scrl-322.txt  Final version 2 for NetHack 3.2.2
Compiled by Kevin Hugo <hugo@cae.wisc.edu>.

SCROLL            COST  WGT  PROB   MRKR  APPEARANCE
~~~~~~~~~~~~~~~ : ~~~~  ~~~  ~~~~ : ~~~~  ~~~~~~~~~~
mail            : $  0   5     0  :   2   stamped
identify        :   20   5   185  :  14
light           :   50   5    95  :   8
blank paper     :   60   5    28  :   0   unlabeled
enchant weapon  :   60   5    85  :  16
enchant armor   :   80   5    63  :  16
remove curse    :   80   5    65  :  16
confuse monster :  100   5    53  :  12
destroy armor   :  100   5    45  :  10
fire            :  100   5    48  :   8
food detection  :  100   5    25  :   8
gold detection  :  100   5    33  :   8
magic mapping   :  100   5    45  :   8
scare monster   :  100   5    35  :  20
teleportation   :  100   5    55  :  20
amnesia         :  200   5    35  :   8
create monster  :  200   5    45  :  10
taming          :  200   5    15  :  20
charging        :  300   5    15  :  16
genocide        :  300   5    15  :  30
punishment      :  300   5    15  :  10

Scrolls are listed above by increasing price, then alphabetically.  The
COST field denotes the base price of each item.  WGT specifies the
weight (100 zorkmids weighs 1).

Scrolls comprise 16% of all randomly-generated items in the main dungeon,
18% in containers, 22% in Roguelike bones piles, and 1% in hell.  PROB is
the relative probability of each subtype.  Scrolls appear 1/8 cursed,
3/4 uncursed, and 1/8 blessed.

Scrolls of mail exist only if your system can check for new e-mail,
if this ability was compiled into your copy of the game, and if you
have the "mail" option enabled.  When new e-mail arrives, the "mail
daemon" will deliver a scroll of mail.  All of these scrolls are
considered uncursed, and they cannot be changed into another object
in any way.

MRKR specifies the maximum number of magic marker charges needed to write
a scroll of that type, or zero if it cannot be written.  The actual
number of charges used will be a random amount from MRKR/2 to MRKR-1.
Wizards have a 1/3 chance of writing an unknown scroll, and all other
classes have a 1/15 chance; your chance improves with your luck.  You
can only write scrolls on blank paper, which can be made by getting any
scroll wet (except mail) or cancelling any scroll (except mail).  You
can select non-blank scrolls to write on, but this will abuse your
wisdom and you will be told, "That scroll is not blank!"

Some types of scrolls have the same APPEARANCE when unidentified.  The
appearance of the remaining scrolls are are randomized from the following
descriptions:
    ZELGO MER       JUYED AWK YACC  NR 9             XIXAXA XOXAXA XUXAXA
    PRATYAVAYAH     DAIYEN FOOELS   LEP GEX VEN ZEA  PRIRUTSENIE
    ELBIB YLOH      VERR YED HORRE  VENZAR BORGAVVE  THARR
    YUM YUM         KERNOD WEL      ELAM EBOW        DUAM XNAHT
    ANDOVA BEGARIN  VE FORBRYDERNE  HACKEM MUCHE     VELOX NEB
    FOOBIE BLETCH   TEMOV           GARVEN DEH       READ ME
    KIRJE


Scroll messages and effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Adapted from the spoiler "scrolls", by Ian Burrell
<iburrell@leland.stanford.edu>.)

In order to read a scroll, you must either be unblind or know the
