Go to the source code of this file.
Variables | |
| static const SpriteID | _landscape_clear_sprites [8] |
| static const byte | _fence_mod_by_tileh [32] |
| static const byte | _fence_mod_by_tileh_2 [32] |
| static const SpriteID | _clear_land_fence_sprites_1 [7] |
| static const SpriteID | _clear_land_sprites_1 [16] |
| static const SpriteID | _clear_land_sprites_2 [8] |
| static const SpriteID | _clear_land_sprites_3 [8] |
Definition in file clear_land.h.
const SpriteID _clear_land_fence_sprites_1[7] [static] |
Initial value:
{
0xFFA,
0x1000,
0x1006,
0x100C,
0x1012,
0x1018,
}
Definition at line 31 of file clear_land.h.
const SpriteID _clear_land_sprites_1[16] [static] |
Initial value:
{
0x101E,
0x1031,
0x1044,
0x1057,
0x106A,
0x107D,
0x1090,
0x10A3,
0x10B6,
}
Definition at line 40 of file clear_land.h.
const SpriteID _clear_land_sprites_2[8] [static] |
const SpriteID _clear_land_sprites_3[8] [static] |
const byte _fence_mod_by_tileh[32] [static] |
Initial value:
{
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 4,
0, 2, 4, 2, 0, 2, 4, 0,
}
Definition at line 16 of file clear_land.h.
const byte _fence_mod_by_tileh_2[32] [static] |
Initial value:
{
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 5,
1, 1, 5, 5, 3, 3, 3, 1,
}
Definition at line 23 of file clear_land.h.
const SpriteID _landscape_clear_sprites[8] [static] |
Initial value:
{
0xFA0,
0xFB3,
0xFB4,
0xFB5,
0xFB6,
0xFA0,
0xFB3,
0xFB4,
}
Definition at line 5 of file clear_land.h.
1.5.6