Container for all information known about a client. More...
#include <network_base.h>
Public Member Functions | |
| NetworkClientInfo (ClientID client_id=INVALID_CLIENT_ID) | |
| Create a new client. | |
| ~NetworkClientInfo () | |
| Basically a client is leaving us right now. | |
Static Public Member Functions | |
| static NetworkClientInfo * | GetByClientID (ClientID client_id) |
| Return the CI given it's client-identifier. | |
Data Fields | |
| ClientID | client_id |
| Client identifier (same as ClientState->client_id). | |
| char | client_name [NETWORK_CLIENT_NAME_LENGTH] |
| Name of the client. | |
| byte | client_lang |
| The language of the client. | |
| CompanyID | client_playas |
| As which company is this client playing (CompanyID). | |
| Date | join_date |
| Gamedate the client has joined. | |
Container for all information known about a client.
Definition at line 27 of file network_base.h.
| NetworkClientInfo::NetworkClientInfo | ( | ClientID | client_id = INVALID_CLIENT_ID |
) | [inline] |
Create a new client.
| client_id | The unique identifier of the client. |
Definition at line 38 of file network_base.h.
| NetworkClientInfo * NetworkClientInfo::GetByClientID | ( | ClientID | client_id | ) | [static] |
Return the CI given it's client-identifier.
| client_id | the ClientID to search for |
Definition at line 113 of file network.cpp.
References client_id, and FOR_ALL_CLIENT_INFOS.
Referenced by CmdCompanyCtrl(), NetworkAutoCleanCompanies(), NetworkFindName(), NetworkServerChangeClientName(), NetworkServerDoMove(), NetworkServerSendChat(), NetworkUpdateClientInfo(), NetworkUpdateClientName(), MainWindow::OnKeyPress(), NetworkClientListPopupWindow::OnMouseLoop(), PopupClientList(), ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), and ServerNetworkGameSocketHandler::SendWelcome().
1.7.1