Functions related to setting/changing the settings. More...
#include "core/smallvec_type.hpp"#include "company_type.h"Go to the source code of this file.
Typedefs | |
|
typedef AutoFreeSmallVector < char *, 4 > | GRFPresetList |
Functions | |
| void | IConsoleSetSetting (const char *name, const char *value, bool force_newgame=false) |
| void | IConsoleSetSetting (const char *name, int32 value) |
| void | IConsoleGetSetting (const char *name, bool force_newgame=false) |
| Output value of a specific setting to the console. | |
| void | IConsoleListSettings (const char *prefilter) |
| List all settings and their value to the console. | |
| void | LoadFromConfig (bool minimal=false) |
| Load the values from the configuration files. | |
| void | SaveToConfig () |
| Save the values to the configuration file. | |
| void | CheckConfig () |
| void | GetGRFPresetList (GRFPresetList *list) |
| Get the list of known NewGrf presets. | |
| struct GRFConfig * | LoadGRFPresetFromConfig (const char *config_name) |
| Load a NewGRF configuration by preset-name. | |
| void | SaveGRFPresetToConfig (const char *config_name, struct GRFConfig *config) |
| Save a NewGRF configuration with a preset name. | |
| void | DeleteGRFPresetFromConfig (const char *config_name) |
| Delete a NewGRF configuration by preset name. | |
| uint | GetCompanySettingIndex (const char *name) |
| Get the index in the _company_settings array of a setting. | |
| void | SetDefaultCompanySettings (CompanyID cid) |
| Set the company settings for a new company to their default values. | |
| void | SyncCompanySettings () |
| Sync all company settings in a multiplayer game. | |
Functions related to setting/changing the settings.
Definition in file settings_func.h.
| void DeleteGRFPresetFromConfig | ( | const char * | config_name | ) |
Delete a NewGRF configuration by preset name.
| config_name | Name of the preset. |
Definition at line 1733 of file settings.cpp.
References _config_file, IniLoadFile::RemoveGroup(), and IniFile::SaveToDisk().
| uint GetCompanySettingIndex | ( | const char * | name | ) |
Get the index in the _company_settings array of a setting.
| name | The name of the setting |
Definition at line 1937 of file settings.cpp.
References SettingDesc::desc, SettingDescBase::flags, GetSettingFromName(), and SGF_PER_COMPANY.
Referenced by ReplaceVehicleWindow::OnClick().
| void GetGRFPresetList | ( | GRFPresetList * | list | ) |
Get the list of known NewGrf presets.
| list[inout] | Pointer to list for storing the preset names. |
Definition at line 1679 of file settings.cpp.
References SmallVector< T, S >::Append(), AutoFreeSmallVector< T, S >::Clear(), IniLoadFile::group, IniGroup::name, and IniGroup::next.
| void IConsoleGetSetting | ( | const char * | name, | |
| bool | force_newgame | |||
| ) |
Output value of a specific setting to the console.
| name | Name of the setting to output its value | |
| force_newgame | force the newgame settings |
Definition at line 2056 of file settings.cpp.
References CC_WARNING, SettingDescBase::cmd, SaveLoad::conv, SettingDesc::desc, SettingDescBase::flags, GetSettingFromName(), GetVariableAddress(), GetVarMemType(), IConsolePrintF(), SettingDescBase::max, SettingDescBase::min, ReadValue(), SettingDesc::save, SDT_BOOLX, SDT_STRING, SGF_0ISDISABLED, and SLE_VAR_STRQ.
| void IConsoleListSettings | ( | const char * | prefilter | ) |
List all settings and their value to the console.
| prefilter | If not NULL, only list settings with names that begin with prefilter prefix |
Definition at line 2089 of file settings.cpp.
References CC_DEFAULT, CC_WARNING, SettingDescBase::cmd, SaveLoad::cmd, SaveLoad::conv, SettingDesc::desc, GetGameSettings(), GetVariableAddress(), GetVarMemType(), IConsolePrintF(), lengthof, SettingDescBase::min, SettingDescBase::name, ReadValue(), SettingDesc::save, SDT_BOOLX, SDT_STRING, SLE_VAR_STRQ, SlIsObjectCurrentlyValid(), SaveLoad::version_from, and SaveLoad::version_to.
| void LoadFromConfig | ( | bool | minimal | ) |
Load the values from the configuration files.
| minimal | Load the minimal amount of the configuration to "bootstrap" the blitter and such. |
Definition at line 1624 of file settings.cpp.
References _grfconfig_newgame, _grfconfig_static, _settings_error_list, FindWindowById(), GRFLoadConfig(), HandleOldDiffCustom(), IniLoadSettingList(), IniLoadSettings(), NewsDisplayLoadConfig(), PrepareOldDiffCustom(), ResetCurrencies(), ScheduleErrorMessage(), ShowFirstError(), ValidateSettings(), and WC_ERRMSG.
Referenced by AfterNewGRFScan::OnNewGRFsScanned().
| struct GRFConfig* LoadGRFPresetFromConfig | ( | const char * | config_name | ) | [read] |
Load a NewGRF configuration by preset-name.
| config_name | Name of the preset. |
Definition at line 1700 of file settings.cpp.
References GRFLoadConfig().
| void SaveGRFPresetToConfig | ( | const char * | config_name, | |
| GRFConfig * | config | |||
| ) |
Save a NewGRF configuration with a preset name.
| config_name | Name of the preset. | |
| config | NewGRF configuration to save. |
Definition at line 1718 of file settings.cpp.
References _config_file, and IniFile::SaveToDisk().
1.7.1