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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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A bone in a skeleton. More...
#include <OgreOldBone.h>
Public Member Functions | |
OldBone (const String &name, unsigned short handle, Skeleton *creator) | |
Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) | |
OldBone (unsigned short handle, Skeleton *creator) | |
Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone) | |
~OldBone () override | |
const Quaternion & | _getBindingPoseInverseOrientation () const |
Gets the inverted binding pose orientation. | |
const Vector3 & | _getBindingPoseInversePosition () const |
Gets the inverted binding pose position. | |
const Vector3 & | _getBindingPoseInverseScale () const |
Gets the inverted binding pose scale. | |
void | _getOffsetTransform (Matrix4 &m) const |
Gets the transform which takes bone space to current from the binding pose. | |
OldBone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates a new OldBone as a child of this bone. | |
unsigned short | getHandle () const |
Gets the numeric handle for this bone (unique within the skeleton). | |
bool | isManuallyControlled () const |
Getter for mManuallyControlled Flag. | |
void | needUpdate (bool forceParentUpdate=false) override |
void | reset () |
Resets the position and orientation of this OldBone to the original binding position. | |
void | setBindingPose () |
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. | |
void | setManuallyControlled (bool manuallyControlled) |
Sets whether or not this bone is manually controlled. | |
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OldNode () | |
Constructor, should only be called by parent, not directly. | |
OldNode (const String &name) | |
Constructor, should only be called by parent, not directly. | |
virtual | ~OldNode () |
virtual const Quaternion & | _getDerivedOrientation () const |
Gets the orientation of the OldNode as derived from all parents. | |
virtual const Vector3 & | _getDerivedPosition () const |
Gets the position of the OldNode as derived from all parents. | |
virtual const Vector3 & | _getDerivedScale () const |
Gets the scaling factor of the OldNode as derived from all parents. | |
virtual const Matrix4 & | _getFullTransform () const |
Gets the full transformation matrix for this OldNode. | |
virtual void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the OldNode directly. | |
virtual void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the OldNode directly. | |
virtual void | _update (bool updateChildren, bool parentHasChanged) |
Internal method to update the OldNode. | |
virtual void | addChild (OldNode *child) |
Adds a (precreated) child scene OldNode to this OldNode. | |
virtual void | cancelUpdate (OldNode *child) |
Called by children to notify their parent that they no longer need an update. | |
virtual Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode. | |
virtual Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode. | |
virtual Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this OldNode, of the given world-space orientation. | |
virtual Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this OldNode, of the given world-space position. | |
virtual OldNode * | getChild (const String &name) const |
Gets a pointer to a named child OldNode. | |
virtual OldNode * | getChild (unsigned short index) const |
Gets a pointer to a child OldNode. | |
virtual ChildOldNodeIterator | getChildIterator () |
Retrieves an iterator for efficiently looping through all children of this OldNode. | |
virtual ConstChildOldNodeIterator | getChildIterator () const |
Retrieves an iterator for efficiently looping through all children of this OldNode. | |
virtual bool | getInheritOrientation () const |
Returns true if this OldNode is affected by orientation applied to the parent OldNode. | |
virtual bool | getInheritScale () const |
Returns true if this OldNode is affected by scaling factors applied to the parent OldNode. | |
virtual const Quaternion & | getInitialOrientation () const |
Gets the initial orientation of this OldNode, see setInitialState for more info. | |
virtual const Vector3 & | getInitialPosition () const |
Gets the initial position of this OldNode, see setInitialState for more info. | |
virtual const Vector3 & | getInitialScale () const |
Gets the initial position of this OldNode, see setInitialState for more info. | |
virtual Listener * | getListener () const |
Gets the current listener for this OldNode. | |
virtual Matrix3 | getLocalAxes () const |
Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent. | |
const String & | getName () const |
Returns the name of the OldNode. | |
virtual const Quaternion & | getOrientation () const |
Returns a quaternion representing the OldNodes orientation. | |
virtual OldNode * | getParent () const |
Gets this OldNode's parent (NULL if this is the root). | |
virtual const Vector3 & | getPosition () const |
Gets the position of the OldNode relative to it's parent. | |
virtual const Vector3 & | getScale () const |
Gets the scaling factor of this OldNode. | |
virtual Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. | |
virtual const Any & | getUserAny () const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
virtual unsigned short | numChildren () const |
Reports the number of child OldNodes under this one. | |
virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the OldNode around the X-axis. | |
virtual void | removeAllChildren () |
Removes all child OldNodes attached to this OldNode. | |
