| OpenTTD
    | 
Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
 
  
 | Data Fields | |
| PalSpriteID | ground | 
| Palette and sprite for the ground. | |
| const DrawTileSeqStruct * | seq | 
| Array of child sprites. Terminated with a terminator entry. | |
Ground palette sprite of a tile, together with its sprite layout.
This struct is used for static sprite layouts in the code. For allocated ones from NewGRF see NewGRFSpriteLayout.
 1.8.1.2
 1.8.1.2