Implementation of NewGRF houses. More...
#include "stdafx.h"#include "debug.h"#include "viewport_func.h"#include "landscape.h"#include "newgrf.h"#include "newgrf_house.h"#include "newgrf_spritegroup.h"#include "newgrf_town.h"#include "newgrf_sound.h"#include "company_func.h"#include "company_base.h"#include "town.h"#include "sprite.h"#include "genworld.h"#include "newgrf_animation_base.h"Go to the source code of this file.
Data Structures | |
| struct | SearchNearbyHouseData |
| Structure with user-data for SearchNearbyHouseXXX - functions. More... | |
| struct | HouseAnimationBase |
| Helper class for animation control. More... | |
Functions | |
| HouseClassID | AllocateHouseClassID (byte grf_class_id, uint32 grfid) |
| void | InitializeBuildingCounts () |
| void | IncreaseBuildingCount (Town *t, HouseID house_id) |
| IncreaseBuildingCount() Increase the count of a building when it has been added by a town. | |
| void | DecreaseBuildingCount (Town *t, HouseID house_id) |
| DecreaseBuildingCount() Decrease the number of a building when it is deleted. | |
| static uint32 | HouseGetRandomBits (const ResolverObject *object) |
| static uint32 | HouseGetTriggers (const ResolverObject *object) |
| static void | HouseSetTriggers (const ResolverObject *object, int triggers) |
| static uint32 | GetNumHouses (HouseID house_id, const Town *town) |
| uint32 | GetNearbyTileInformation (byte parameter, TileIndex tile) |
| static bool | SearchNearbyHouseID (TileIndex tile, void *user_data) |
| Callback function to search a house by its HouseID. | |
| static bool | SearchNearbyHouseClass (TileIndex tile, void *user_data) |
| Callback function to search a house by its classID. | |
| static bool | SearchNearbyHouseGRFID (TileIndex tile, void *user_data) |
| Callback function to search a house by its grfID. | |
| static uint32 | GetDistanceFromNearbyHouse (uint8 parameter, TileIndex tile, HouseID house) |
| This function will activate a search around a central tile, looking for some houses that fit the requested characteristics. | |
| static uint32 | HouseGetVariable (const ResolverObject *object, byte variable, byte parameter, bool *available) |
| HouseGetVariable(): | |
| static const SpriteGroup * | HouseResolveReal (const ResolverObject *object, const RealSpriteGroup *group) |
| static void | NewHouseResolver (ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town) |
| NewHouseResolver(): | |
| uint16 | GetHouseCallback (CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits) |
| static void | DrawTileLayout (const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id) |
| void | DrawNewHouseTile (TileInfo *ti, HouseID house_id) |
| uint16 | GetSimpleHouseCallback (CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, const Town *town, TileIndex tile) |
| void | AnimateNewHouseTile (TileIndex tile) |
| void | AnimateNewHouseConstruction (TileIndex tile) |
| bool | CanDeleteHouse (TileIndex tile) |
| static void | AnimationControl (TileIndex tile, uint16 random_bits) |
| bool | NewHouseTileLoop (TileIndex tile) |
| static void | DoTriggerHouse (TileIndex tile, HouseTrigger trigger, byte base_random, bool first) |
| void | TriggerHouse (TileIndex t, HouseTrigger trigger) |
| void | GetHouseResolver (ResolverObject *ro, uint index) |
| Resolve a house's spec and such so we can get a variable. | |
Variables | |
| static BuildingCounts< uint32 > | _building_counts |
| static HouseClassMapping | _class_mapping [HOUSE_CLASS_MAX] |
| HouseOverrideManager | _house_mngr (NEW_HOUSE_OFFSET, HOUSE_MAX, INVALID_HOUSE_ID) |
Implementation of NewGRF houses.
Definition in file newgrf_house.cpp.
| void DecreaseBuildingCount | ( | Town * | t, | |
| HouseID | house_id | |||
| ) |
DecreaseBuildingCount() Decrease the number of a building when it is deleted.
| t | The town that the building was built in | |
| house_id | The id of the house being removed |
Definition at line 82 of file newgrf_house.cpp.
References Town::building_counts, HouseSpec::class_id, and GRFLoadedFeatures::has_newhouses.
