A queue of CommandPackets. More...
#include <tcp_game.h>
Public Member Functions | |
| CommandQueue () | |
| Initialise the command queue. | |
| ~CommandQueue () | |
| Clear the command queue. | |
| void | Append (CommandPacket *p) |
| Append a CommandPacket at the end of the queue. | |
| CommandPacket * | Pop (bool ignore_paused=false) |
| Return the first item in the queue and remove it from the queue. | |
| CommandPacket * | Peek (bool ignore_paused=false) |
| Return the first item in the queue, but don't remove it. | |
| void | Free () |
| Free everything that is in the queue. | |
| uint | Count () const |
| Get the number of items in the queue. | |
Private Attributes | |
| CommandPacket * | first |
| The first packet in the queue. | |
| CommandPacket * | last |
| The last packet in the queue; only valid when first != NULL. | |
| uint | count |
| The number of items in the queue. | |
A queue of CommandPackets.
Definition at line 133 of file tcp_game.h.
| CommandQueue::CommandQueue | ( | ) | [inline] |
Initialise the command queue.
Definition at line 140 of file tcp_game.h.
| CommandQueue::~CommandQueue | ( | ) | [inline] |
| void CommandQueue::Append | ( | CommandPacket * | p | ) |
Append a CommandPacket at the end of the queue.
| p | The packet to append to the queue. |
Definition at line 61 of file network_command.cpp.
References count, first, last, and CommandPacket::next.
Referenced by DistributeCommandPacket(), and NetworkSendCommand().
| uint CommandQueue::Count | ( | ) | const [inline] |
| void CommandQueue::Free | ( | ) |
Free everything that is in the queue.
Definition at line 116 of file network_command.cpp.
Referenced by NetworkFreeLocalCommandQueue(), and ~CommandQueue().
| CommandPacket * CommandQueue::Peek | ( | bool | ignore_paused = false |
) |
Return the first item in the queue, but don't remove it.
| ignore_paused | Whether to ignore commands that may not be executed while paused. |
Definition at line 105 of file network_command.cpp.
References _pause_mode, first, IsCommandAllowedWhilePaused(), CommandPacket::next, and PM_UNPAUSED.
Referenced by NetworkExecuteLocalCommandQueue(), and NetworkSyncCommandQueue().
| CommandPacket * CommandQueue::Pop | ( | bool | ignore_paused = false |
) |
Return the first item in the queue and remove it from the queue.
| ignore_paused | Whether to ignore commands that may not be executed while paused. |
Definition at line 80 of file network_command.cpp.
References _pause_mode, CommandContainer::cmd, count, first, IsCommandAllowedWhilePaused(), last, CommandPacket::next, and PM_UNPAUSED.
Referenced by DistributeQueue(), Free(), and NetworkExecuteLocalCommandQueue().
1.7.1