Types for Standard In/Out file operations. More...
#include "core/enum_type.hpp"Go to the source code of this file.
Enumerations | |
| enum | Subdirectory { BASE_DIR, SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, GM_DIR, DATA_DIR, LANG_DIR, AI_DIR, AI_LIBRARY_DIR, NUM_SUBDIRS, NO_DIRECTORY } |
The different kinds of subdirectories OpenTTD uses. More... | |
| enum | Searchpath { SP_FIRST_DIR, SP_WORKING_DIR = SP_FIRST_DIR, SP_PERSONAL_DIR, SP_SHARED_DIR, SP_BINARY_DIR, SP_INSTALLATION_DIR, SP_APPLICATION_BUNDLE_DIR, SP_AUTODOWNLOAD_DIR, NUM_SEARCHPATHS } |
Types of searchpaths OpenTTD might use. More... | |
Types for Standard In/Out file operations.
Definition in file fileio_type.h.
| enum Searchpath |
Types of searchpaths OpenTTD might use.
Definition at line 38 of file fileio_type.h.
| enum Subdirectory |
The different kinds of subdirectories OpenTTD uses.
| BASE_DIR |
Base directory for all subdirectories. |
| SAVE_DIR |
Base directory for all savegames. |
| AUTOSAVE_DIR |
Subdirectory of save for autosaves. |
| SCENARIO_DIR |
Base directory for all scenarios. |
| HEIGHTMAP_DIR |
Subdirectory of scenario for heightmaps. |
| GM_DIR |
Subdirectory for all music. |
| DATA_DIR |
Subdirectory for all data (GRFs, sample.cat, intro game). |
| LANG_DIR |
Subdirectory for all translation files. |
| AI_DIR |
Subdirectory for all AI files. |
| AI_LIBRARY_DIR |
Subdirectory for all AI libraries. |
| NUM_SUBDIRS |
Number of subdirectories. |
| NO_DIRECTORY |
A path without any base directory. |
Definition at line 20 of file fileio_type.h.
1.7.1