APPEARANCE of the scroll.  When a scroll is read, it will be used up
and disappear (except blank paper).  The effects depend on the blessing
of the scroll.  Non-cursed means either blessed or uncursed.  If you
are confused while reading the scroll, "you mispronounce the magic
words" and will obtain a different effect.

amnesia
  If cursed or you are NOT confused,
    You forget all of the current level.
  Otherwise,
    You forget 6/7 of the current level.
  In addition, if uncursed or cursed
    You forget any number of spells.
  In every case,
    You have a 1/3 chance of forgetting up to 25% of all known level
    maps and a seperate 1/3 chance of forgetting up to 25% of object
    identities.
    You forget all traps on your current level, forget whether you are
    punished, and abuse your wisdom.
    "Your mind releases itself from mundane concerns."  (hallucinating)
    "As your mind turns inward on itself, you forget everything else."
    (your player's name is Maud);
    "Who was that Maud person anyway?"  (otherwise, 50%)
    "Thinking of Maud you forget everything else."  (otherwise, 50%)

blank paper
  You identify the scroll; it will not be used up.
    "This scroll seems to be blank."  (unblind)
    "You don't remember there being any magic words on this scroll."
    (blind)

charging
  blessed
    You identify the scroll and select an item.
      "This is a charging scroll."
    If the item can't be charged,
      "You have a feeling of loss."
    Otherwise, the item is charged by a larger amount.
      "Your <ring> spins clockwise for a moment."
      "Your <item> glows blue for a moment."  (unblind)
      "Your <item> vibrates for a moment."  (blind)
  uncursed
    You identify the scroll and select an item.
      "This is a charging scroll."
    If the item can't be charged,
      "You have a feeling of loss."
    Otherwise, the item is charged by a smaller amount.
      "Your <ring> spins clockwise for a moment."
      "Your <marker> glows white for a moment."  (unblind)
      "Your <wand of wishing> glows blue for a moment."  (unblind)
      "Your <item> glows briefly."  (unblind)
      "Your <item> vibrates briefly."  (blind)
  cursed
    You identify the scroll and select an item.
      "This is a charging scroll."
    If the item is blessed or has no charges,
      "Nothing happens."
    If it is a ring, it loses 1 to 2 enchantments.
      "Your <ring> spins counterclockwise for a moment."
    If it is a wand of wishing, it gets zero charges and is counted as
    recharged.  If it was already recharged, it will explode.
      "Your <wand> vibrates briefly."
    Otherwise, it gets zero charges.
      "Your <item> vibrates briefly."
  confused
    If your energy is at maximum, you gain 5d4 maximum energy.
    Your energy is increased to maximum.
    "You feel charged up!"

  ITEM               PREV CHG   BLESSED     UNCURSED  NOTES
  ~~~~               ~~~~~~~~~  ~~~~~~~~~   ~~~~~~~~  ~~~~~
  wand of wishing       < 3     gets 3      adds 1    becomes recharged
                        = 3     explodes    nothing   becomes recharged
                        > 3     gets 3      nothing   becomes recharged
                     recharged  explodes    explodes

