Declaration of filters used for saving and loading savegames. More...
Go to the source code of this file.
Data Structures | |
| struct | LoadFilter |
| Interface for filtering a savegame till it is loaded. More... | |
| struct | SaveFilter |
| Interface for filtering a savegame till it is written. More... | |
Functions | |
| template<typename T > | |
| LoadFilter * | CreateLoadFilter (LoadFilter *chain) |
| Instantiator for a load filter. | |
| template<typename T > | |
| SaveFilter * | CreateSaveFilter (SaveFilter *chain, byte compression_level) |
| Instantiator for a save filter. | |
Declaration of filters used for saving and loading savegames.
Definition in file saveload_filter.h.
| LoadFilter* CreateLoadFilter | ( | LoadFilter * | chain | ) |
Instantiator for a load filter.
| chain | The next filter in this chain. |
| T | The type of load filter to create. |
Definition at line 56 of file saveload_filter.h.
| SaveFilter* CreateSaveFilter | ( | SaveFilter * | chain, | |
| byte | compression_level | |||
| ) |
Instantiator for a save filter.
| chain | The next filter in this chain. | |
| compression_level | The requested level of compression. |
| T | The type of save filter to create. |
Definition at line 102 of file saveload_filter.h.
1.7.1