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Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp. More...
Go to the source code of this file.
| Data Structures | |
| struct | LoggedChange | 
| Contains information about one logged change.  More... | |
| struct | LoggedAction | 
| Contains information about one logged action that caused at least one logged change.  More... | |
| Enumerations | |
| enum | GamelogChangeType { GLCT_MODE, GLCT_REVISION, GLCT_OLDVER, GLCT_SETTING, GLCT_GRFADD, GLCT_GRFREM, GLCT_GRFCOMPAT, GLCT_GRFPARAM, GLCT_GRFMOVE, GLCT_GRFBUG, GLCT_EMERGENCY, GLCT_END, GLCT_NONE = 0xFF } | 
| Type of logged change.  More... | |
| Variables | |
| LoggedAction * | _gamelog_action | 
| first logged action | |
| uint | _gamelog_actions | 
| number of actions | |
Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp.
Definition in file gamelog_internal.h.
| enum GamelogChangeType | 
Type of logged change.
| GLCT_MODE | Scenario editor x Game, different landscape. | 
| GLCT_REVISION | Changed game revision string. | 
| GLCT_OLDVER | Loaded from savegame without logged data. | 
| GLCT_SETTING | Non-networksafe setting value changed. | 
| GLCT_GRFADD | Removed GRF. | 
| GLCT_GRFREM | Added GRF. | 
| GLCT_GRFCOMPAT | Loading compatible GRF. | 
| GLCT_GRFPARAM | GRF parameter changed. | 
| GLCT_GRFMOVE | GRF order changed. | 
| GLCT_GRFBUG | GRF bug triggered. | 
| GLCT_EMERGENCY | Emergency savegame. | 
| GLCT_END | So we know how many GLCTs are there. | 
| GLCT_NONE | In savegames, end of list. | 
Definition at line 19 of file gamelog_internal.h.
 1.8.1.2
 1.8.1.2