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Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2Joint, including all inherited members.
| b2Body (defined in b2Joint) | b2Joint | friend |
| b2GearJoint (defined in b2Joint) | b2Joint | friend |
| b2Island (defined in b2Joint) | b2Joint | friend |
| b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | protected |
| b2World (defined in b2Joint) | b2Joint | friend |
| Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
| Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
| Draw(b2Draw *draw) const | b2Joint | virtual |
| Dump() | b2Joint | inlinevirtual |
| GetAnchorA() const =0 | b2Joint | pure virtual |
| GetAnchorB() const =0 | b2Joint | pure virtual |
| GetBodyA() | b2Joint | inline |
| GetBodyB() | b2Joint | inline |
| GetCollideConnected() const | b2Joint | inline |
| GetNext() | b2Joint | inline |
| GetNext() const (defined in b2Joint) | b2Joint | inline |
| GetReactionForce(float inv_dt) const =0 | b2Joint | pure virtual |
| GetReactionTorque(float inv_dt) const =0 | b2Joint | pure virtual |
| GetType() const | b2Joint | inline |
| GetUserData() | b2Joint | inline |
| InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
| IsEnabled() const | b2Joint | |
| m_bodyA (defined in b2Joint) | b2Joint | protected |
| m_bodyB (defined in b2Joint) | b2Joint | protected |
| m_collideConnected (defined in b2Joint) | b2Joint | protected |
| m_edgeA (defined in b2Joint) | b2Joint | protected |
| m_edgeB (defined in b2Joint) | b2Joint | protected |
| m_index (defined in b2Joint) | b2Joint | protected |
| m_islandFlag (defined in b2Joint) | b2Joint | protected |
| m_next (defined in b2Joint) | b2Joint | protected |
| m_prev (defined in b2Joint) | b2Joint | protected |
| m_type (defined in b2Joint) | b2Joint | protected |
| m_userData (defined in b2Joint) | b2Joint | protected |
| ShiftOrigin(const b2Vec2 &newOrigin) | b2Joint | inlinevirtual |
| SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
| SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint) | b2Joint | protectedpure virtual |
| ~b2Joint() (defined in b2Joint) | b2Joint | inlineprotectedvirtual |