Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp. More...
#include "network/core/config.h"#include "gamelog.h"Go to the source code of this file.
Data Structures | |
| struct | LoggedChange |
| Contains information about one logged change. More... | |
| struct | LoggedAction |
| Contains information about one logged action that caused at least one logged change. More... | |
Enumerations | |
| enum | GamelogChangeType { GLCT_MODE, GLCT_REVISION, GLCT_OLDVER, GLCT_SETTING, GLCT_GRFADD, GLCT_GRFREM, GLCT_GRFCOMPAT, GLCT_GRFPARAM, GLCT_GRFMOVE, GLCT_GRFBUG, GLCT_EMERGENCY, GLCT_END, GLCT_NONE = 0xFF } |
Type of logged change. More... | |
Variables | |
| LoggedAction * | _gamelog_action |
| first logged action | |
| uint | _gamelog_actions |
| number of actions | |
Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp.
Definition in file gamelog_internal.h.
| enum GamelogChangeType |
Type of logged change.
Definition at line 19 of file gamelog_internal.h.
1.7.1