Basic functions to receive and send TCP packets for game purposes. More...
#include "../../stdafx.h"#include "../network.h"#include "../network_internal.h"#include "../../debug.h"#include "../../error.h"#include "table/strings.h"Go to the source code of this file.
Defines | |
| #define | GAME_COMMAND(type) case type: return this->NetworkPacketReceive_ ## type ## _command(p); break; |
| Defines a simple (switch) case for each network packet. | |
Basic functions to receive and send TCP packets for game purposes.
Definition in file tcp_game.cpp.
| #define GAME_COMMAND | ( | type | ) | case type: return this->NetworkPacketReceive_ ## type ## _command(p); break; |
Defines a simple (switch) case for each network packet.
| type | the packet type to create the case for |
Definition at line 63 of file tcp_game.cpp.
1.7.1