |
| b2Joint (const b2JointDef *def) | |
Protected Attributes | |
| float | m_stiffness |
| float | m_damping |
| float | m_bias |
| b2Vec2 | m_localAnchorA |
| b2Vec2 | m_localAnchorB |
| float | m_referenceAngle |
| float | m_gamma |
| b2Vec3 | m_impulse |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Vec2 | m_rA |
| b2Vec2 | m_rB |
| b2Vec2 | m_localCenterA |
| b2Vec2 | m_localCenterB |
| float | m_invMassA |
| float | m_invMassB |
| float | m_invIA |
| float | m_invIB |
| b2Mat33 | m_mass |
Protected Attributes inherited from b2Joint | |
| b2JointType | m_type |
| b2Joint * | m_prev |
| b2Joint * | m_next |
| b2JointEdge | m_edgeA |
| b2JointEdge | m_edgeB |
| b2Body * | m_bodyA |
| b2Body * | m_bodyB |
| int32 | m_index |
| bool | m_islandFlag |
| bool | m_collideConnected |
| b2JointUserData | m_userData |
Friends | |
| class | b2Joint |
Additional Inherited Members | |
Static Protected Member Functions inherited from b2Joint | |
| static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) |
| static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) |
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
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overridevirtual |
Dump to b2Log.
Reimplemented from b2Joint.
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overridevirtual |
Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
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overridevirtual |
Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
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overridevirtual |
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
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overridevirtual |
Get the reaction torque on bodyB in N*m.
Implements b2Joint.
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overrideprotectedvirtual |
Implements b2Joint.
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overrideprotectedvirtual |
Implements b2Joint.
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overrideprotectedvirtual |
Implements b2Joint.