Referenced by DoClearTownHouseHelper().
| static uint32 GetDistanceFromNearbyHouse | ( | uint8 | parameter, | |
| TileIndex | tile, | |||
| HouseID | house | |||
| ) | [static] |
This function will activate a search around a central tile, looking for some houses that fit the requested characteristics.
| parameter | that is given by the callback. bits 0..6 radius of the search bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID | |
| tile | TileIndex from which to start the search | |
| house | the HouseID that is associated to the house, the callback is called for |
Definition at line 226 of file newgrf_house.cpp.
References CircularTileSearch(), DistanceManhattan(), GB(), GetHouseNorthPart(), SearchNearbyHouseData::hs, lengthof, and SearchNearbyHouseData::north_tile.
Referenced by HouseGetVariable().
| void GetHouseResolver | ( | ResolverObject * | ro, | |
| uint | index | |||
| ) |
Resolve a house's spec and such so we can get a variable.
| ro | The resolver object to fill. | |
| index | The house tile to get the data from. |
Definition at line 626 of file newgrf_house.cpp.
References GetHouseType(), and NewHouseResolver().
| static uint32 HouseGetVariable | ( | const ResolverObject * | object, | |
| byte | variable, | |||
| byte | parameter, | |||
| bool * | available | |||
| ) | [static] |
Used by the resolver to get values for feature 07 deterministic spritegroups.
Definition at line 255 of file newgrf_house.cpp.
References _generating_world, HouseSpec::class_id, DEBUG, GetAnimationFrame(), GetDistanceFromNearbyHouse(), GetHouseAge(), GetHouseBuildingStage(), GetHouseType(), OverrideManagerBase::GetID(), GetNearbyTileInformation(), GetTerrainType(), GetTownRadiusGroup(), HouseSpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, EntityIDMapping::grfid, IsTileType(), GRFFilePropsBase< Tcnt >::local_id, OverrideManagerBase::mapping_ID, MP_HOUSE, ResolverObject::scope, TileHash2Bit(), TileX(), TileY(), TownGetVariable(), and VSG_SCOPE_PARENT.
| void IncreaseBuildingCount | ( | Town * | t, | |
| HouseID | house_id | |||
| ) |
IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
| t | The town that the building is being built in | |
| house_id | The id of the house being added |
Definition at line 61 of file newgrf_house.cpp.
References Town::building_counts, HouseSpec::class_id, and GRFLoadedFeatures::has_newhouses.
Referenced by ClearMakeHouseTile(), and UpdateHousesAndTowns().
| static void NewHouseResolver | ( | ResolverObject * | res, | |
| HouseID | house_id, | |||
| TileIndex | tile, | |||
| const Town * | town | |||
| ) | [static] |
Returns a resolver object to be used with feature 07 spritegroups.
Definition at line 368 of file newgrf_house.cpp.
References HouseSpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, ResolverObject::grffile, and ResolverObject::ResetState().
Referenced by GetHouseResolver().
| static bool SearchNearbyHouseClass | ( | TileIndex | tile, | |
| void * | user_data | |||
| ) | [static] |
Callback function to search a house by its classID.
| tile | TileIndex to be examined | |
| user_data | SearchNearbyHouseData |
Definition at line 175 of file newgrf_house.cpp.
References HouseSpec::class_id, GetHouseNorthPart(), GetHouseType(), HouseSpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, SearchNearbyHouseData::hs, IsTileType(), MP_HOUSE, and SearchNearbyHouseData::north_tile.
| static bool SearchNearbyHouseGRFID | ( | TileIndex | tile, | |
| void * | user_data | |||
| ) | [static] |
Callback function to search a house by its grfID.
| tile | TileIndex to be examined | |
| user_data | SearchNearbyHouseData |
Definition at line 199 of file newgrf_house.cpp.
References GetHouseNorthPart(), GetHouseType(), HouseSpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, SearchNearbyHouseData::hs, IsTileType(), MP_HOUSE, and SearchNearbyHouseData::north_tile.
| static bool SearchNearbyHouseID | ( | TileIndex | tile, | |
| void * | user_data | |||
| ) | [static] |
Callback function to search a house by its HouseID.
| tile | TileIndex to be examined | |
| user_data | SearchNearbyHouseData |
Definition at line 151 of file newgrf_house.cpp.
References GetHouseNorthPart(), GetHouseType(), HouseSpec::grf_prop, GRFFilePropsBase< Tcnt >::grffile, SearchNearbyHouseData::hs, IsTileType(), GRFFilePropsBase< Tcnt >::local_id, MP_HOUSE, and SearchNearbyHouseData::north_tile.
1.7.1