Sprites to use and how to display them for water tiles (depots/locks). More...
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Data Structures | |
| struct | WaterDrawTileStruct |
Defines | |
| #define | BEGIN(image) { 0, 0, 0, 0, 0, 0, image } |
| #define | TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 } |
| Constructor macro for a terminating WaterDrawTileStruct entry in an array. | |
Variables | |
| static const WaterDrawTileStruct | _shipdepot_display_seq_1 [] |
| static const WaterDrawTileStruct | _shipdepot_display_seq_2 [] |
| static const WaterDrawTileStruct | _shipdepot_display_seq_3 [] |
| static const WaterDrawTileStruct | _shipdepot_display_seq_4 [] |
| static const WaterDrawTileStruct *const | _shipdepot_display_seq [] |
| static const WaterDrawTileStruct | _lock_display_seq_0 [] |
| static const WaterDrawTileStruct | _lock_display_seq_1 [] |
| static const WaterDrawTileStruct | _lock_display_seq_2 [] |
| static const WaterDrawTileStruct | _lock_display_seq_3 [] |
| static const WaterDrawTileStruct | _lock_display_seq_0b [] |
| static const WaterDrawTileStruct | _lock_display_seq_1b [] |
| static const WaterDrawTileStruct | _lock_display_seq_2b [] |
| static const WaterDrawTileStruct | _lock_display_seq_3b [] |
| static const WaterDrawTileStruct | _lock_display_seq_0t [] |
| static const WaterDrawTileStruct | _lock_display_seq_1t [] |
| static const WaterDrawTileStruct | _lock_display_seq_2t [] |
| static const WaterDrawTileStruct | _lock_display_seq_3t [] |
| static const WaterDrawTileStruct *const | _lock_display_seq [] |
Sprites to use and how to display them for water tiles (depots/locks).
Definition in file water_land.h.
const WaterDrawTileStruct* const _lock_display_seq[] [static] |
{
_lock_display_seq_0,
_lock_display_seq_1,
_lock_display_seq_2,
_lock_display_seq_3,
_lock_display_seq_0b,
_lock_display_seq_1b,
_lock_display_seq_2b,
_lock_display_seq_3b,
_lock_display_seq_0t,
_lock_display_seq_1t,
_lock_display_seq_2t,
_lock_display_seq_3t,
}
Definition at line 144 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_0[] [static] |
{
BEGIN(1),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
}
Definition at line 60 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_0b[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
}
Definition at line 88 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_0t[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
}
Definition at line 116 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_1[] [static] |
{
BEGIN(0),
{ 0, 0, 0, 1, 0x10, 0x14, 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
}
Definition at line 67 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_1b[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
}
Definition at line 95 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_1t[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
}
Definition at line 123 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_2[] [static] |
{
BEGIN(2),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
}
Definition at line 74 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_2b[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
}
Definition at line 102 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_2t[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
}
Definition at line 130 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_3[] [static] |
{
BEGIN(3),
{ 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
}
Definition at line 81 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_3b[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
}
Definition at line 109 of file water_land.h.
const WaterDrawTileStruct _lock_display_seq_3t[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
}
Definition at line 137 of file water_land.h.
const WaterDrawTileStruct* const _shipdepot_display_seq[] [static] |
{
_shipdepot_display_seq_1,
_shipdepot_display_seq_2,
_shipdepot_display_seq_3,
_shipdepot_display_seq_4,
}
Definition at line 53 of file water_land.h.
const WaterDrawTileStruct _shipdepot_display_seq_1[] [static] |
{
BEGIN(0xFDD),
{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR) },
}
Definition at line 27 of file water_land.h.
const WaterDrawTileStruct _shipdepot_display_seq_2[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 16, 1, 0x14, 0xFEA },
{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR) },
}
Definition at line 33 of file water_land.h.
const WaterDrawTileStruct _shipdepot_display_seq_3[] [static] |
{
BEGIN(0xFDD),
{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR) },
}
Definition at line 40 of file water_land.h.
const WaterDrawTileStruct _shipdepot_display_seq_4[] [static] |
{
BEGIN(0xFDD),
{ 0, 0, 0, 1, 16, 0x14, 0xFEB },
{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR) },
}
Definition at line 46 of file water_land.h.
1.7.1