| OpenTTD
    | 
Client part of the network protocol. More...
#include "network_internal.h"Go to the source code of this file.
| Data Structures | |
| class | ClientNetworkGameSocketHandler | 
| Class for handling the client side of the game connection.  More... | |
| Typedefs | |
| typedef ClientNetworkGameSocketHandler | MyClient | 
| Helper to make the code look somewhat nicer. | |
| Functions | |
| void | NetworkClient_Connected () | 
| Is called after a client is connected to the server. | |
| void | NetworkClientSetCompanyPassword (const char *password) | 
| Set/Reset company password on the client side. | |
| Variables | |
| CompanyID | _network_join_as | 
| Who would we like to join as. | |
| const char * | _network_join_server_password | 
| Login password from -p argument. | |
| const char * | _network_join_company_password | 
| Company password from -P argument. | |
Client part of the network protocol.
Definition in file network_client.h.
Helper to make the code look somewhat nicer.
Definition at line 111 of file network_client.h.
| void NetworkClientSetCompanyPassword | ( | const char * | password | ) | 
Set/Reset company password on the client side.
| password | Password to be set. | 
Definition at line 1260 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendSetPassword().
Referenced by NetworkChangeCompanyPassword().
| CompanyID _network_join_as | 
Who would we like to join as.
Definition at line 298 of file network_client.cpp.
 1.8.1.2
 1.8.1.2