amul-322.txt  Final version 2 for NetHack 3.2.2
Compiled by Kevin Hugo <hugo@cae.wisc.edu>.

AMULET                        COST  WGT  PROB   EAT
~~~~~~~~~~~~~~~~~~~~~~~~~~~ : ~~~~  ~~~  ~~~~ : ~~~
amulet of change            : $150   20  140c :  Y
amulet of ESP               :  150   20  180  :  Y
amulet of life saving       :  150   20   80  :
amulet of magical breathing :  150   20   70  :  Y
amulet of reflection        :  150   20   80  :
amulet of restful sleep     :  150   20  140c :  Y
amulet of strangulation     :  150   20  140c :  Y
amulet versus poison        :  150   20  170  :  Y
imitation AoY               :    0   20    0  :
Amulet of Yendor            : 3500   20    0  :

Amulets are listed in alphabetical order above.  The COST field denotes
the base price of each amulet.  WGT specifies the weight (100 zorkmids
weighs 1).

Amulets comprise 1% of all randomly-generated items in the main dungeon,
1% in containers, and 4% in hell.  PROB is the relative probability of
each subtype; the suffix specifies the chance of blessed/cursed:
    c           0% blessed, 10% uncursed, 90% cursed
    otherwise   5% blessed, 90% uncursed, 5% cursed
Imitation Amulets of Yendor may be found on the bones pile of the Rogue
level (50% chance), with "double trouble" Wizards of Yendor when you
don't have the real Amulet (50% chance), and with the player-like
monsters on the Astral Plane (100%).  The real Amulet of Yendor is
carried by the high priest(ess) of Moloch.

Except as noted below, the effects of amulets are controllable by
putting on and removing the amulet.  If the EAT field is Y, then it
is possible to obtain an effect permanently by polymorphing into a
metallivore (rock mole, rust monster, or xorn) and eating the amulet.
There is only a 1/5 chance of obtaining the effect this way ("Magic
spreads through your body as you digest the amulet.").

The appearances of the first eight types of amulets are randomized from
the following descriptions:
    circular    spherical   oval        triangular
    pyramidal   hexagonal   square      octagonal
Both the immitation and real Amulets of Yendor appear as an "Amulet
of Yendor"; they can be distinguished by identifying each individual
copy, naming the real one, or by placing each inside a container (the
real one will not fit.)


Amulet effects
~~~~~~~~~~~~~~
amulet of change
  When either worn or eaten, it toggles your character's gender between
  male and female.  Gender has the following effects in the game:
    Only female monsters can lay eggs.
    Males are seduced by succubi, females are seduced by incubi.
    Nymphs "seduce" males and "charm" females.
    The cave(wo)man and priest(ess) classes have different names.
    The elf quest leader's name depends on your gender.
    It determines how you are addressed (purely cosmetic).
  "You are suddenly very feminine/masculine!"
  "The amulet disintegrates!"
amulet of ESP
  When worn, you will see monsters that have a brain when you are blind
  (telepathy) and when they are nearby (ESP).  If eaten, you only gain
  telepathy.  No messages.
amulet of life saving
  When worn, your life will be saved if you die; the amulet then
  disintegrates.  No message when put on.
  No effect when eaten (nice try).
amulet of magical breathing
  When either worn or eaten, you gain magical breathing.  You can swim
  under water and cannot be strangled or choked.  No messages.
amulet of reflection
  When worn, beams from wands, spells, and breath attacks can be
  reflected.  No message when put on.  No effect when eaten (nice try).
amulet of restful sleep
  When either worn or eaten, you will fall asleep within 1 to 100 turns.
  You awaken within 1 to 20 turns or when disturbed.  The cycle repeats
  until an amulet of restful sleep is taken off.  No message.
amulet of strangulation
  When worn, you are strangled to death in 6 turns.  When eaten, you
  instantly choke, with 1/20 chance of survival.  Exceptions are made
  if you have magical breathing or are polymorphed into a monster
  that does not breathe.
  "It constricts your throat!"
amulet versus poison
  When either worn or eaten, you gain poison resistance.  No message.
cheap plastic imitation of the Amulet of Yendor
  No effect or message when put on.  Cannot be eaten.
Amulet of Yendor
  When carried, you get all of the following (mostly bad):
    You get clairvoyance, if it is not blocked.
    When casting spells, your energy is drained.
    Hunger is increased.
    Your luck timeout is increased.
    Monster difficulty will depend on your deepest level reached, not
    your current dungeon level.
    Monsters are less likely to be generated asleep.
    When going up stairs in Gehennom, you may teleport down 0 to 3
    levels instead.  The chance depends on your alignment:
        UP    L      N      C
        +1  75.0%  75.0%  75.0%
         0   6.25   8.33  12.5
        -1   6.25   8.33  12.5
        -2   6.25   8.33   0.0
        -3   6.25   0.0    0.0
    You cannot level teleport.
    If you quaff a cursed potion of gain level on level 1, you are
    allowed to pass to the Plane of Earth.
    The Wizard can teleport or level teleport to find you.
    The Wizard will try to steal the Amulet.
    You can activate the endgame portals.
  When worn or wielded, you get messages about the amulet getting
  "hotter" as you approach the endgame portals.  No message when putting
  on.  Cannot be eaten.  (Would you sacrifice yourself, then?)


Acknowledgements
~~~~~~~~~~~~~~~~
Thanks to Bruce Cox <bruce@maths.usyd.edu.au> for proofreading this file.
Imitation amulet probabilities corrected by Dylan O'Donnell
<dylanw@demon.net>.
