33 #include "table/strings.h" 
   54     if (!gui_scope) 
return;
 
   87           textdim.width -= textdim.width / 2;
 
   88           *size = 
maxdim(*size, textdim);
 
   90           size->height = height + padding.height;
 
  123           ShowNetworkGameWindow();
 
  149 static const NWidgetPart _nested_select_game_widgets[] = {
 
  188               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
 
  191               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
 
  194               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
 
  197               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
 
  204       NWidget(
WWT_EMPTY, COLOUR_ORANGE, 
WID_SGI_TRANSLATION), 
SetMinimalSize(316, 12), 
SetFill(1, 0), 
SetPadding(0, 10, 7, 10),
 
  242               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
 
  255   _nested_select_game_widgets, 
lengthof(_nested_select_game_widgets)
 
  258 void ShowSelectGameWindow()
 
  263 static void AskExitGameCallback(
Window *w, 
bool confirmed)
 
  265   if (confirmed) _exit_game = 
true;
 
  272 #elif defined(__APPLE__) 
  274 #elif defined(__BEOS__) 
  276 #elif defined(__HAIKU__) 
  278 #elif defined(__MORPHOS__) 
  280 #elif defined(__AMIGA__) 
  282 #elif defined(__OS2__) 
  293     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
 
  300 static void AskExitToGameMenuCallback(
Window *w, 
bool confirmed)
 
  308 void AskExitToGameMenu()
 
  311     STR_ABANDON_GAME_CAPTION,
 
  312     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
 
  314     AskExitToGameMenuCallback