Command handling over network connections. More...
#include "../stdafx.h"#include "network_admin.h"#include "network_client.h"#include "network_server.h"#include "../command_func.h"#include "../company_func.h"#include "../settings_type.h"Go to the source code of this file.
Functions | |
| void | NetworkSendCommand (TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company) |
| Prepare a DoCommand to be send over the network. | |
| void | NetworkSyncCommandQueue (NetworkClientSocket *cs) |
| Sync our local command queue to the command queue of the given socket. | |
| void | NetworkExecuteLocalCommandQueue () |
| Execute all commands on the local command queue that ought to be executed this frame. | |
| void | NetworkFreeLocalCommandQueue () |
| Free the local command queues. | |
| static void | DistributeCommandPacket (CommandPacket cp, const NetworkClientSocket *owner) |
| "Send" a particular CommandPacket to all clients. | |
| static void | DistributeQueue (CommandQueue *queue, const NetworkClientSocket *owner) |
| "Send" a particular CommandQueue to all clients. | |
| void | NetworkDistributeCommands () |
Variables | |
| static CommandCallback *const | _callback_table [] |
| Table with all the callbacks we'll use for conversion. | |
| static CommandQueue | _local_wait_queue |
| Local queue of packets waiting for handling. | |
| static CommandQueue | _local_execution_queue |
| Local queue of packets waiting for execution. | |
Command handling over network connections.
Definition in file network_command.cpp.
| static void DistributeCommandPacket | ( | CommandPacket | cp, | |
| const NetworkClientSocket * | owner | |||
| ) | [static] |
"Send" a particular CommandPacket to all clients.
| cp | The command that has to be distributed. | |
| owner | The client that owns the command, |
Definition at line 240 of file network_command.cpp.
References CommandQueue::Append(), CommandContainer::callback, CommandPacket::frame, and CommandPacket::my_cmd.
Referenced by DistributeQueue().
| static void DistributeQueue | ( | CommandQueue * | queue, | |
| const NetworkClientSocket * | owner | |||
| ) | [static] |
"Send" a particular CommandQueue to all clients.
| queue | The queue of commands that has to be distributed. | |
| owner | The client that owns the commands, |
Definition at line 266 of file network_command.cpp.
References _settings_client, NetworkSettings::commands_per_frame, DistributeCommandPacket(), ClientSettings::network, NetworkAdminCmdLogging(), and CommandQueue::Pop().
| void NetworkSendCommand | ( | TileIndex | tile, | |
| uint32 | p1, | |||
| uint32 | p2, | |||
| uint32 | cmd, | |||
| CommandCallback * | callback, | |||
| const char * | text, | |||
| CompanyID | company | |||
| ) |
Prepare a DoCommand to be send over the network.
| tile | The tile to perform a command on (see CommandProc) | |
| p1 | Additional data for the command (see CommandProc) | |
| p2 | Additional data for the command (see CommandProc) | |
| cmd | The command to execute (a CMD_* value) | |
| callback | A callback function to call after the command is finished | |
| text | The text to pass | |
| company | The company that wants to send the command |
Definition at line 140 of file network_command.cpp.
References _network_server, CommandQueue::Append(), CommandContainer::callback, CommandContainer::cmd, CMD_FLAGS_MASK, CommandPacket::company, CommandPacket::frame, lastof, CommandPacket::my_cmd, CommandContainer::p1, CommandContainer::p2, strecpy(), CommandContainer::text, and CommandContainer::tile.
Referenced by CmdCompanyCtrl(), DoCommandPInternal(), and SyncCompanySettings().
| void NetworkSyncCommandQueue | ( | NetworkClientSocket * | cs | ) |
Sync our local command queue to the command queue of the given socket.
This is needed for the case where we receive a command before saving the game for a joining client, but without the execution of those commands. Not syncing those commands means that the client will never get them and as such will be in a desynced state from the time it started with joining.
| cs | The client to sync the queue to. |
Definition at line 183 of file network_command.cpp.
References CommandContainer::callback, CommandPacket::next, and CommandQueue::Peek().
CommandQueue _local_execution_queue [static] |
Local queue of packets waiting for execution.
Definition at line 128 of file network_command.cpp.
CommandQueue _local_wait_queue [static] |
Local queue of packets waiting for handling.
Definition at line 126 of file network_command.cpp.
1.7.1