  other nondir wand     < n     gets n      adds 1
    (n = 11 to 15)     >= n     adds 1      adds 1

  directional wand      < n     gets n      adds 1
    (n = 4 to 8)       >= n     adds 1      adds 1

  chargable ring                adds 1-3    adds 1    explodes if <= -5,
                                                      >= +7, or (prev chg)
                                                      in 7 chance

  Bell of Opening               adds 1-3    adds 1    5 maximum

  magic marker         < 50     gets 50     gets 50   becomes recharged
                     50 to 75   gets 75     adds 1    becomes recharged
                       >= 75    adds 10     adds 1    becomes recharged
                     recharged  nothing     nothing   "perm dried out"
                                                      if < 3

  oil/brass lamp                gets 1500   adds 750  1500 maximum

  crystal ball                  gets 6      adds 1    6 maximum

  horn of plenty,     <= 10     adds 6-15   adds 1-5
    bag of tricks,     > 10     adds 6-10   adds 1-5
    & can of grease

  magic flute,                  adds 2-8    adds 1-4
    magic harp,
    frost horn,
    fire horn,
    & drum of earthquake


confuse monster
  blessed
    You will confuse the next 2 to 9 (more) monsters you hit.
      "Your hands glow a brilliant red."  (unblind)
      "Your hands glow an even more brilliant red."  (unblind, more)
      "Your hands tingle very sharply."  (blind)
      "Your hands tingle even more sharply."  (blind, more)
  uncursed
    You will confuse the next (one more) monster you hit.
      "Your hands glow red."  (unblind)
      "Your hands glow red even more."  (unblind, more)
      "Your hands tingle."  (blind)
      "Your hands tingle even more."  (blind, more)
  cursed or not human/elf
    You are confused for 1 to 100 (more) turns.
      "You feel confused."
  blessed and confused
    You are no longer confused.
      "A faint glow surrounds your head."  (unblind)
      "A faint buzz surrounds your head."  (blind)
  uncursed and confused
    You are confused for 1 to 100 (more) turns.
      "Your hands begin to glow purple."  (unblind)
      "Your hands begin to tingle."  (blind)

create monster
  blessed
    Creates one monster beside you.
  uncursed
    Creates one (72/73 chance) or 2 to 5 (1/73 chance) monsters around
    you.
  cursed
    Creates 13 (72/73 chance) or 14 to 17 (1/73 chance) monsters around
    you.
  confused
    Creates 13 (72/73 chance) or 14 to 17 (1/73 chance) acid blobs
    around you.
  No messages.  The scroll is identified if the new monsters are seen.

destroy armor
  not wearing armor
    Abuses your strength and constitution.
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your bones itch."  (confused)
      "Your skin itches."  (not confused)
  blessed or uncursed
    Destroys one random worn piece of armor.
      "Your cloak crumbles and turns to dust!"
      "Your armor turns to dust and falls to the <floor>!"
      "Your shirt crumbles into tiny threads and falls apart!"
      "Your helmet turns to dust and is blown away!"
      "Your gloves vanish!"
      "Your boots disintegrate!"
      "Your shield crumbles away!"
  cursed
    Selects one random worn piece of armor.  If the armor is not cursed,
    then same effect as an uncursed scroll.  Otherwise, you are stunned
    for 10 to 19 (more) turns and your armor loses one enchantment if it
    is -6 or greater.
      "Your <armor> vibrates."
  non-cursed and confused
    Removes rust/fireproofing from one random worn piece of armor.
      "Your <armor> glows purple for a moment."  (unblind)
      "Your <armor> vibrates for a moment."  (blind)
    Does NOT repair damage.
  cursed and confused
    Makes one random worn armor rustproof/fireproof.
      "Your <armor> glows purple for a moment."  (unblind)
      "Your <armor> vibrates for a moment."  (blind)

enchant armor
  not wearing armor
    Exercises (abuses if cursed) strength and constitution.
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your skin glows then fades."  (unblind)
      "Your skin feels warm for a moment."  (blind)
  blessed
    One random worn armor is selected.
    If enchantment already above +3 (+5 for elven armor or a wizard's
    cornathaum), there is a 1 in (current enchantment) that it WON'T
    be vaporized.  If it is vaporized:
      "Your <armor> violently glows silver for a while, then evaporates."
    Dragon scales become dragon scale mail, gain one enchantment, and are
    blessed.
      "Your <scales> merges and hardens!"
    Other armor can gain several enchantments:
      Current enchantment  -3 to -1  +0 to +2  +3 to +5  +6 to +8  +9 or more
      ~~~~~~~~~~~~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~~~
      Additional possible   1 to 4    1 to 3    1 to 2       1       0 to 1

