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Resolver object to be used for houses (feature 07 spritegroups). More...
#include <newgrf_house.h>
 
  
 | Public Member Functions | |
| HouseResolverObject (HouseID house_id, TileIndex tile, Town *town, CallbackID callback=CBID_NO_CALLBACK, uint32 param1=0, uint32 param2=0, bool not_yet_constructed=false, uint8 initial_random_bits=0, uint32 watched_cargo_triggers=0) | |
| Construct a resolver for a house. | |
| ScopeResolver * | GetScope (VarSpriteGroupScope scope=VSG_SCOPE_SELF, byte relative=0) | 
| Get a resolver for the scope. | |
|  Public Member Functions inherited from ResolverObject | |
| ResolverObject (const GRFFile *grffile, CallbackID callback=CBID_NO_CALLBACK, uint32 callback_param1=0, uint32 callback_param2=0) | |
| Resolver constructor. | |
| const SpriteGroup * | Resolve () | 
| Resolve SpriteGroup. | |
| uint16 | ResolveCallback () | 
| Resolve callback. | |
| virtual const SpriteGroup * | ResolveReal (const RealSpriteGroup *group) const | 
| Get the real sprites of the grf. | |
| uint32 | GetReseedSum () const | 
| Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with. | |
| void | ResetState () | 
| Resets the dynamic state of the resolver object. | |
| Data Fields | |
| HouseScopeResolver | house_scope | 
| TownScopeResolver | town_scope | 
|  Data Fields inherited from ResolverObject | |
| ScopeResolver | default_scope | 
| Default implementation of the grf scope. | |
| CallbackID | callback | 
| Callback being resolved. | |
| uint32 | callback_param1 | 
| First parameter (var 10) of the callback. | |
| uint32 | callback_param2 | 
| Second parameter (var 18) of the callback. | |
| byte | trigger | 
| uint32 | last_value | 
| Result of most recent DeterministicSpriteGroup (including procedure calls) | |
| uint32 | reseed [VSG_END] | 
| Collects bits to rerandomise while triggering triggers. | |
| const GRFFile * | grffile | 
| GRFFile the resolved SpriteGroup belongs to. | |
| const SpriteGroup * | root_spritegroup | 
| Root SpriteGroup to use for resolving. | |
Resolver object to be used for houses (feature 07 spritegroups).
Definition at line 40 of file newgrf_house.h.
| HouseResolverObject::HouseResolverObject | ( | HouseID | house_id, | 
| TileIndex | tile, | ||
| Town * | town, | ||
| CallbackID | callback = CBID_NO_CALLBACK, | ||
| uint32 | param1 = 0, | ||
| uint32 | param2 = 0, | ||
| bool | not_yet_constructed = false, | ||
| uint8 | initial_random_bits = 0, | ||
| uint32 | watched_cargo_triggers = 0 | ||
| ) | 
Construct a resolver for a house.
| house_id | House to query. | 
| tile | Tile containing the house. | 
| town | Town containing the house. | 
| callback | Callback ID. | 
| param1 | First parameter (var 10) of the callback. | 
| param2 | Second parameter (var 18) of the callback. | 
| not_yet_constructed | House is still under construction. | 
| initial_random_bits | Random bits during construction checks. | 
| watched_cargo_triggers | Cargo types that triggered the watched cargo callback. | 
Definition at line 79 of file newgrf_house.cpp.
References HouseSpec::grf_prop, ResolverObject::root_spritegroup, and GRFFilePropsBase< Tcnt >::spritegroup.
| 
 | inlinevirtual | 
Get a resolver for the scope.
| scope | Scope to return. | 
| relative | Additional parameter for VSG_SCOPE_RELATIVE. | 
Reimplemented from ResolverObject.
Definition at line 48 of file newgrf_house.h.
References VSG_SCOPE_PARENT, and VSG_SCOPE_SELF.
 1.8.1.2
 1.8.1.2