| OpenTTD
    | 
Handlers and description of chunk. More...
#include <saveload.h>
| Data Fields | |
| uint32 | id | 
| Unique ID (4 letters). | |
| ChunkSaveLoadProc * | save_proc | 
| Save procedure of the chunk. | |
| ChunkSaveLoadProc * | load_proc | 
| Load procedure of the chunk. | |
| ChunkSaveLoadProc * | ptrs_proc | 
| Manipulate pointers in the chunk. | |
| ChunkSaveLoadProc * | load_check_proc | 
| Load procedure for game preview. | |
| uint32 | flags | 
| Flags of the chunk. | |
Handlers and description of chunk.
Definition at line 66 of file saveload.h.
| uint32 ChunkHandler::flags | 
Flags of the chunk.
Definition at line 72 of file saveload.h.
Referenced by SlSaveChunk().
 1.8.1.2
 1.8.1.2