Window for configuring the AIs More...
#include "../stdafx.h"#include "../table/sprites.h"#include "../error.h"#include "../gui.h"#include "../querystring_gui.h"#include "../company_base.h"#include "../company_gui.h"#include "../strings_func.h"#include "../window_func.h"#include "../gfx_func.h"#include "../command_func.h"#include "../network/network.h"#include "../settings_func.h"#include "../network/network_content.h"#include "../textfile_gui.h"#include "ai.hpp"#include "../script/api/script_log.hpp"#include "ai_config.hpp"#include "ai_info.hpp"#include "ai_instance.hpp"#include "../game/game.hpp"#include "../game/game_config.hpp"#include "../game/game_info.hpp"#include "../game/game_instance.hpp"#include "table/strings.h"#include <vector>Go to the source code of this file.
Data Structures | |
| struct | AIListWindow |
| Window that let you choose an available AI. More... | |
| struct | AISettingsWindow |
| Window for settings the parameters of an AI. More... | |
| struct | ScriptTextfileWindow |
| Window for displaying the textfile of a AI. More... | |
| struct | AIConfigWindow |
| Window to configure which AIs will start. More... | |
| struct | AIDebugWindow |
| Window with everything an AI prints via ScriptLog. More... | |
Functions | |
| static ScriptConfig * | GetConfig (CompanyID slot) |
| static void | ShowAIListWindow (CompanyID slot) |
| Open the AI list window to chose an AI for the given company slot. | |
| static void | ShowAISettingsWindow (CompanyID slot) |
| Open the AI settings window to change the AI settings for an AI. | |
| void | ShowScriptTextfileWindow (TextfileType file_type, CompanyID slot) |
| Open the AI version of the textfile window. | |
| void | ShowAIConfigWindow () |
| Open the AI config window. | |
| NWidgetBase * | MakeCompanyButtonRowsAIDebug (int *biggest_index) |
| Make a number of rows with buttons for each company for the AI debug window. | |
| void | ShowAIDebugWindow (CompanyID show_company) |
| Open the AI debug window and select the given company. | |
| void | InitializeAIGui () |
| Reset the AI windows to their initial state. | |
| void | ShowAIDebugWindowIfAIError () |
| Open the AI debug window if one of the AI scripts has crashed. | |
Variables | |
| static const NWidgetPart | _nested_ai_list_widgets [] |
| Widgets for the AI list window. | |
| static const WindowDesc | _ai_list_desc (WDP_CENTER, 200, 234, WC_AI_LIST, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)) |
| Window definition for the ai list window. | |
| static const NWidgetPart | _nested_ai_settings_widgets [] |
| Widgets for the AI settings window. | |
| static const WindowDesc | _ai_settings_desc (WDP_CENTER, 500, 208, WC_AI_SETTINGS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)) |
| Window definition for the AI settings window. | |
| static const NWidgetPart | _nested_ai_config_widgets [] |
| Widgets for the configure AI window. | |
| static const WindowDesc | _ai_config_desc (WDP_CENTER, 0, 0, WC_GAME_OPTIONS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)) |
| Window definition for the configure AI window. | |
| static const NWidgetPart | _nested_ai_debug_widgets [] |
| Widgets for the AI debug window. | |
| static const WindowDesc | _ai_debug_desc (WDP_AUTO, 600, 450, WC_AI_DEBUG, WC_NONE, 0, _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets)) |
| Window definition for the AI debug window. | |
Window for configuring the AIs
Definition in file ai_gui.cpp.
| NWidgetBase* MakeCompanyButtonRowsAIDebug | ( | int * | biggest_index | ) |
Make a number of rows with buttons for each company for the AI debug window.
Definition at line 1280 of file ai_gui.cpp.
References MakeCompanyButtonRows(), WID_AID_COMPANY_BUTTON_END, and WID_AID_COMPANY_BUTTON_START.
| void ShowAIConfigWindow | ( | ) |
Open the AI config window.
