| OpenTTD
    | 
All settings related to the network. More...
#include <settings_type.h>
| Data Fields | |
| uint16 | sync_freq | 
| how often do we check whether we are still in-sync | |
| uint8 | frame_freq | 
| how often do we send commands to the clients | |
| uint16 | commands_per_frame | 
| how many commands may be sent each frame_freq frames? | |
| uint16 | max_commands_in_queue | 
| how many commands may there be in the incoming queue before dropping the connection? | |
| uint16 | bytes_per_frame | 
| how many bytes may, over a long period, be received per frame? | |
| uint16 | bytes_per_frame_burst | 
| how many bytes may, over a short period, be received? | |
| uint16 | max_init_time | 
| maximum amount of time, in game ticks, a client may take to initiate joining | |
| uint16 | max_join_time | 
| maximum amount of time, in game ticks, a client may take to sync up during joining | |
| uint16 | max_download_time | 
| maximum amount of time, in game ticks, a client may take to download the map | |
| uint16 | max_password_time | 
| maximum amount of time, in game ticks, a client may take to enter the password | |
| uint16 | max_lag_time | 
| maximum amount of time, in game ticks, a client may be lagging behind the server | |
| bool | pause_on_join | 
| pause the game when people join | |
| uint16 | server_port | 
| port the server listens on | |
| uint16 | server_admin_port | 
| port the server listens on for the admin network | |
| bool | server_admin_chat | 
| allow private chat for the server to be distributed to the admin network | |
| char | server_name [NETWORK_NAME_LENGTH] | 
| name of the server | |
| char | server_password [NETWORK_PASSWORD_LENGTH] | 
| password for joining this server | |
| char | rcon_password [NETWORK_PASSWORD_LENGTH] | 
| password for rconsole (server side) | |
| char | admin_password [NETWORK_PASSWORD_LENGTH] | 
| password for the admin network | |
| bool | server_advertise | 
| advertise the server to the masterserver | |
| uint8 | lan_internet | 
| search on the LAN or internet for servers | |
| char | client_name [NETWORK_CLIENT_NAME_LENGTH] | 
| name of the player (as client) | |
| char | default_company_pass [NETWORK_PASSWORD_LENGTH] | 
| default password for new companies in encrypted form | |
| char | connect_to_ip [NETWORK_HOSTNAME_LENGTH] | 
| default for the "Add server" query | |
| char | network_id [NETWORK_SERVER_ID_LENGTH] | 
| network ID for servers | |
| bool | autoclean_companies | 
| automatically remove companies that are not in use | |
| uint8 | autoclean_unprotected | 
| remove passwordless companies after this many months | |
| uint8 | autoclean_protected | 
| remove the password from passworded companies after this many months | |
| uint8 | autoclean_novehicles | 
| remove companies with no vehicles after this many months | |
| uint8 | max_companies | 
| maximum amount of companies | |
| uint8 | max_clients | 
| maximum amount of clients | |
| uint8 | max_spectators | 
| maximum amount of spectators | |
| Year | restart_game_year | 
| year the server restarts | |
| uint8 | min_active_clients | 
| minimum amount of active clients to unpause the game | |
| uint8 | server_lang | 
| language of the server | |
| bool | reload_cfg | 
| reload the config file before restarting | |
| char | last_host [NETWORK_HOSTNAME_LENGTH] | 
| IP address of the last joined server. | |
| uint16 | last_port | 
| port of the last joined server | |
| bool | no_http_content_downloads | 
| do not do content downloads over HTTP | |
All settings related to the network.
Definition at line 228 of file settings_type.h.
 1.8.1.2
 1.8.1.2