Implementation of the Windows (GDI) video driver. More...
#include "../stdafx.h"#include "../openttd.h"#include "../gfx_func.h"#include "../os/windows/win32.h"#include "../rev.h"#include "../blitter/factory.hpp"#include "../network/network.h"#include "../core/math_func.hpp"#include "../core/random_func.hpp"#include "../texteff.hpp"#include "../thread/thread.h"#include "../progress.h"#include "win32_v.h"#include <windows.h>Go to the source code of this file.
Data Structures | |
| struct | VkMapping |
Defines | |
| #define | AS(x, z) {x, 0, z} |
| #define | AM(x, y, z, w) {x, y - x, z} |
| #define | WM_MOUSELEAVE 0x02A3 |
| #define | TID_POLLMOUSE 1 |
| #define | MOUSE_POLL_DELAY 75 |
| #define | WM_MOUSEWHEEL 0x020A |
| #define | GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) |
Functions | |
| static void | MakePalette () |
| static void | UpdatePalette (HDC dc, uint start, uint count) |
| static uint | MapWindowsKey (uint sym) |
| static bool | AllocateDibSection (int w, int h, bool force=false) |
| static void | ClientSizeChanged (int w, int h) |
| static void CALLBACK | TrackMouseTimerProc (HWND hwnd, UINT msg, UINT event, DWORD time) |
| static void | PaintWindow (HDC dc) |
| Do palette animation and blit to the window. | |
| static void | PaintWindowThread (void *) |
| static LRESULT CALLBACK | WndProcGdi (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| static void | RegisterWndClass () |
| static void | FindResolutions () |
| static void | CheckPaletteAnim () |
Variables | |
| struct { | |
| HWND main_wnd | |
| HBITMAP dib_sect | |
| void * buffer_bits | |
| HPALETTE gdi_palette | |
| RECT update_rect | |
| int width | |
| int height | |
| int width_org | |
| int height_org | |
| bool fullscreen | |
| bool has_focus | |
| bool running | |
| } | _wnd |
| bool | _force_full_redraw |
| bool | _window_maximize |
| uint | _display_hz |
| uint | _fullscreen_bpp |
| static Dimension | _bck_resolution |
| static bool | _draw_threaded |
| Whether the drawing is/may be done in a separate thread. | |
| static ThreadObject * | _draw_thread = NULL |
| Thread used to 'draw' to the screen, i.e. | |
| static ThreadMutex * | _draw_mutex = NULL |
| Mutex to keep the access to the shared memory controlled. | |
| static volatile bool | _draw_continue |
| Should we keep continue drawing? | |
| static Palette | _local_palette |
| Local copy of the palette for use in the drawing thread. | |
| static const VkMapping | _vk_mapping [] |
| static const Dimension | default_resolutions [] |
| static FVideoDriver_Win32 | iFVideoDriver_Win32 |
Implementation of the Windows (GDI) video driver.
Definition in file win32_v.cpp.
| static void PaintWindow | ( | HDC | dc | ) | [static] |
Do palette animation and blit to the window.
Definition at line 350 of file win32_v.cpp.
References _cur_palette, Palette::count_dirty, Palette::first_dirty, BlitterFactoryBase::GetCurrentBlitter(), Blitter::PALETTE_ANIMATION_BLITTER, Blitter::PALETTE_ANIMATION_NONE, Blitter::PALETTE_ANIMATION_VIDEO_BACKEND, Blitter::PaletteAnimate(), and Blitter::UsePaletteAnimation().
ThreadMutex* _draw_mutex = NULL [static] |
Mutex to keep the access to the shared memory controlled.
Definition at line 56 of file win32_v.cpp.
ThreadObject* _draw_thread = NULL [static] |
Thread used to 'draw' to the screen, i.e.
push data to the screen.
Definition at line 54 of file win32_v.cpp.
bool _draw_threaded [static] |
Whether the drawing is/may be done in a separate thread.
Definition at line 52 of file win32_v.cpp.
Referenced by VideoDriver_Win32::MainLoop(), and VideoDriver_Win32::Start().
Palette _local_palette [static] |
Local copy of the palette for use in the drawing thread.
Definition at line 60 of file win32_v.cpp.
const Dimension default_resolutions[] [static] |
{
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 800 },
{ 1280, 960 },
{ 1280, 1024 },
{ 1400, 1050 },
{ 1600, 1200 },
{ 1680, 1050 },
{ 1920, 1200 }
}
Definition at line 815 of file win32_v.cpp.
1.7.1