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Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2RevoluteJointDef, including all inherited members.
| b2JointDef() (defined in b2JointDef) | b2JointDef | inline |
| b2RevoluteJointDef() (defined in b2RevoluteJointDef) | b2RevoluteJointDef | inline |
| bodyA | b2JointDef | |
| bodyB | b2JointDef | |
| collideConnected | b2JointDef | |
| enableLimit | b2RevoluteJointDef | |
| enableMotor | b2RevoluteJointDef | |
| Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor) | b2RevoluteJointDef | |
| localAnchorA | b2RevoluteJointDef | |
| localAnchorB | b2RevoluteJointDef | |
| lowerAngle | b2RevoluteJointDef | |
| maxMotorTorque | b2RevoluteJointDef | |
| motorSpeed | b2RevoluteJointDef | |
| referenceAngle | b2RevoluteJointDef | |
| type | b2JointDef | |
| upperAngle | b2RevoluteJointDef | |
| userData | b2JointDef |