Sprite loader for graphics coming from a (New)GRF. More...
#include <grf.hpp>
Public Member Functions | |
| SpriteLoaderGrf (byte container_ver) | |
| uint8 | LoadSprite (SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) |
| Load a sprite from the disk and return a sprite struct which is the same for all loaders. | |
Private Attributes | |
| byte | container_ver |
Sprite loader for graphics coming from a (New)GRF.
Definition at line 18 of file grf.hpp.
| uint8 SpriteLoaderGrf::LoadSprite | ( | SpriteLoader::Sprite * | sprite, | |
| uint8 | file_slot, | |||
| size_t | file_pos, | |||
| SpriteType | sprite_type, | |||
| bool | load_32bpp | |||
| ) | [virtual] |
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
| [out] | sprite | The sprites to fill with data. |
| file_slot | The file "descriptor" of the file we read from. | |
| file_pos | The position within the file the image begins. | |
| sprite_type | The type of sprite we're trying to load. | |
| load_32bpp | True if 32bpp sprites should be loaded, false for a 8bpp sprite. |
Implements SpriteLoader.
Definition at line 316 of file grf.cpp.
Referenced by ReadSprite().
1.7.1