A throw-class that is given when the VM wants to suspend. More...
#include <ai_instance.hpp>
Public Member Functions | |
| AI_VMSuspend (int time, AISuspendCallbackProc *callback) | |
| int | GetSuspendTime () |
| Get the amount of ticks the AI should be suspended. | |
| AISuspendCallbackProc * | GetSuspendCallback () |
| Get the callback to call when the AI can run again. | |
Private Attributes | |
| int | time |
| Amount of ticks to suspend the AI. | |
| AISuspendCallbackProc * | callback |
| Callback function to call when the AI can run again. | |
A throw-class that is given when the VM wants to suspend.
Definition at line 25 of file ai_instance.hpp.
| AISuspendCallbackProc* AI_VMSuspend::GetSuspendCallback | ( | ) | [inline] |
Get the callback to call when the AI can run again.
Definition at line 42 of file ai_instance.hpp.
Referenced by AIInstance::GameLoop().
| int AI_VMSuspend::GetSuspendTime | ( | ) | [inline] |
Get the amount of ticks the AI should be suspended.
Definition at line 36 of file ai_instance.hpp.
Referenced by AIInstance::GameLoop().
1.7.1