The dedicated server video driver. More...
#include <dedicated_v.h>
Public Member Functions | |
| const char * | Start (const char *const *param) |
| Start this driver. | |
| void | Stop () |
| Stop this driver. | |
| void | MakeDirty (int left, int top, int width, int height) |
| Mark a particular area dirty. | |
| void | MainLoop () |
| Perform the actual drawing. | |
| bool | ChangeResolution (int w, int h) |
| Change the resolution of the window. | |
| bool | ToggleFullscreen (bool fullscreen) |
| Change the full screen setting. | |
| const char * | GetName () const |
| Get the name of this driver. | |
| bool | HasGUI () const |
| Whether the driver has a graphical user interface with the end user. | |
The dedicated server video driver.
Definition at line 18 of file dedicated_v.h.
| bool VideoDriver_Dedicated::ChangeResolution | ( | int | w, | |
| int | h | |||
| ) | [virtual] |
Change the resolution of the window.
| w | The new width. | |
| h | The new height. |
Implements VideoDriver.
Definition at line 188 of file dedicated_v.cpp.
| const char* VideoDriver_Dedicated::GetName | ( | ) | const [inline, virtual] |
Get the name of this driver.
Implements Driver.
Definition at line 31 of file dedicated_v.h.
| bool VideoDriver_Dedicated::HasGUI | ( | ) | const [inline, virtual] |
Whether the driver has a graphical user interface with the end user.
Or in other words, whether we should spawn a thread for world generation and NewGRF scanning so the graphical updates can keep coming. Otherwise progress has to be shown on the console, which uses by definition another thread/process for display purposes.
Reimplemented from VideoDriver.
Definition at line 32 of file dedicated_v.h.
| void VideoDriver_Dedicated::MakeDirty | ( | int | left, | |
| int | top, | |||
| int | width, | |||
| int | height | |||
| ) | [virtual] |
Mark a particular area dirty.
| left | The left most line of the dirty area. | |
| top | The top most line of the dirty area. | |
| width | The width of the dirty area. | |
| height | The height of the dirty area. |
Implements VideoDriver.
Definition at line 187 of file dedicated_v.cpp.
| const char * VideoDriver_Dedicated::Start | ( | const char *const * | parm | ) | [virtual] |
Start this driver.
| parm | Parameters passed to the driver. |
Implements Driver.
Definition at line 145 of file dedicated_v.cpp.
References _cur_resolution, DEBUG, BlitterFactoryBase::GetCurrentBlitter(), Blitter::GetScreenDepth(), and Blitter::PostResize().
| bool VideoDriver_Dedicated::ToggleFullscreen | ( | bool | fullscreen | ) | [virtual] |
Change the full screen setting.
| fullscreen | The new setting. |
Implements VideoDriver.
Definition at line 189 of file dedicated_v.cpp.
1.7.1