The format for a reader/writer type of a savegame. More...
Data Fields | |
| const char * | name |
| name of the compressor/decompressor (debug-only) | |
| uint32 | tag |
| the 4-letter tag by which it is identified in the savegame | |
| LoadFilter *(* | init_load )(LoadFilter *chain) |
| Constructor for the load filter. | |
| SaveFilter *(* | init_write )(SaveFilter *chain, byte compression) |
| Constructor for the save filter. | |
| byte | min_compression |
| the minimum compression level of this format | |
| byte | default_compression |
| the default compression level of this format | |
| byte | max_compression |
| the maximum compression level of this format | |
The format for a reader/writer type of a savegame.
Definition at line 2199 of file saveload.cpp.
1.7.1