#include "../stdafx.h"
#include "../gamelog.h"
#include "../gamelog_internal.h"
#include "../core/alloc_func.hpp"
#include "saveload.h"
Go to the source code of this file.
Functions | |
| assert_compile (lengthof(_glog_desc)==GLCT_END) | |
| static void | Load_GLOG () |
| static void | Save_GLOG () |
Variables | |
| static const SaveLoad | _glog_action_desc [] |
| static const SaveLoad | _glog_mode_desc [] |
| static const SaveLoad | _glog_revision_desc [] |
| static const SaveLoad | _glog_oldver_desc [] |
| static const SaveLoad | _glog_setting_desc [] |
| static const SaveLoad | _glog_grfadd_desc [] |
| static const SaveLoad | _glog_grfrem_desc [] |
| static const SaveLoad | _glog_grfcompat_desc [] |
| static const SaveLoad | _glog_grfparam_desc [] |
| static const SaveLoad | _glog_grfmove_desc [] |
| static const SaveLoad | _glog_grfbug_desc [] |
| static const SaveLoad | _glog_emergency_desc [] |
| static const SaveLoad * | _glog_desc [] |
| const ChunkHandler | _gamelog_chunk_handlers [] |
Definition in file gamelog_sl.cpp.
| const ChunkHandler _gamelog_chunk_handlers[] |
Initial value:
{
{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
}
const SaveLoad _glog_action_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedAction, tick, SLE_UINT16),
}
Definition at line 12 of file gamelog_sl.cpp.
const SaveLoad* _glog_desc[] [static] |
Initial value:
{
_glog_mode_desc,
_glog_revision_desc,
_glog_oldver_desc,
_glog_setting_desc,
_glog_grfadd_desc,
_glog_grfrem_desc,
_glog_grfcompat_desc,
_glog_grfparam_desc,
_glog_grfmove_desc,
_glog_grfbug_desc,
_glog_emergency_desc,
}
Definition at line 83 of file gamelog_sl.cpp.
const SaveLoad _glog_emergency_desc[] [static] |
const SaveLoad _glog_grfadd_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
}
Definition at line 44 of file gamelog_sl.cpp.
const SaveLoad _glog_grfbug_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
}
Definition at line 72 of file gamelog_sl.cpp.
const SaveLoad _glog_grfcompat_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
}
Definition at line 55 of file gamelog_sl.cpp.
const SaveLoad _glog_grfmove_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
}
Definition at line 66 of file gamelog_sl.cpp.
const SaveLoad _glog_grfparam_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
}
Definition at line 61 of file gamelog_sl.cpp.
const SaveLoad _glog_grfrem_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
}
Definition at line 50 of file gamelog_sl.cpp.
const SaveLoad _glog_mode_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
}
Definition at line 17 of file gamelog_sl.cpp.
const SaveLoad _glog_oldver_desc[] [static] |
Initial value:
{
SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
}
Definition at line 31 of file gamelog_sl.cpp.
const SaveLoad _glog_revision_desc[] [static] |
Initial value:
{
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
}
Definition at line 23 of file gamelog_sl.cpp.
const SaveLoad _glog_setting_desc[] [static] |
Initial value:
{
SLE_STR(LoggedChange, setting.name, SLE_STR, 128),
SLE_VAR(LoggedChange, setting.oldval, SLE_INT32),
SLE_VAR(LoggedChange, setting.newval, SLE_INT32),
}
Definition at line 37 of file gamelog_sl.cpp.
1.5.6