112   } 
else if ((v->
progress & 7) == 1) {
 
  278 static const struct {
 
  296     v->
x_pos += _inc_by_dir[b->direction].x;
 
  297     v->
y_pos += _inc_by_dir[b->direction].y;
 
  328 #define MK(x, y, z, i) { x, y, z, i } 
  329 #define ME(i) { i, 4, 0, 0 } 
  476   if ((v->
progress & 3) != 0) 
return true;
 
  496   if (b->y == 4 && b->x == 0) {
 
  501   if (b->y == 4 && b->x == 1) {
 
  509   if (b->y == 4 && b->x == 2) {
 
  520   b = &_bubble_movement[v->
spritenum - 1][anim_state];
 
  551 assert_compile(
lengthof(_effect_init_procs) == EV_END);
 
  568 assert_compile(
lengthof(_effect_tick_procs) == EV_END);
 
  585 assert_compile(
lengthof(_effect_transparency_options) == EV_END);
 
  609   _effect_init_procs[type](v);
 
  647   return _effect_tick_procs[this->
subtype](
this);
 
  665   return _effect_transparency_options[this->
subtype];