Data structure storing rendering information. More...
Data Fields | |
| DrawPixelInfo | dpi |
| StringSpriteToDrawVector | string_sprites_to_draw |
| TileSpriteToDrawVector | tile_sprites_to_draw |
| ParentSpriteToDrawVector | parent_sprites_to_draw |
| ParentSpriteToSortVector | parent_sprites_to_sort |
| Parent sprite pointer array used for sorting. | |
| ChildScreenSpriteToDrawVector | child_screen_sprites_to_draw |
| int * | last_child |
| SpriteCombineMode | combine_sprites |
| Current mode of "sprite combining". | |
| int | foundation [FOUNDATION_PART_END] |
| Foundation sprites (index into parent_sprites_to_draw). | |
| FoundationPart | foundation_part |
| Currently active foundation for ground sprite drawing. | |
| int * | last_foundation_child [FOUNDATION_PART_END] |
| Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw). | |
| Point | foundation_offset [FOUNDATION_PART_END] |
| Pixel offset for ground sprites on the foundations. | |
Data structure storing rendering information.
Definition at line 127 of file viewport.cpp.
Current mode of "sprite combining".
Definition at line 138 of file viewport.cpp.
Referenced by AddSortableSpriteToDraw(), EndSpriteCombine(), and StartSpriteCombine().
1.7.1