| OpenTTD
    | 
The format for a reader/writer type of a savegame. More...
| Data Fields | |
| const char * | name | 
| name of the compressor/decompressor (debug-only) | |
| uint32 | tag | 
| the 4-letter tag by which it is identified in the savegame | |
| LoadFilter *(* | init_load )(LoadFilter *chain) | 
| Constructor for the load filter. | |
| SaveFilter *(* | init_write )(SaveFilter *chain, byte compression) | 
| Constructor for the save filter. | |
| byte | min_compression | 
| the minimum compression level of this format | |
| byte | default_compression | 
| the default compression level of this format | |
| byte | max_compression | 
| the maximum compression level of this format | |
The format for a reader/writer type of a savegame.
Definition at line 2342 of file saveload.cpp.
 1.8.1.2
 1.8.1.2