Functions to read fonts from files and cache them. More...
#include "spritecache.h"Go to the source code of this file.
Data Structures | |
| struct | FreeTypeSettings |
Functions | |
| SpriteID | GetUnicodeGlyph (FontSize size, uint32 key) |
| Get the SpriteID mapped to the given font size and key. | |
| void | SetUnicodeGlyph (FontSize size, uint32 key, SpriteID sprite) |
| Map a SpriteID to the font size and key. | |
| void | InitializeUnicodeGlyphMap () |
| Initialize the glyph map. | |
| void | InitFreeType (bool monospace) |
| (Re)initialize the freetype related things, i.e. | |
| void | UninitFreeType () |
| Free everything allocated w.r.t. | |
| void | ClearFontCache () |
| Reset cached glyphs. | |
| const Sprite * | GetGlyph (FontSize size, uint32 key) |
| uint | GetGlyphWidth (FontSize size, uint32 key) |
| bool | GetDrawGlyphShadow () |
| bool | SetFallbackFont (FreeTypeSettings *settings, const char *language_isocode, int winlangid, class MissingGlyphSearcher *callback) |
| We would like to have a fallback font as the current one doesn't contain all characters we need. | |
Variables | |
| FreeTypeSettings | _freetype |
Functions to read fonts from files and cache them.
Definition in file fontcache.h.
| void InitFreeType | ( | bool | monospace | ) |
(Re)initialize the freetype related things, i.e.
load the non-sprite fonts.
| monospace | Whether to initialise the monospace or regular fonts. |
Definition at line 908 of file fontcache.cpp.
References DEBUG, FS_LARGE, FS_MONO, FS_NORMAL, FS_SMALL, LoadFreeTypeFont(), ResetFontSizes(), ResetGlyphCache(), ShowInfoF(), StrEmpty(), and UnloadFace().
Referenced by CheckForMissingGlyphs(), MissingGlyphSearcher::FindMissingGlyphs(), and SetFallbackFont().
| bool SetFallbackFont | ( | FreeTypeSettings * | settings, | |
| const char * | language_isocode, | |||
| int | winlangid, | |||
| class MissingGlyphSearcher * | callback | |||
| ) |
We would like to have a fallback font as the current one doesn't contain all characters we need.
This function must set all fonts of settings.
| settings | the settings to overwrite the fontname of. | |
| language_isocode | the language, e.g. en_GB. | |
| winlangid | the language ID windows style. | |
| callback | The function to call to check for missing glyphs. |
Definition at line 735 of file fontcache.cpp.
References DEBUG, MissingGlyphSearcher::FindMissingGlyphs(), InitFreeType(), lastof, MissingGlyphSearcher::Monospace(), seprintf(), and MissingGlyphSearcher::SetFontNames().
Referenced by CheckForMissingGlyphs().
| void UninitFreeType | ( | ) |
Free everything allocated w.r.t.
fonts.
Definition at line 963 of file fontcache.cpp.
References ResetGlyphCache(), and UnloadFace().
Referenced by ShutdownGame().
1.7.1