#include "sound_type.h"
#include "tile_type.h"
Go to the source code of this file.
Enumerations | |
| enum | VehicleSoundEvent { VSE_START = 1, VSE_TUNNEL = 2, VSE_BREAKDOWN = 3, VSE_RUNNING = 4, VSE_TOUCHDOWN = 5, VSE_TRAIN_EFFECT = 6, VSE_RUNNING_16 = 7, VSE_STOPPED_16 = 8, VSE_LOAD_UNLOAD = 9 } |
Functions | |
| FileEntry * | AllocateFileEntry () |
| void | InitializeSoundPool () |
| FileEntry * | GetSound (uint index) |
| uint | GetNumSounds () |
| bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
| bool | PlayTileSound (const struct GRFFile *file, uint16 sound_id, TileIndex tile) |
Definition in file newgrf_sound.h.
1.5.6