virtual OldNode * | removeChild (const String &name) |
Drops the named child from this OldNode. | |
virtual OldNode * | removeChild (OldNode *child) |
Drops the specified child from this OldNode. | |
virtual OldNode * | removeChild (unsigned short index) |
Drops the specified child from this OldNode. | |
virtual void | requestUpdate (OldNode *child, bool forceParentUpdate=false) |
Called by children to notify their parent that they need an update. | |
virtual void | resetOrientation () |
Resets the OldNodes orientation (local axes as world axes, no rotation). | |
virtual void | resetToInitialState () |
Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info. | |
virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the OldNode around the Z-axis. | |
virtual void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the OldNode around an arbitrary axis using a Quarternion. | |
virtual void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the OldNode around an arbitrary axis. | |
virtual void | scale (const Vector3 &scale) |
Scales the OldNode, combining it's current scale with the passed in scaling factor. | |
virtual void | scale (Real x, Real y, Real z) |
Scales the OldNode, combining it's current scale with the passed in scaling factor. | |
virtual void | setInheritOrientation (bool inherit) |
Tells the OldNode whether it should inherit orientation from it's parent OldNode. | |
virtual void | setInheritScale (bool inherit) |
Tells the OldNode whether it should inherit scaling factors from it's parent OldNode. | |
virtual void | setInitialState () |
Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this OldNode. | |
virtual void | setOrientation (const Quaternion &q) |
Sets the orientation of this OldNode via a quaternion. | |
virtual void | setOrientation (Real w, Real x, Real y, Real z) |
Sets the orientation of this OldNode via quaternion parameters. | |
virtual void | setPosition (const Vector3 &pos) |
Sets the position of the OldNode relative to it's parent. | |
virtual void | setPosition (Real x, Real y, Real z) |
Sets the position of the OldNode relative to it's parent. | |
virtual void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this OldNode. | |
virtual void | setScale (Real x, Real y, Real z) |
Sets the scaling factor applied to this OldNode. | |
virtual void | setUserAny (const Any &anything) |
virtual void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the OldNode along arbitrary axes. | |
virtual void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the OldNode along arbitrary axes. | |
virtual void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the OldNode along the Cartesian axes. | |
virtual void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
Moves the OldNode along the Cartesian axes. | |
virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the OldNode around the Y-axis. | |
Additional Inherited Members | |
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typedef MapIterator< ChildOldNodeMap > | ChildOldNodeIterator |
typedef unordered_map< String, OldNode * >::type | ChildOldNodeMap |
typedef ConstMapIterator< ChildOldNodeMap > | ConstChildOldNodeIterator |
enum | TransformSpace { TS_LOCAL , TS_PARENT , TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
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static void | processQueuedUpdates () |
Process queued 'needUpdate' calls. | |
static void | queueNeedUpdate (OldNode *n) |
Queue a 'needUpdate' call to a OldNode safely. | |
A bone in a skeleton.
Ogre::v1::OldBone::OldBone | ( | unsigned short | handle, |
Skeleton * | creator ) |
Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)
Referenced by createChild().
Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)
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override |
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inline |
Gets the inverted binding pose orientation.
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inline |
Gets the inverted binding pose position.
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inline |
Gets the inverted binding pose scale.
void Ogre::v1::OldBone::_getOffsetTransform | ( | Matrix4 & | m | ) | const |
Gets the transform which takes bone space to current from the binding pose.
OldBone * Ogre::v1::OldBone::createChild | ( | unsigned short | handle, |
const Vector3 & | translate = Vector3::ZERO, | ||
const Quaternion & | rotate = Quaternion::IDENTITY ) |
Creates a new OldBone as a child of this bone.
handle | The numeric handle to give the new bone; must be unique within the Skeleton. |
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
References OldBone(), Ogre::Quaternion::IDENTITY, Ogre::v1::OldNode::rotate(), Ogre::v1::OldNode::translate(), and Ogre::Vector3::ZERO.
unsigned short Ogre::v1::OldBone::getHandle | ( | ) | const |
Gets the numeric handle for this bone (unique within the skeleton).
bool Ogre::v1::OldBone::isManuallyControlled | ( | ) | const |
Getter for mManuallyControlled Flag.
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overridevirtual |
Reimplemented from Ogre::v1::OldNode.
Reimplemented in Ogre::v1::TagPoint.
References Ogre::v1::OldNode::OldNode().
void Ogre::v1::OldBone::reset | ( | ) |
Resets the position and orientation of this OldBone to the original binding position.
void Ogre::v1::OldBone::setBindingPose | ( | ) |
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
void Ogre::v1::OldBone::setManuallyControlled | ( | bool | manuallyControlled | ) |
Sets whether or not this bone is manually controlled.