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Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2FrictionJoint, including all inherited members.
| b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| b2Joint (defined in b2FrictionJoint) | b2FrictionJoint | friend |
| b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | protected |
| Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
| Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic |
| Draw(b2Draw *draw) const | b2Joint | virtual |
| Dump() override | b2FrictionJoint | virtual |
| GetAnchorA() const override | b2FrictionJoint | virtual |
| GetAnchorB() const override | b2FrictionJoint | virtual |
| GetBodyA() | b2Joint | inline |
| GetBodyB() | b2Joint | inline |
| GetCollideConnected() const | b2Joint | inline |
| GetLocalAnchorA() const | b2FrictionJoint | inline |
| GetLocalAnchorB() const | b2FrictionJoint | inline |
| GetMaxForce() const | b2FrictionJoint | |
| GetMaxTorque() const | b2FrictionJoint | |
| GetNext() | b2Joint | inline |
| GetNext() const (defined in b2Joint) | b2Joint | inline |
| GetReactionForce(float inv_dt) const override | b2FrictionJoint | virtual |
| GetReactionTorque(float inv_dt) const override | b2FrictionJoint | virtual |
| GetType() const | b2Joint | inline |
| GetUserData() | b2Joint | inline |
| InitVelocityConstraints(const b2SolverData &data) override (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
| IsEnabled() const | b2Joint | |
| m_angularImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_angularMass (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_bodyA (defined in b2Joint) | b2Joint | protected |
| m_bodyB (defined in b2Joint) | b2Joint | protected |
| m_collideConnected (defined in b2Joint) | b2Joint | protected |
| m_edgeA (defined in b2Joint) | b2Joint | protected |
| m_edgeB (defined in b2Joint) | b2Joint | protected |
| m_index (defined in b2Joint) | b2Joint | protected |
| m_indexA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_indexB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_invIA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_invIB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_invMassA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_invMassB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_islandFlag (defined in b2Joint) | b2Joint | protected |
| m_linearImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_linearMass (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_localAnchorA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_localAnchorB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_localCenterA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_localCenterB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_maxForce (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_maxTorque (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_next (defined in b2Joint) | b2Joint | protected |
| m_prev (defined in b2Joint) | b2Joint | protected |
| m_rA (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_rB (defined in b2FrictionJoint) | b2FrictionJoint | protected |
| m_type (defined in b2Joint) | b2Joint | protected |
| m_userData (defined in b2Joint) | b2Joint | protected |
| SetMaxForce(float force) | b2FrictionJoint | |
| SetMaxTorque(float torque) | b2FrictionJoint | |
| ShiftOrigin(const b2Vec2 &newOrigin) | b2Joint | inlinevirtual |
| SolvePositionConstraints(const b2SolverData &data) override (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
| SolveVelocityConstraints(const b2SolverData &data) override (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual |
| ~b2Joint() (defined in b2Joint) | b2Joint | inlineprotectedvirtual |