Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Data Fields | |
| PalSpriteID | ground |
| Palette and sprite for the ground. | |
| const DrawTileSeqStruct * | seq |
| Array of child sprites. Terminated with a terminator entry. | |
Ground palette sprite of a tile, together with its sprite layout.
This struct is used for static sprite layouts in the code. For allocated ones from NewGRF see NewGRFSpriteLayout.
Definition at line 60 of file sprite.h.
1.7.1