12 #ifndef BLITTER_32BPP_SSE2_HPP 
   13 #define BLITTER_32BPP_SSE2_HPP 
   21 #ifndef FULL_ANIMATION 
   22 #define FULL_ANIMATION 0 
   25 #include "32bpp_sse_type.h" 
   28 class Blitter_32bppSSE_Base {
 
   30   virtual ~Blitter_32bppSSE_Base() {}
 
   36   assert_compile(
sizeof(MapValue) == 2);
 
   59     SF_TRANSLUCENT = 1 << 1, 
 
   68     uint16 sprite_line_size; 
 
   86   template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, 
bool translucent>
 
   90     return Blitter_32bppSSE_Base::Encode(sprite, allocator);
 
   93    const char *
GetName() { 
return "32bpp-sse2"; }