Handling of printing debug messages. More...
#include "stdafx.h"#include <stdarg.h>#include "console_func.h"#include "debug.h"#include "string_func.h"#include "fileio_func.h"#include "settings_type.h"#include <time.h>#include "network/network_admin.h"Go to the source code of this file.
Data Structures | |
| struct | DebugLevel |
Defines | |
| #define | DEBUG_LEVEL(x) { #x, &_debug_##x##_level } |
Functions | |
| static void | debug_print (const char *dbg, const char *buf) |
| Internal function for outputting the debug line. | |
| void CDECL | debug (const char *dbg, const char *format,...) |
| Output a debug line. | |
| void | SetDebugString (const char *s) |
| Set debugging levels by parsing the text in s. | |
| const char * | GetDebugString () |
| Print out the current debug-level. | |
| const char * | GetLogPrefix () |
| Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing. | |
Variables | |
| SOCKET | _debug_socket = INVALID_SOCKET |
| int | _debug_ai_level |
| int | _debug_driver_level |
| int | _debug_grf_level |
| int | _debug_map_level |
| int | _debug_misc_level |
| int | _debug_net_level |
| int | _debug_sprite_level |
| int | _debug_oldloader_level |
| int | _debug_npf_level |
| int | _debug_yapf_level |
| int | _debug_freetype_level |
| int | _debug_sl_level |
| int | _debug_gamelog_level |
| int | _debug_desync_level |
| int | _debug_console_level |
| uint32 | _realtime_tick = 0 |
| The real time in the game. | |
| static const DebugLevel | debug_level [] |
Handling of printing debug messages.
Definition in file debug.cpp.
| void CDECL debug | ( | const char * | dbg, | |
| const char * | format, | |||
| ... | ||||
| ) |
Output a debug line.
| dbg | Debug category. | |
| format | Text string a la printf, with optional arguments. |
Definition at line 116 of file debug.cpp.
References debug_print(), and lengthof.
| static void debug_print | ( | const char * | dbg, | |
| const char * | buf | |||
| ) | [static] |
Internal function for outputting the debug line.
| dbg | Debug category. | |
| buf | Text line to output. |
Definition at line 77 of file debug.cpp.
References AUTOSAVE_DIR, FioFOpenFile(), GetLogPrefix(), IConsoleDebug(), lengthof, and NetworkAdminConsole().
Referenced by debug().
| const char* GetDebugString | ( | ) |
| const char* GetLogPrefix | ( | ) |
Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing.
Definition at line 212 of file debug.cpp.
References _settings_client, ClientSettings::gui, and GUISettings::show_date_in_logs.
Referenced by debug_print(), and IConsolePrint().
| void SetDebugString | ( | const char * | s | ) |
Set debugging levels by parsing the text in s.
For setting individual levels a string like "net=3,grf=6" should be used. If the string starts with a number, the number is used as global debugging level.
| s | Text describing the wanted debugging levels. |
Definition at line 135 of file debug.cpp.
References endof, and ShowInfoF().
| uint32 _realtime_tick = 0 |
The real time in the game.
Definition at line 43 of file debug.cpp.
Referenced by ClientNetworkGameSocketHandler::CheckConnection(), ClientNetworkContentSocketHandler::Connect(), DrawDirtyBlocks(), HandleMouseEvents(), NetworkGameSocketHandler::HandlePacket(), NetworkAddChatMessage(), NetworkChatMessageLoop(), NetworkGameSocketHandler::NetworkGameSocketHandler(), ServerNetworkAdminSocketHandler::Send(), ClientNetworkContentSocketHandler::SendReceive(), and ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler().
const DebugLevel debug_level[] [static] |
{
DEBUG_LEVEL(ai),
DEBUG_LEVEL(driver),
DEBUG_LEVEL(grf),
DEBUG_LEVEL(map),
DEBUG_LEVEL(misc),
DEBUG_LEVEL(net),
DEBUG_LEVEL(sprite),
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(npf),
DEBUG_LEVEL(yapf),
DEBUG_LEVEL(freetype),
DEBUG_LEVEL(sl),
DEBUG_LEVEL(gamelog),
DEBUG_LEVEL(desync),
DEBUG_LEVEL(console),
}
1.7.1