| OpenTTD
    | 
Playing sound via SDL. More...
#include "../stdafx.h"#include "../mixer.h"#include "../sdl.h"#include "sdl_s.h"#include <SDL.h>#include "../safeguards.h"Go to the source code of this file.
| Functions | |
| static void CDECL | fill_sound_buffer (void *userdata, Uint8 *stream, int len) | 
| Callback that fills the sound buffer. | |
| Variables | |
| static FSoundDriver_SDL | iFSoundDriver_SDL | 
| Factory for the SDL sound driver. | |
Playing sound via SDL.
Definition in file sdl_s.cpp.
| 
 | static | 
Callback that fills the sound buffer.
| userdata | Ignored. | 
| stream | The stream to put data into. | 
| len | The length of the stream in bytes. | 
Definition at line 32 of file sdl_s.cpp.
Referenced by SoundDriver_SDL::Start().
| 
 | static | 
 1.8.1.2
 1.8.1.2