| OpenTTD
    | 
Dedicated server video 'driver'. More...
#include "../stdafx.h"#include "../gfx_func.h"#include "../network/network.h"#include "../network/network_internal.h"#include "../console_func.h"#include "../genworld.h"#include "../fileio_type.h"#include "../fios.h"#include "../blitter/factory.hpp"#include "../company_func.h"#include "../core/random_func.hpp"#include "../saveload/saveload.h"#include "dedicated_v.h"#include "../safeguards.h"Go to the source code of this file.
| Functions | |
| bool | SafeLoad (const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=NULL) | 
| Load the specified savegame but on error do different things. | |
| static bool | InputWaiting () | 
| static uint32 | GetTime () | 
| static void | DedicatedHandleKeyInput () | 
| Variables | |
| static void * | _dedicated_video_mem | 
| bool | _dedicated_forks | 
| static FVideoDriver_Dedicated | iFVideoDriver_Dedicated | 
Dedicated server video 'driver'.
Definition in file dedicated_v.cpp.
| bool SafeLoad | ( | const char * | filename, | 
| SaveLoadOperation | fop, | ||
| DetailedFileType | dft, | ||
| GameMode | newgm, | ||
| Subdirectory | subdir, | ||
| struct LoadFilter * | lf = NULL | ||
| ) | 
Load the specified savegame but on error do different things.
If loading fails due to corrupt savegame, bad version, etc. go back to a previous correct state. In the menu for example load the intro game again.
| mode | mode of loading, either SL_LOAD or SL_OLD_LOAD | 
| newgm | switch to this mode of loading fails due to some unknown error | 
| filename | file to be loaded | 
| subdir | default directory to look for filename, set to 0 if not needed | 
| lf | Load filter to use, if NULL: use filename + subdir. | 
Definition at line 1001 of file openttd.cpp.
References _network_dedicated, _network_server, DEBUG, DFT_GAME_FILE, DFT_OLD_GAME_FILE, LoadIntroGame(), LoadWithFilter(), NetworkDisconnect(), SaveOrLoad(), SL_OK, SL_REINIT, and SLO_LOAD.
 1.8.1.2
 1.8.1.2