| OpenTTD
    | 
Globally used console related types. More...
#include "gfx_type.h"Go to the source code of this file.
| Enumerations | |
| enum | IConsoleModes { ICONSOLE_FULL, ICONSOLE_OPENED, ICONSOLE_CLOSED } | 
| Modes of the in-game console.  More... | |
| Variables | |
| static const TextColour | CC_DEFAULT = TC_SILVER | 
| Default colour of the console. | |
| static const TextColour | CC_ERROR = TC_RED | 
| Colour for error lines. | |
| static const TextColour | CC_WARNING = TC_LIGHT_BLUE | 
| Colour for warning lines. | |
| static const TextColour | CC_INFO = TC_YELLOW | 
| Colour for information lines. | |
| static const TextColour | CC_DEBUG = TC_LIGHT_BROWN | 
| Colour for debug output. | |
| static const TextColour | CC_COMMAND = TC_GOLD | 
| Colour for the console's commands. | |
| static const TextColour | CC_WHITE = TC_WHITE | 
| White console lines for various things such as the welcome. | |
Globally used console related types.
Definition in file console_type.h.
| enum IConsoleModes | 
Modes of the in-game console.
| ICONSOLE_FULL | In-game console is closed. | 
| ICONSOLE_OPENED | In-game console is opened, upper 1/3 of the screen. | 
| ICONSOLE_CLOSED | In-game console is opened, whole screen. | 
Definition at line 18 of file console_type.h.
 1.8.1.2
 1.8.1.2