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Box2D 2.4.1
A 2D physics engine for games
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#include <b2_fixture.h>
Public Member Functions | |
| b2FixtureDef () | |
| The constructor sets the default fixture definition values. | |
Public Attributes | |
| const b2Shape * | shape |
| b2FixtureUserData | userData |
| Use this to store application specific fixture data. | |
| float | friction |
| The friction coefficient, usually in the range [0,1]. | |
| float | restitution |
| The restitution (elasticity) usually in the range [0,1]. | |
| float | restitutionThreshold |
| float | density |
| The density, usually in kg/m^2. | |
| bool | isSensor |
| b2Filter | filter |
| Contact filtering data. | |
A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.
| bool b2FixtureDef::isSensor |
A sensor shape collects contact information but never generates a collision response.
| float b2FixtureDef::restitutionThreshold |
Restitution velocity threshold, usually in m/s. Collisions above this speed have restitution applied (will bounce).
| const b2Shape* b2FixtureDef::shape |
The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.