Definition at line 881 of file ai_gui.cpp.
References DeleteWindowByClass(), and WC_GAME_OPTIONS.
Referenced by MenuClickSettings(), and SelectGameWindow::OnClick().
| void ShowAIDebugWindow | ( | CompanyID | show_company | ) |
Open the AI debug window and select the given company.
| show_company | Display debug information about this AI company. |
Definition at line 1341 of file ai_gui.cpp.
References _ai_debug_desc, _network_server, _networking, BringWindowToFrontById(), AIDebugWindow::ChangeToAI(), INVALID_COMPANY, INVALID_STRING_ID, ShowErrorMessage(), WC_AI_DEBUG, and WL_INFO.
Referenced by GameInstance::Died(), AIInstance::Died(), MenuClickHelp(), MainToolbarWindow::OnKeyPress(), and ShowAIDebugWindowIfAIError().
| void ShowAIDebugWindowIfAIError | ( | ) |
Open the AI debug window if one of the AI scripts has crashed.
Definition at line 1361 of file ai_gui.cpp.
References _network_server, _networking, Game::GetGameInstance(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, CompanyProperties::is_ai, ScriptInstance::IsDead(), OWNER_DEITY, and ShowAIDebugWindow().
Referenced by InitializeWindowsAndCaches().
| static void ShowAIListWindow | ( | CompanyID | slot | ) | [static] |
Open the AI list window to chose an AI for the given company slot.
| slot | The slot to change the AI of. |
Definition at line 267 of file ai_gui.cpp.
References _ai_list_desc, DeleteWindowByClass(), and WC_AI_LIST.
Referenced by AIConfigWindow::OnClick().
| static void ShowAISettingsWindow | ( | CompanyID | slot | ) | [static] |
Open the AI settings window to change the AI settings for an AI.
| slot | The CompanyID of the AI to change the settings. |
Definition at line 561 of file ai_gui.cpp.
References _ai_settings_desc, DeleteWindowByClass(), WC_AI_LIST, and WC_AI_SETTINGS.
Referenced by AIConfigWindow::OnClick().
| void ShowScriptTextfileWindow | ( | TextfileType | file_type, | |
| CompanyID | slot | |||
| ) |
Open the AI version of the textfile window.
| file_type | The type of textfile to display. | |
| slot | The slot the Script is using. |
Definition at line 595 of file ai_gui.cpp.
References DeleteWindowByClass(), and WC_TEXTFILE.
Referenced by AIConfigWindow::OnClick().
const WindowDesc _ai_config_desc(WDP_CENTER, 0, 0, WC_GAME_OPTIONS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)) [static] |
const WindowDesc _ai_debug_desc(WDP_AUTO, 600, 450, WC_AI_DEBUG, WC_NONE, 0, _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets)) [static] |
Window definition for the AI debug window.
Referenced by ShowAIDebugWindow().
const WindowDesc _ai_list_desc(WDP_CENTER, 200, 234, WC_AI_LIST, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)) [static] |
Window definition for the ai list window.
Referenced by ShowAIListWindow().
const WindowDesc _ai_settings_desc(WDP_CENTER, 500, 208, WC_AI_SETTINGS, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)) [static] |
Window definition for the AI settings window.
Referenced by ShowAISettingsWindow().
const NWidgetPart _nested_ai_config_widgets[] [static] |
Widgets for the configure AI window.
Definition at line 603 of file ai_gui.cpp.
const NWidgetPart _nested_ai_debug_widgets[] [static] |
Widgets for the AI debug window.
Definition at line 1286 of file ai_gui.cpp.
const NWidgetPart _nested_ai_list_widgets[] [static] |
{
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
}
Widgets for the AI list window.
Definition at line 235 of file ai_gui.cpp.
const NWidgetPart _nested_ai_settings_widgets[] [static] |
{
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIS_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
}
Widgets for the AI settings window.
Definition at line 531 of file ai_gui.cpp.
1.7.1