| OpenTTD
    | 
Settings related to the creation of games. More...
#include <settings_type.h>
| Data Fields | |
| uint32 | generation_seed | 
| noise seed for world generation | |
| Year | starting_year | 
| starting date | |
| uint8 | map_x | 
| X size of map. | |
| uint8 | map_y | 
| Y size of map. | |
| byte | land_generator | 
| the landscape generator | |
| byte | oil_refinery_limit | 
| distance oil refineries allowed from map edge | |
| byte | snow_line_height | 
| the configured snow line height | |
| byte | tgen_smoothness | 
| how rough is the terrain from 0-3 | |
| byte | tree_placer | 
| the tree placer algorithm | |
| byte | heightmap_rotation | 
| rotation director for the heightmap | |
| byte | se_flat_world_height | 
| land height a flat world gets in SE | |
| byte | town_name | 
| the town name generator used for town names | |
| byte | landscape | 
| the landscape we're currently in | |
| byte | water_borders | 
| bitset of the borders that are water | |
| uint16 | custom_town_number | 
| manually entered number of towns | |
| byte | variety | 
| variety level applied to TGP | |
| byte | custom_sea_level | 
| manually entered percentage of water in the map | |
| byte | min_river_length | 
| the minimum river length | |
| byte | river_route_random | 
| the amount of randomicity for the route finding | |
| byte | amount_of_rivers | 
| the amount of rivers | |
Settings related to the creation of games.
Definition at line 274 of file settings_type.h.
 1.8.1.2
 1.8.1.2