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Sprites to use and how to display them for water tiles (depots/locks). More...
Go to the source code of this file.
| Macros | |
| #define | TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, | 
| Constructor macro for an image without a palette in a DrawTileSeqStruct array. | |
| #define | TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } | 
| Constructor macro for a terminating DrawTileSeqStruct entry in an array. | |
| #define | TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss }, | 
| Constructor macro of a DrawTileSprites structure. | |
| Variables | |
| static const DrawTileSeqStruct | _shipdepot_display_seq_1 [] | 
| static const DrawTileSeqStruct | _shipdepot_display_seq_2 [] | 
| static const DrawTileSeqStruct | _shipdepot_display_seq_3 [] | 
| static const DrawTileSeqStruct | _shipdepot_display_seq_4 [] | 
| static const DrawTileSprites | _shipdepot_display_data [][DEPOT_PART_END] | 
| static const DrawTileSeqStruct | _lock_display_seq_0 [] | 
| static const DrawTileSeqStruct | _lock_display_seq_1 [] | 
| static const DrawTileSeqStruct | _lock_display_seq_2 [] | 
| static const DrawTileSeqStruct | _lock_display_seq_3 [] | 
| static const DrawTileSeqStruct | _lock_display_seq_0b [] | 
| static const DrawTileSeqStruct | _lock_display_seq_1b [] | 
| static const DrawTileSeqStruct | _lock_display_seq_2b [] | 
| static const DrawTileSeqStruct | _lock_display_seq_3b [] | 
| static const DrawTileSeqStruct | _lock_display_seq_0t [] | 
| static const DrawTileSeqStruct | _lock_display_seq_1t [] | 
| static const DrawTileSeqStruct | _lock_display_seq_2t [] | 
| static const DrawTileSeqStruct | _lock_display_seq_3t [] | 
| static const DrawTileSprites | _lock_display_data [][DIAGDIR_END] | 
Sprites to use and how to display them for water tiles (depots/locks).
Definition in file water_land.h.
| #define TILE_SEQ_LINE | ( | dx, | |
| dy, | |||
| dz, | |||
| sx, | |||
| sy, | |||
| sz, | |||
| img | |||
| ) | { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, | 
Constructor macro for an image without a palette in a DrawTileSeqStruct array.
| dx | Offset in x direction | 
| dy | Offset in y direction | 
| dz | Offset in z direction | 
| sx | Size in x direction | 
| sy | Size in y direction | 
| sz | Size in z direction | 
| img | Sprite to draw | 
Definition at line 22 of file water_land.h.
| #define TILE_SPRITE_LINE | ( | img, | |
| dtss | |||
| ) | { {img, PAL_NONE}, dtss }, | 
Constructor macro of a DrawTileSprites structure.
| img | Ground sprite without palette of the tile | 
| dtss | Sequence child sprites of the tile | 
Definition at line 32 of file water_land.h.
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 1.8.1.2
 1.8.1.2