| OpenTTD
    | 
The game information that is not generated on-the-fly and has to be sent to the clients. More...
#include <game.h>
 
  
 | Data Fields | |
| char | map_name [NETWORK_NAME_LENGTH] | 
| Map which is played ["random" for a randomized map]. | |
| byte | clients_on | 
| Current count of clients on server. | |
The game information that is not generated on-the-fly and has to be sent to the clients.
 1.8.1.2
 1.8.1.2