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Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2PulleyJointDef, including all inherited members.
| b2JointDef() (defined in b2JointDef) | b2JointDef | inline |
| b2PulleyJointDef() (defined in b2PulleyJointDef) | b2PulleyJointDef | inline |
| bodyA | b2JointDef | |
| bodyB | b2JointDef | |
| collideConnected | b2JointDef | |
| groundAnchorA | b2PulleyJointDef | |
| groundAnchorB | b2PulleyJointDef | |
| Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float ratio) | b2PulleyJointDef | |
| lengthA | b2PulleyJointDef | |
| lengthB | b2PulleyJointDef | |
| localAnchorA | b2PulleyJointDef | |
| localAnchorB | b2PulleyJointDef | |
| ratio | b2PulleyJointDef | |
| type | b2JointDef | |
| userData | b2JointDef |