Basic functions to receive and send Content packets. More...
#include "../../stdafx.h"#include "../../textfile_gui.h"#include "../../newgrf_config.h"#include "../../base_media_base.h"#include "../../ai/ai.hpp"#include "../../game/game.hpp"#include "../../fios.h"#include "tcp_content.h"Go to the source code of this file.
Defines | |
| #define | CONTENT_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break; |
| Defines a simple (switch) case for each network packet. | |
Functions | |
| Subdirectory | GetContentInfoSubDir (ContentType type) |
| Helper to get the subdirectory a ContentInfo is located in. | |
Basic functions to receive and send Content packets.
Definition in file tcp_content.cpp.
| #define CONTENT_COMMAND | ( | type | ) | case type: return this->NetworkPacketReceive_ ## type ## _command(p); break; |
Defines a simple (switch) case for each network packet.
| type | the packet type to create the case for |
Definition at line 159 of file tcp_content.cpp.
| Subdirectory GetContentInfoSubDir | ( | ContentType | type | ) |
Helper to get the subdirectory a ContentInfo is located in.
| type | The type of content. |
Definition at line 253 of file tcp_content.cpp.
References CONTENT_TYPE_AI, CONTENT_TYPE_AI_LIBRARY, CONTENT_TYPE_BASE_GRAPHICS, CONTENT_TYPE_BASE_MUSIC, CONTENT_TYPE_BASE_SOUNDS, CONTENT_TYPE_GAME, CONTENT_TYPE_GAME_LIBRARY, CONTENT_TYPE_HEIGHTMAP, CONTENT_TYPE_NEWGRF, and CONTENT_TYPE_SCENARIO.
Referenced by ClientNetworkContentSocketHandler::AfterDownload(), GetFullFilename(), and ContentInfo::GetTextfile().
1.7.1