| OpenTTD
    | 
Yes, simply reading from a file. More...
 
  
 | Public Member Functions | |
| FileReader (FILE *file) | |
| Create the file reader, so it reads from a specific file. | |
| ~FileReader () | |
| Make sure everything is cleaned up. | |
| size_t | Read (byte *buf, size_t size) | 
| Read a given number of bytes from the savegame. | |
| void | Reset () | 
| Reset this filter to read from the beginning of the file. | |
|  Public Member Functions inherited from LoadFilter | |
| LoadFilter (LoadFilter *chain) | |
| Initialise this filter. | |
| virtual | ~LoadFilter () | 
| Make sure the writers are properly closed. | |
| Data Fields | |
| FILE * | file | 
| The file to read from. | |
| long | begin | 
| The begin of the file. | |
|  Data Fields inherited from LoadFilter | |
| LoadFilter * | chain | 
| Chained to the (savegame) filters. | |
Yes, simply reading from a file.
Definition at line 1892 of file saveload.cpp.
| 
 | inline | 
Create the file reader, so it reads from a specific file.
| file | The file to read from. | 
Definition at line 1900 of file saveload.cpp.
| 
 | inline | 
Make sure everything is cleaned up.
Definition at line 1905 of file saveload.cpp.
References file, and SaveLoadParams::sf.
| 
 | inlinevirtual | 
Read a given number of bytes from the savegame.
| buf | The bytes to read. | 
| len | The number of bytes to read. | 
Implements LoadFilter.
Definition at line 1914 of file saveload.cpp.
References file.
 1.8.1.2
 1.8.1.2