#include "town_type.h"
#include "newgrf_callbacks.h"
#include "tile_cmd.h"
Go to the source code of this file.
Data Structures | |
| struct | HouseClassMapping |
| Makes class IDs unique to each GRF file. More... | |
Enumerations | |
| enum | HouseTrigger { HOUSE_TRIGGER_TILE_LOOP = 0x01, HOUSE_TRIGGER_TILE_LOOP_TOP = 0x02 } |
Functions | |
| HouseClassID | AllocateHouseClassID (byte grf_class_id, uint32 grfid) |
| void | InitializeBuildingCounts () |
| void | IncreaseBuildingCount (Town *t, HouseID house_id) |
| IncreaseBuildingCount() Increase the count of a building when it has been added by a town. | |
| void | DecreaseBuildingCount (Town *t, HouseID house_id) |
| DecreaseBuildingCount() Decrease the number of a building when it is deleted. | |
| void | DrawNewHouseTile (TileInfo *ti, HouseID house_id) |
| void | AnimateNewHouseTile (TileIndex tile) |
| void | ChangeHouseAnimationFrame (const struct GRFFile *file, TileIndex tile, uint16 callback_result) |
| uint16 | GetHouseCallback (CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile) |
| bool | CanDeleteHouse (TileIndex tile) |
| bool | NewHouseTileLoop (TileIndex tile) |
| void | TriggerHouse (TileIndex t, HouseTrigger trigger) |
Definition in file newgrf_house.h.
| void DecreaseBuildingCount | ( | Town * | t, | |
| HouseID | house_id | |||
| ) |
DecreaseBuildingCount() Decrease the number of a building when it is deleted.
| t | The town that the building was built in | |
| house_id | The id of the house being removed |
Definition at line 79 of file newgrf_house.cpp.
Referenced by DoClearTownHouseHelper().
| void IncreaseBuildingCount | ( | Town * | t, | |
| HouseID | house_id | |||
| ) |
IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
| t | The town that the building is being built in | |
| house_id | The id of the house being added |
Definition at line 58 of file newgrf_house.cpp.
Referenced by ClearMakeHouseTile(), and UpdateHousesAndTowns().
1.5.6