      "Your <armor> glows silver for a moment."  (+1)
      "Your <armor> glows silver for a while."  (more than +1)
      "Your <armor> violently glows silver for a moment."  (+0)
    The armor is blessed.
    If your armor is enchanted beyond the safe limit, it may vibrate:
      "Your <armor> suddenly vibrates unexpectedly."  (unblind)
      "Your <armor> suddenly vibrates again."  (blind)
    NOTE:  If you were blind, then "glows silver" is replaced by
    "vibrates".
  uncursed
    One random worn armor is selected.
    If enchantment already above +3 (+5 for elven armor or a wizard's
    cornathaum), there is a 1 in (current enchantment) that it WON'T
    be vaporized.  If it is vaporized:
      "Your <armor> violently glows silver for a while, then evaporates."
    Dragon scales become dragon scale mail.
      "Your <scales> merges and hardens!"
    Other armor gains +1 enchantment (only a chance if already +9 or
    more).
      "Your <armor> glows silver for a moment."  (+1)
      "Your <armor> violently glows silver for a moment."  (+0)
    If your armor is enchanted beyond the safe limit, it may vibrate:
      "Your <armor> suddenly vibrates unexpectedly."  (unblind)
      "Your <armor> suddenly vibrates again."  (blind)
    NOTE:  If you were blind, then "glows silver" is replaced by
    "vibrates".
  cursed
    One random worn armor loses one enchantment and is cursed.
      "Your <armor> glows black for a moment."  (unblind)
      "Your <armor> vibrates for a moment."  (blind)
  non-cursed and confused
    Makes one random worn armor rustproof/fireproof.
      "Your <armor> is covered by a shimmering golden shield/layer!"
      (unblind)
      "Your <armor> feels warm for a moment."  (blind)
    If that armor had damage, it is fixed.
      "Your <armor> looks good as new!"  (unblind)
      "Your <armor> feels good as new!"  (blind)
  cursed and confused
    Removes rust/fireproofing from one random worn piece of armor.
      "Your <armor> is covered by a mottled black glow!"  (unblind)
      "Your <armor> feels warm for a moment."  (blind)
  If the armor's enchantment was affected, then you identify the scroll
  as well.

enchant weapon
  not wielding a weapon
    Exercises (abuses if cursed) dexterity.
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your <hands> twitch."  (noncursed)
      "Your <hands> itch."  (cursed)
  blessed
    If your weapon was cursed, it is made uncursed.
    If your weapon is a wormtooth, it becomes a crysknife.
      "Your weapon seems sharper now."
    Otherwise, weapons currently enchanted above +5 have a 2/3 chance of
    being destroyed.
      "Your <weapon> violently glows blue for a while and then
      evaporates."  (unblind)
      "Your <weapon> evaporates."  (blind)
    Other weapons can gain several enchantments:
      Current enchantment  -3 to -1  +0 to +2  +3 to +5  +6 to +8  +9 or more
      ~~~~~~~~~~~~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~~~
      Additional possible   1 to 4    1 to 3    1 to 2       1       0 to 1
      "Your <weapon> glows blue for a moment."  (+1 unblind)
      "Your <weapon> glows blue for a while."  (more than +1 unblind)
      "Your <weapon> violently glows blue for a while."  (+0 unblind)
    Magicbane warns you if it is enchanted to +0 or above.
      "Your right <hand> itches!"  (now +0 or +1)
      "Your right <hand> flinches!"  (now +2 or more)
    Elven weapons, artifacts, and sometimes other weapons vibrate when
    they are enchanted above +5.
      "Your <weapon> suddenly vibrates unexpectedly."
  uncursed
    If your weapon was cursed, it is made uncursed.
    If your weapon is a wormtooth, it becomes a crysknife.
      "Your weapon seems sharper now."
    Otherwise, weapons currently enchanted above +5 have a 2/3 chance of
    being destroyed.
      "Your <weapon> violently glows blue for a while and then evaporates."
      (unblind)
      "Your <weapon> evaporates."  (blind)
    Other weapons gain +1 enchantment (only a chance if already +9 or
    more).
      "Your <weapon> glows blue for a moment."  (+1 unblind)
      "Your <weapon> violently glows blue for a while."  (+0 unblind)
    Magicbane warns you if it is enchanted to +0 or above.
      "Your right <hand> itches!"  (now +0 or +1)
      "Your right <hand> flinches!"  (now +2 or more)
    Elven weapons, artifacts, and sometimes other weapons vibrate when
    they are enchanted above +5.
      "Your <weapon> suddenly vibrates unexpectedly."
  cursed
    If your weapon is a crysknife, it becomes a wormtooth.
      "Your weapon seems duller now."
    Artifacts (except Sting and Orcrist) will resist.
      "Your <weapon> faintly glows black."  (unblind)
    Otherwise, weapons currently enchanted below -5 have a 2/3 chance of
    being destroyed.
      "Your <weapon> violently glows blue for a while and then evaporates."
      (unblind)
      "Your <weapon> evaporates."  (blind)
    Other weapons lose one enchantment.
      "Your <weapon> glows black for a moment."  (unblind)
    Elven weapons, artifacts, and sometimes other weapons vibrate if
    they are still enchanted above +5.
      "Your <weapon> suddenly vibrates unexpectedly."
  non-cursed and confused
    Rustproofs/fireproofs your weapon.
      "Your <weapon> is covered by a shimmering golden shield!"
      (unblind)
      "Your weapon feels warm for a moment."  (blind)
    If it had damage, it is fixed.
      "Your <weapon> looks good as new!"  (unblind)
      "Your <weapon> feels good as new!"  (blind)
  cursed and confused
    Removes rust/fireproofing from your weapon.
      "Your <weapon> is covered by a mottled purple glow!"  (unblind)
      "Your weapon feels warm for a moment."  (blind)
  NOTE: The grammar of the above messages is changed if more than one
  item is wielded.

