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Box2D 2.4.1
A 2D physics engine for games
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An axis aligned bounding box. More...
#include <b2_collision.h>
Public Member Functions | |
| bool | IsValid () const |
| Verify that the bounds are sorted. | |
| b2Vec2 | GetCenter () const |
| Get the center of the AABB. | |
| b2Vec2 | GetExtents () const |
| Get the extents of the AABB (half-widths). | |
| float | GetPerimeter () const |
| Get the perimeter length. | |
| void | Combine (const b2AABB &aabb) |
| Combine an AABB into this one. | |
| void | Combine (const b2AABB &aabb1, const b2AABB &aabb2) |
| Combine two AABBs into this one. | |
| bool | Contains (const b2AABB &aabb) const |
| Does this aabb contain the provided AABB. | |
| bool | RayCast (b2RayCastOutput *output, const b2RayCastInput &input) const |
Public Attributes | |
| b2Vec2 | lowerBound |
| the lower vertex | |
| b2Vec2 | upperBound |
| the upper vertex | |
An axis aligned bounding box.