#include "../stdafx.h"
#include "../tile_type.h"
#include "../core/alloc_func.hpp"
#include "saveload.h"
Go to the source code of this file.
Functions | |
| static void | Save_ANIT () |
| Save the ANIT chunk. | |
| static void | Load_ANIT () |
| Load the ANIT chunk; the chunk containing the animated tiles. | |
Variables | |
| TileIndex * | _animated_tile_list |
| The table/list with animated tiles. | |
| uint | _animated_tile_count |
| The number of animated tiles in the current state. | |
| uint | _animated_tile_allocated |
| The number of slots for animated tiles allocated currently. | |
| const ChunkHandler | _animated_tile_chunk_handlers [] |
| "Definition" imported by the saveload code to be able to load and save the animated tile table. | |
Definition in file animated_tile_sl.cpp.
The number of slots for animated tiles allocated currently.
Definition at line 14 of file animated_tile.cpp.
Referenced by AddAnimatedTile(), InitializeAnimatedTiles(), and Load_ANIT().
| const ChunkHandler _animated_tile_chunk_handlers[] |
| uint _animated_tile_count |
1.5.6