8bpp blitter optimised for speed. More...
#include <8bpp_optimized.hpp>
Data Structures | |
| struct | SpriteData |
| Data stored about a (single) sprite. More... | |
Public Member Functions | |
| void | Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) |
| Draw an image to the screen, given an amount of params defined above. | |
| Sprite * | Encode (SpriteLoader::Sprite *sprite, AllocatorProc *allocator) |
| Convert a sprite from the loader to our own format. | |
| const char * | GetName () |
| Get the name of the blitter, the same as the Factory-instance returns. | |
8bpp blitter optimised for speed.
Definition at line 19 of file 8bpp_optimized.hpp.
1.7.1