Code handling saving and loading of animated tiles. More...
#include "../stdafx.h"#include "../tile_type.h"#include "../core/alloc_func.hpp"#include "saveload.h"Go to the source code of this file.
Functions | |
| static void | Save_ANIT () |
| Save the ANIT chunk. | |
| static void | Load_ANIT () |
| Load the ANIT chunk; the chunk containing the animated tiles. | |
Variables | |
| TileIndex * | _animated_tile_list |
| The table/list with animated tiles. | |
| uint | _animated_tile_count |
| The number of animated tiles in the current state. | |
| uint | _animated_tile_allocated |
| The number of slots for animated tiles allocated currently. | |
| const ChunkHandler | _animated_tile_chunk_handlers [] |
| "Definition" imported by the saveload code to be able to load and save the animated tile table. | |
Code handling saving and loading of animated tiles.
Definition in file animated_tile_sl.cpp.
The number of slots for animated tiles allocated currently.
Definition at line 22 of file animated_tile.cpp.
Referenced by AddAnimatedTile(), InitializeAnimatedTiles(), and Load_ANIT().
{
{ 'ANIT', Save_ANIT, Load_ANIT, NULL, NULL, CH_RIFF | CH_LAST},
}
"Definition" imported by the saveload code to be able to load and save the animated tile table.
| uint _animated_tile_count |
The number of animated tiles in the current state.
Definition at line 20 of file animated_tile.cpp.
The table/list with animated tiles.
Definition at line 18 of file animated_tile.cpp.
1.7.1