Functions to cache sprites in memory. More...
#include "gfx_type.h"Go to the source code of this file.
Data Structures | |
| struct | Sprite |
| Data structure describing a sprite. More... | |
Typedefs | |
| typedef void * | AllocatorProc (size_t size) |
Functions | |
| void * | GetRawSprite (SpriteID sprite, SpriteType type, AllocatorProc *allocator=NULL) |
| Reads a sprite (from disk or sprite cache). | |
| bool | SpriteExists (SpriteID sprite) |
| SpriteType | GetSpriteType (SpriteID sprite) |
| Get the sprite type of a given sprite. | |
| uint | GetOriginFileSlot (SpriteID sprite) |
| Get the (FIOS) file slot of a given sprite. | |
| uint | GetMaxSpriteID () |
| Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number. | |
| static const Sprite * | GetSprite (SpriteID sprite, SpriteType type) |
| static const byte * | GetNonSprite (SpriteID sprite, SpriteType type) |
| void | GfxInitSpriteMem () |
| void | IncreaseSpriteLRU () |
| bool | LoadNextSprite (int load_index, byte file_index, uint file_sprite_id) |
| bool | SkipSpriteData (byte type, uint16 num) |
| Skip the given amount of sprite graphics data. | |
| void | DupSprite (SpriteID old_spr, SpriteID new_spr) |
Variables | |
| uint | _sprite_cache_size |
Functions to cache sprites in memory.
Definition in file spritecache.h.
| uint GetMaxSpriteID | ( | ) |
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number.
Definition at line 173 of file spritecache.cpp.
Referenced by SpriteAlignerWindow::OnClick(), and SpriteAlignerWindow::OnQueryTextFinished().
| uint GetOriginFileSlot | ( | SpriteID | sprite | ) |
Get the (FIOS) file slot of a given sprite.
| sprite | The sprite to look at. |
Definition at line 159 of file spritecache.cpp.
Referenced by SpriteAlignerWindow::SetStringParameters().
| void* GetRawSprite | ( | SpriteID | sprite, | |
| SpriteType | type, | |||
| AllocatorProc * | allocator | |||
| ) |
Reads a sprite (from disk or sprite cache).
If the sprite is not available or of wrong type, a fallback sprite is returned.
| sprite | Sprite to read. | |
| type | Expected sprite type. | |
| allocator | Allocator function to use. Set to NULL to use the usual sprite cache. |
Definition at line 577 of file spritecache.cpp.
References DEBUG, HandleInvalidSpriteRequest(), ReadSprite(), ST_INVALID, ST_MAPGEN, and SpriteCache::type.
Referenced by HandleInvalidSpriteRequest(), and ReadSprite().
| SpriteType GetSpriteType | ( | SpriteID | sprite | ) |
Get the sprite type of a given sprite.
| sprite | The sprite to look at. |
Definition at line 148 of file spritecache.cpp.
References SpriteCache::type.
Referenced by SpriteAlignerWindow::OnClick(), and SpriteAlignerWindow::OnQueryTextFinished().
| bool SkipSpriteData | ( | byte | type, | |
| uint16 | num | |||
| ) |
Skip the given amount of sprite graphics data.
| type | the type of sprite (compressed etc) | |
| num | the amount of sprites to skip |
Definition at line 90 of file spritecache.cpp.
Referenced by ReadSpriteHeaderSkipData().
1.7.1