fire
  blessed
    An explosion of fire occurs, causing 3 to 5 hit points of damage to
    you and surrounding monsters if not fire resistant.  Armor, scrolls,
    and spellbooks may burn; potions may explode.
      "The water around you vaporizes violently!"  (under water)
      "The scroll erupts in a tower of flame!"  (otherwise)
  uncursed
    An explosion of fire occurs. causing 2 to 3 hit points of damage to
    you and surrounding monsters if not fire resistant.  Armor, scrolls,
    and spellbooks may burn; potions may explode.
      "The water around you vaporizes violently!"  (under water)
      "The scroll erupts in a tower of flame!"  (otherwise)
  cursed
    An explosion of fire occurs. causing 1 to 2 hit points of damage to
    you and surrounding monsters if not fire resistant.  Armor, scrolls,
    and spellbooks may burn; potions may explode.
      "The water around you vaporizes violently!"  (under water)
      "The scroll erupts in a tower of flame!"  (otherwise)
  confused
    If fire-resistant,
      "Oh, look, what a pretty fire in your <hands>."  (unblind)
      "You feel a pleasant warmth in your <hands>."  (blind)
    Otherwise, you lose 1 hit point.
      "The scroll catches fire and you burn your <hands>."
  You always identify the scroll.

food detection
  blessed or uncursed
    If no food on that level,
      "You sense a lack of food nearby."  (saw some before)
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your nose twitches."  (otherwise)
    Otherwise, you detect comestibles on that level.
      "You smell food nearby."  (if just on your square)
      "Your nose tingles and you smell food."  (if elsewhere)
  cursed
    If no potions on that level,
      "You sense a lack of food nearby."  (saw some before)
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your nose twitches."  (otherwise)
    Otherwise, you detect potions on that level.
      "You smell food nearby."  (if just on your square)
      "Your nose tingles and you smell food."  (if elsewhere)
  confused
    If no potions on that level,
      "You sense a lack of something nearby."  (saw some before)
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your nose twitches."  (otherwise)
    Otherwise, you detect potions on that level.
      "You smell something nearby."  (if just on your square)
      "Your nose tingles and you smell something."  (if elsewhere)

genocide
  Always identified.
    "You have found a scroll of genocide!"
  blessed (even if confused)
    You can genocide an entire class of monsters (all species with the
    same symbol).
    "What class of monsters do you wish to genocide?"
    "Wiped out all <monster>."
    NOTE: Not all species can be genocided.
  uncursed
    You can genocide one species.
    "What monster do you want to genocide? [type the name]"
    "Wiped out all <monster>."
    If hallucinating, "Wiped out all <your name>" but you are unharmed.
    NOTE: Not all species can be genocided.
  cursed
    You are surrounded by 4 to 6 monsters of one species, if they are
    not already genocided or extinct (more than 9 Nazgul, 3 erinys, or
    120 other killed).  The monsters will carry nothing.
    "What monster do you want to genocide? [type the name]"
    "Sent in some <monster>."
  confused and uncursed
    You genocide your own role.
    "Wiped out all <role>."
    "You feel dead inside."  (while polymorphed)
  confused and cursed
    You are surrounded by 4 to 6 monsters of your own role.  The monsters
    will carry nothing.
    "Sent in some <role>."

