Class for handling the server side of the game connection. More...
#include <network_admin.h>
Public Member Functions | |
| ServerNetworkAdminSocketHandler (SOCKET s) | |
| Create a new socket for the server side of the admin network. | |
| ~ServerNetworkAdminSocketHandler () | |
| Clear everything related to this admin. | |
| NetworkRecvStatus | SendError (NetworkErrorCode error) |
| NetworkRecvStatus | SendWelcome () |
| NetworkRecvStatus | SendNewGame () |
| NetworkRecvStatus | SendShutdown () |
| NetworkRecvStatus | SendDate () |
| NetworkRecvStatus | SendClientJoin (ClientID client_id) |
| NetworkRecvStatus | SendClientInfo (const NetworkClientSocket *cs, const NetworkClientInfo *ci) |
| Send an initial set of data from some client's information. | |
| NetworkRecvStatus | SendClientUpdate (const NetworkClientInfo *ci) |
| NetworkRecvStatus | SendClientQuit (ClientID client_id) |
| NetworkRecvStatus | SendClientError (ClientID client_id, NetworkErrorCode error) |
| NetworkRecvStatus | SendCompanyNew (CompanyID company_id) |
| NetworkRecvStatus | SendCompanyInfo (const Company *c) |
| NetworkRecvStatus | SendCompanyUpdate (const Company *c) |
| NetworkRecvStatus | SendCompanyRemove (CompanyID company_id, AdminCompanyRemoveReason bcrr) |
| NetworkRecvStatus | SendCompanyEconomy () |
| NetworkRecvStatus | SendCompanyStats () |
| NetworkRecvStatus | SendChat (NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data) |
| NetworkRecvStatus | SendRcon (uint16 colour, const char *command) |
| NetworkRecvStatus | SendConsole (const char *origin, const char *command) |
| NetworkRecvStatus | SendCmdNames () |
| NetworkRecvStatus | SendCmdLogging (ClientID client_id, const CommandPacket *cp) |
Static Public Member Functions | |
| static void | Send () |
| Send the packets for the server sockets. | |
| static void | AcceptConnection (SOCKET s, const NetworkAddress &address) |
| static bool | AllowConnection () |
| Whether a connection is allowed or not at this moment. | |
| static void | WelcomeAll () |
| Send a Welcome packet to all connected admins. | |
| static const char * | GetName () |
| Get the name used by the listener. | |
Data Fields | |
| AdminUpdateFrequency | update_frequency [ADMIN_UPDATE_END] |
| Admin requested update intervals. | |
| uint32 | realtime_connect |
| Time of connection. | |
| NetworkAddress | address |
| Address of the admin. | |
Protected Member Functions | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_JOIN) | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_QUIT) | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY) | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_POLL) | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_CHAT) | |
| DECLARE_ADMIN_RECEIVE_COMMAND (ADMIN_PACKET_ADMIN_RCON) | |
| NetworkRecvStatus | SendProtocol () |
Class for handling the server side of the game connection.
Definition at line 28 of file network_admin.h.
| ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler | ( | SOCKET | s | ) |
Create a new socket for the server side of the admin network.
| s | The socket to connect with. |
Definition at line 61 of file network_admin.cpp.
References _network_admins_connected, _realtime_tick, realtime_connect, and NetworkAdminSocketHandler::status.
| bool ServerNetworkAdminSocketHandler::AllowConnection | ( | ) | [static] |
Whether a connection is allowed or not at this moment.
Definition at line 82 of file network_admin.cpp.
References _network_admins_connected, _settings_client, NetworkSettings::admin_password, MAX_ADMINS, ClientSettings::network, and StrEmpty().
| static const char* ServerNetworkAdminSocketHandler::GetName | ( | ) | [inline, static] |
Get the name used by the listener.
Definition at line 79 of file network_admin.h.
| void ServerNetworkAdminSocketHandler::Send | ( | ) | [static] |
Send the packets for the server sockets.
Definition at line 88 of file network_admin.cpp.
References _realtime_tick, ADMIN_AUTHORISATION_TIMEOUT, ADMIN_STATUS_INACTIVE, NetworkAdminSocketHandler::CloseConnection(), DEBUG, realtime_connect, NetworkTCPSocketHandler::SendPackets(), NetworkAdminSocketHandler::status, and NetworkTCPSocketHandler::writable.
| NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo | ( | const NetworkClientSocket * | cs, | |
| const NetworkClientInfo * | ci | |||
| ) |
Send an initial set of data from some client's information.
| cs | The socket of the client. | |
| ci | The information about the client. |
Definition at line 207 of file network_admin.cpp.
References ADMIN_PACKET_SERVER_CLIENT_INFO, NetworkClientInfo::client_id, NetworkClientInfo::client_lang, NetworkClientInfo::client_name, NetworkClientInfo::client_playas, NetworkClientInfo::join_date, Packet::Send_string(), and NetworkTCPSocketHandler::SendPacket().
Referenced by NetworkAdminClientInfo().
1.7.1