Data for managing the number and type of industries in the game. More...
#include <industry.h>
Public Member Functions | |
| void | Reset () |
| Completely reset the industry build data. | |
| void | SetupTargetCount () |
| Decide how many industries of each type are needed. | |
| void | TryBuildNewIndustry () |
| Try to create a random industry, during gameplay. | |
| void | MonthlyLoop () |
| Monthly update of industry build data. | |
Data Fields | |
| IndustryTypeBuildData | builddata [NUM_INDUSTRYTYPES] |
| Industry build data for every industry type. | |
| uint32 | wanted_inds |
| Number of wanted industries (bits 31-16), and a fraction (bits 15-0). | |
Data for managing the number and type of industries in the game.
Definition at line 164 of file industry.h.
| void IndustryBuildData::MonthlyLoop | ( | ) |
Monthly update of industry build data.
Definition at line 2022 of file industry_cmd.cpp.
References _settings_game, GameSettings::difficulty, GetCurrentTotalNumberOfIndustries(), ID_FUND_ONLY, DifficultySettings::industry_density, min(), ScaleByMapSize(), and wanted_inds.
| void IndustryBuildData::Reset | ( | ) |
Completely reset the industry build data.
Definition at line 2012 of file industry_cmd.cpp.
References builddata, GetCurrentTotalNumberOfIndustries(), NUM_INDUSTRYTYPES, IndustryTypeBuildData::Reset(), and wanted_inds.
Referenced by AfterLoadGame(), and GenerateIndustries().
| void IndustryBuildData::SetupTargetCount | ( | ) |
Decide how many industries of each type are needed.
Definition at line 2141 of file industry_cmd.cpp.
References builddata, IndustryTypeBuildData::GetIndustryTypeData(), IndustryTypeBuildData::min_number, NUM_INDUSTRYTYPES, IndustryTypeBuildData::probability, IndustryTypeBuildData::target_count, and wanted_inds.
Referenced by TryBuildNewIndustry().
1.7.1