gold detection
  blessed or uncursed
    If no gold on that level,
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "You feel materially poor."  (otherwise)
    Otherwise, you detect gold on that level.
      "You notice some gold between your <feet>."
      (if just on your square)
      "You feel very greedy, and sense gold!"  (if elsewhere)
  cursed or confused
    If no traps on that level,
      "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
      "Your <toes> stop itching."  (otherwise)
    Otherwise, you detect traps (spaces with the ^ symbol) on that level.
    If the scroll is cursed, the traps are shown as gold ($ symbol); if
    you are hallucinating, they will appear as random objects; otherwise,
    they appear as known traps.  The vibrating square is NOT shown.
      "Your <toes> itch."  (if just on your square)
      "You feel very greedy"  (cursed)
      "You feel entrapped."  (otherwise)

identify
  blessed
    You can identify items from your inventory:
      # items:  1    2    3    4   all
      chance:  1/5  1/5  1/5  1/5  1/5
    If your luck is positive, then 1 item becomes 2 items.
    "This is an identify scroll."
  uncursed
    You can identify items from your inventory:
      # items:   1     2     3     4    all
      chance:  21/25  1/25  1/25  1/25  1/25
    "This is an identify scroll."
  cursed
    You can identify one item from your inventory.
    "This is an identify scroll."
  confused
    You merely identify the scroll.
    "You identify this as an identify scroll."

light
  Swallowed, engulfed, or underwater
    No area is actually lit or darkened.
    "It seems even darker in here than before."  (cursed or confused)
    "<monster>'s stomach is lit. "  (animal)
    "<monster> shines briefly."  (whirly monster)
    "<monster> glistens."  (other swallowed)
  blessed
    An area of radius 9 is lit.
    "A lit field surrounds you!"
  uncursed
    An area of radius 5 is lit.
    "A lit field surrounds you!"
  cursed or confused
    An area of radius 5 (9 if blessed) is darkened.
    Light sources in your inventory are snuffed out.
    "You are surrounded by darkness!"
  If unblind, you identify the scroll.
  If a Roguelike level, rooms are lit/darkened instead of areas.

magic mapping
  non-mappable level
    You become confused for 1 to 30 (more) turns.
    "Your mind is filled with crazy lines!"
    "Wow!  Modern art." (hallucinating)
    "Your head spins in bewilderment."  (not hallucinating)
  blessed or uncursed
    You map the entire level.
    "A map coalesces in your mind!"
  cursed or confused
    You map 1/7 of the squares of the level.
    "A map coalesces in your mind!"
    "Unfortunately, you can't grasp the details."
    (cursed but not confused)

mail
  Note: You must have the MAIL option compiled into your program.
  If found in a bones pile:
    "This seems to be junk mail addressed to the finder of the Eye of Larn."
  Otherwise, is only generated when receiving new mail:
    You read your new mail.
  The scroll cannot be converted to another type by any means.

punishment
  blessed or confused
    No effect.
    "You feel guilty."
  uncursed
    "You are being punished for your misbehavior!"
    If you were already being punished, the ball's weight increases by
    160.  Else if polymorphed into an amorphous, swirly, or nonsolid
    creature, a heavy iron ball drops to the floor.
      "A ball and chain appears, then falls away."
    Otherwise, you are chained to a heavy iron ball and chain.
  cursed
    "You are being punished for your misbehavior!"
    If you were already being punished, the ball's weight increases by
    320.  Else if polymorphed into an amorphous, swirly, or nonsolid
    creature, a heavy iron ball drops to the floor.
      "A ball and chain appears, then falls away."
    Otherwise, you are chained to a heavy iron ball and chain.

