Settings related to the difficulty of the game. More...
#include <settings_type.h>
Data Fields | |
| byte | max_no_competitors |
| the number of competitors (AIs) | |
| byte | number_towns |
| the amount of towns | |
| byte | industry_density |
| The industry density. | |
| uint32 | max_loan |
| the maximum initial loan | |
| byte | initial_interest |
| amount of interest (to pay over the loan) | |
| byte | vehicle_costs |
| amount of money spent on vehicle running cost | |
| byte | competitor_speed |
| the speed at which the AI builds | |
| byte | vehicle_breakdowns |
| likelihood of vehicles breaking down | |
| byte | subsidy_multiplier |
| amount of subsidy | |
| byte | construction_cost |
| how expensive is building | |
| byte | terrain_type |
| the mountainousness of the landscape | |
| byte | quantity_sea_lakes |
| the amount of seas/lakes | |
| byte | economy |
| how volatile is the economy | |
| byte | line_reverse_mode |
| reversing at stations or not | |
| byte | disasters |
| are disasters enabled | |
| byte | town_council_tolerance |
| minimum required town ratings to be allowed to demolish stuff | |
| byte | diff_level |
| the difficulty level | |
Settings related to the difficulty of the game.
Definition at line 35 of file settings_type.h.
The industry density.
Definition at line 38 of file settings_type.h.
Referenced by AfterLoadGame(), GenerateIndustries(), GetIndustryGamePlayProbability(), GetNumberOfIndustries(), GetScaledIndustryGenerationProbability(), IndustryBuildData::MonthlyLoop(), and BuildIndustryWindow::OnInvalidateData().
1.7.1