37   if (group == NULL) 
return NULL;
 
   39     _temp_store.ClearChanges();
 
   44 RealSpriteGroup::~RealSpriteGroup()
 
   50 DeterministicSpriteGroup::~DeterministicSpriteGroup()
 
   56 RandomizedSpriteGroup::~RandomizedSpriteGroup()
 
   61 static inline uint32 GetVariable(
const ResolverObject &
object, 
ScopeResolver *scope, byte variable, uint32 parameter, 
bool *available)
 
   69     case 0x0C: 
return object.callback;
 
   70     case 0x10: 
return object.callback_param1;
 
   71     case 0x18: 
return object.callback_param2;
 
   72     case 0x1C: 
return object.last_value;
 
   76     case 0x7D: 
return _temp_store.GetValue(parameter);
 
   79       if (
object.grffile == NULL) 
return 0;
 
   80       return object.grffile->GetParam(parameter);
 
   83     default: 
return scope->
GetVariable(variable, parameter, available);
 
   92 ScopeResolver::~ScopeResolver() {}
 
  127   DEBUG(grf, 1, 
"Unhandled scope variable 0x%X", variable);
 
  147     : default_scope(*this)
 
  158 ResolverObject::~ResolverObject() {}
 
  192   return (val >> rot) | (val << (32 - rot));
 
  198 template <
typename U, 
typename S>
 
  201   value >>= adjust->shift_num;
 
  202   value  &= adjust->and_mask;
 
  204   if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
 
  206   switch (adjust->type) {
 
  207     case DSGA_TYPE_DIV:  value = (S)value / (S)adjust->divmod_val; 
break;
 
  208     case DSGA_TYPE_MOD:  value = (S)value % (S)adjust->divmod_val; 
break;
 
  209     case DSGA_TYPE_NONE: 
break;
 
  212   switch (adjust->operation) {
 
  219     case DSGA_OP_SDIV: 
return value == 0 ? (S)last_value : (S)last_value / (S)value;
 
  220     case DSGA_OP_SMOD: 
return value == 0 ? (S)last_value : (S)last_value % (S)value;
 
  221     case DSGA_OP_UDIV: 
return value == 0 ? (U)last_value : (U)last_value / (U)value;
 
  222     case DSGA_OP_UMOD: 
return value == 0 ? (U)last_value : (U)last_value % (U)value;
 
  227     case DSGA_OP_STO:  _temp_store.StoreValue((U)value, (S)last_value); 
return last_value;
 
  231     case DSGA_OP_SCMP: 
return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
 
  232     case DSGA_OP_UCMP: 
return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
 
  233     case DSGA_OP_SHL:  
return (uint32)(U)last_value << ((U)value & 0x1F); 
 
  234     case DSGA_OP_SHR:  
return (uint32)(U)last_value >> ((U)value & 0x1F);
 
  235     case DSGA_OP_SAR:  
return (int32)(S)last_value >> ((U)value & 0x1F);
 
  236     default:           
return value;
 
  243   uint32 last_value = 0;
 
  249   for (i = 0; i < this->num_adjusts; i++) {
 
  253     bool available = 
true;
 
  254     if (adjust->variable == 0x7E) {
 
  256       if (subgroup == NULL) {
 
  259         value = subgroup->GetCallbackResult();
 
  263     } 
else if (adjust->variable == 0x7B) {
 
  264       value = GetVariable(
object, scope, adjust->
parameter, last_value, &available);
 
  266       value = GetVariable(
object, scope, adjust->variable, adjust->
parameter, &available);
 
  272       return SpriteGroup::Resolve(this->num_ranges > 0 ? this->ranges[0].group : this->default_group, 
object, 
false);
 
  275     switch (this->size) {
 
  276       case DSG_SIZE_BYTE:  value = EvalAdjustT<uint8,  int8> (adjust, scope, last_value, value); 
break;
 
  277       case DSG_SIZE_WORD:  value = EvalAdjustT<uint16, int16>(adjust, scope, last_value, value); 
break;
 
  278       case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, scope, last_value, value); 
break;
 
  279       default: NOT_REACHED();
 
  284   object.last_value = last_value;
 
  286   if (this->num_ranges == 0) {
 
  290     nvarzero.result = value;
 
  294   for (i = 0; i < this->num_ranges; i++) {
 
  295     if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
 
  307   if (
object.trigger != 0) {
 
  311     byte match = this->triggers & (waiting_triggers | 
object.trigger);
 
  312     bool res = (this->
cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
 
  315       waiting_triggers &= ~match;
 
  318       waiting_triggers |= 
object.trigger;
 
  333   return object.ResolveReal(
this);
 
  351   uint8 actual_stage = stage != NULL ? *stage : 0;
 
  357   if (stage != NULL) *stage = 0;