remove curse
  blessed
    All cursed items in your main inventory become uncursed.
    Removes a ball and chain (punishment).
    "You feel like someone is helping you."  (not hallucinating)
    "You feel in touch with the Universal Oneness."  (hallucinating)
  uncursed
    All cursed worn or wielded items (weapons, armor, amulets, rings,
    and blindfolds) and loadstones are uncursed.
    Removes a ball and chain (punishment).
    "You feel like someone is helping you."  (not hallucinating)
    "You feel in touch with the Universal Oneness."  (hallucinating)
  cursed
    Removes a ball and chain (punishment).
    "The scroll disintegrates."
    "You feel like someone is helping you."  (not hallucinating)
    "You feel in touch with the Universal Oneness."  (hallucinating)
    "The scroll disintegrates."
  blessed and confused
    All UNCURSED items have a 25% chance of being blessed and a 25% chance
    of being cursed.
    You are NOT unpunished.
    "You feel like you need some help."  (not hallucinating)
    "You feel the power of the Force against you!"  (hallucinating)
  uncursed and confused
    All UNCURSED worn or wielded items (weapons, armor, amulets, rings,
    and blindfolds) and loadstones have a 25% chance of being blessed
    and a 25% chance of being cursed.
    You are NOT unpunished.
    "You feel like you need some help."  (not hallucinating)
    "You feel the power of the Force against you!"  (hallucinating)
  cursed and confused
    No effect.
    "The scroll disintegrates."
    "You feel like you need some help."  (not hallucinating)
    "You feel the power of the Force against you!"  (hallucinating)

scare monster
  dropped
    Most monsters will become frightened when adjacent to the square,
    just like engraving Elbereth.  Shopkeepers, guards, other humans
    and elves, demon princes and lords, minotaurs, blind or peaceful
    creatures, the Wizard, and the endgame Riders are unaffected.
  picked up
    If blessed, becomes uncursed.  Otherwise, if cursed or dropped
    before, the scroll(s) disintegrate.
      "The scroll turns to dust as you pick it up."  (one)
      "The scrolls turn to dust as you pick them up."  (several)
  blessed or uncursed
    You will cause monsters within your visual range to flee.  Some
    monsters can resist the effect.
      "You hear maniacal laughter close by."  (something was affected)
      "You hear maniacal laughter in the distance."
      (no creature affected)
  cursed or confused
    You will wake up, unparalyze, and unscare monsters within your
    visual range.
      "You hear sad wailing close by."  (something was affected)
      "You hear sad wailing in the distance."  (no creature affected)

taming
  blessed or uncursed
    Tames monsters within a one square radius.  Also calms shopkeepers.
    Some monsters can resist.
    No messages.
  cursed
    Angers monsters within a one square radius.
    "<Monster> gets angry!"
  noncursed and confused
    Tames monsters within a five square radius.  Also calms shopkeepers.
    Some monsters can resist.
    No messages.
  cursed and confused
    Angers monsters within a five square radius.
    "<Monster> gets angry!"

teleportation
  blessed
    If you don't have teleport control, you can choose whether to
    teleport.
      "Do you wish to teleport?"
    You teleport within the same level.  If you have teleport control,
    you can choose where (with limits).
    You will identify the scroll.
  uncursed
    You teleport within the same level.  If you have teleport control,
    you can choose where (with limits).
    You identify the scroll if you have teleport control, don't see your
    old position, or are radius 4 or more from your old position.
  cursed or confused
    If you are not carrying the Amulet of Yendor, you teleport to another
    level.  If you have teleport control, you can choose which level
    (with limits).


Acknowledgements
~~~~~~~~~~~~~~~~
Thanks to Bruce Cox <bruce@maths.usyd.edu.au> for proofreading this file.
Irina Rempt <irina@rempt.xs4all.nl> corrected scrolls of mail, cursed
taming, and writing on nonblank scrolls.
Luck correction by Pat Rankin <rankin@eql.caltech.edu>.
