22 #include "table/strings.h" 
   30   static const Price clear_price_table[] = {
 
   44   if (flags & 
DC_EXEC) DoClearSquare(tile);
 
   49 void DrawClearLandTile(
const TileInfo *ti, byte 
set)
 
   54 void DrawHillyLandTile(
const TileInfo *ti)
 
   63 static void DrawClearLandFence(
const TileInfo *ti)
 
   73     SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->
tileh];
 
   74     AddSortableSpriteToDraw(sprite, PAL_NONE, ti->
x, ti->
y - 15, 16, 31, maxz - z + 4, ti->
z + z, 
false, 0, 15, -z);
 
   80     SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->
tileh];
 
   81     AddSortableSpriteToDraw(sprite, PAL_NONE, ti->
x - 15, ti->
y, 31, 16, maxz - z + 4, ti->
z + z, 
false, 15, 0, -z);
 
   87   if (fence_sw != 0 || fence_se != 0) {
 
   91       SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->
tileh];
 
   92       AddSortableSpriteToDraw(sprite, PAL_NONE, ti->
x, ti->
y, 16, 16, maxz - z + 4, ti->
z + z, 
false, 0, 0, -z);
 
   96       SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->
tileh];
 
   97       AddSortableSpriteToDraw(sprite, PAL_NONE, ti->
x, ti->
y, 16, 16, maxz - z + 4, ti->
z + z, 
false, 0, 0, -z);
 
  103 static void DrawTile_Clear(
TileInfo *ti)
 
  111       DrawHillyLandTile(ti);
 
  120       DrawClearLandFence(ti);
 
  132 static int GetSlopePixelZ_Clear(
TileIndex tile, uint x, uint y)
 
  196   uint req_density = (k < 0) ? 0u : 
min((uint)k, 3);
 
  198   if (current_density < req_density) {
 
  200   } 
else if (current_density > req_density) {
 
  223 static void TileLoopClearDesert(
TileIndex tile)
 
  237   if (current == expected) 
return;
 
  249 static void TileLoop_Clear(
TileIndex tile)
 
  263     case LT_TROPIC: TileLoopClearDesert(tile); 
break;
 
  271       if (_game_mode != GM_EDITOR) {
 
  287       if (_game_mode == GM_EDITOR) 
return;
 
  301         field_type = (field_type < 8) ? field_type + 1 : 0;
 
  313 void GenerateClearTile()
 
  337       uint j = 
GB(r, 16, 4) + 5;
 
  343           if (--j == 0) 
goto get_out;
 
  358 static const StringID _clear_land_str[] = {
 
  359   STR_LAI_CLEAR_DESCRIPTION_GRASS,
 
  360   STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND,
 
  361   STR_LAI_CLEAR_DESCRIPTION_ROCKS,
 
  362   STR_LAI_CLEAR_DESCRIPTION_FIELDS,
 
  363   STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND,
 
  364   STR_LAI_CLEAR_DESCRIPTION_DESERT
 
  370     td->
str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
 
  389   GetSlopePixelZ_Clear,     
 
  393   GetTileTrackStatus_Clear, 
 
  397   ChangeTileOwner_Clear,