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Box2D 2.4.1
A 2D physics engine for games
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This is the complete list of members for b2DynamicTree, including all inherited members.
| b2DynamicTree() | b2DynamicTree | |
| ClearMoved(int32 proxyId) (defined in b2DynamicTree) | b2DynamicTree | inline |
| CreateProxy(const b2AABB &aabb, void *userData) | b2DynamicTree | |
| DestroyProxy(int32 proxyId) | b2DynamicTree | |
| GetAreaRatio() const | b2DynamicTree | |
| GetFatAABB(int32 proxyId) const | b2DynamicTree | inline |
| GetHeight() const | b2DynamicTree | |
| GetMaxBalance() const | b2DynamicTree | |
| GetUserData(int32 proxyId) const | b2DynamicTree | inline |
| MoveProxy(int32 proxyId, const b2AABB &aabb1, const b2Vec2 &displacement) | b2DynamicTree | |
| Query(T *callback, const b2AABB &aabb) const | b2DynamicTree | inline |
| RayCast(T *callback, const b2RayCastInput &input) const | b2DynamicTree | inline |
| RebuildBottomUp() | b2DynamicTree | |
| ShiftOrigin(const b2Vec2 &newOrigin) | b2DynamicTree | |
| Validate() const | b2DynamicTree | |
| WasMoved(int32 proxyId) const (defined in b2DynamicTree) | b2DynamicTree | inline |
| ~b2DynamicTree() | b2DynamicTree |