12 static const SpriteID _landscape_clear_sprites_rough[8] = {
 
   14   SPR_FLAT_ROUGH_LAND_1,
 
   15   SPR_FLAT_ROUGH_LAND_2,
 
   16   SPR_FLAT_ROUGH_LAND_3,
 
   17   SPR_FLAT_ROUGH_LAND_4,
 
   19   SPR_FLAT_ROUGH_LAND_1,
 
   20   SPR_FLAT_ROUGH_LAND_2,
 
   23 static const byte _fence_mod_by_tileh_sw[32] = {
 
   24   0, 2, 4, 0, 0, 2, 4, 0,
 
   25   0, 2, 4, 0, 0, 2, 4, 0,
 
   26   0, 2, 4, 0, 0, 2, 4, 4,
 
   27   0, 2, 4, 2, 0, 2, 4, 0,
 
   30 static const byte _fence_mod_by_tileh_se[32] = {
 
   31   1, 1, 5, 5, 3, 3, 1, 1,
 
   32   1, 1, 5, 5, 3, 3, 1, 1,
 
   33   1, 1, 5, 5, 3, 3, 1, 5,
 
   34   1, 1, 5, 5, 3, 3, 3, 1,
 
   37 static const byte _fence_mod_by_tileh_ne[32] = {
 
   38   0, 0, 0, 0, 4, 4, 4, 4,
 
   39   2, 2, 2, 2, 0, 0, 0, 0,
 
   40   0, 0, 0, 0, 4, 4, 4, 4,
 
   41   2, 2, 2, 2, 0, 2, 4, 0,
 
   44 static const byte _fence_mod_by_tileh_nw[32] = {
 
   45   1, 5, 1, 5, 1, 5, 1, 5,
 
   46   3, 1, 3, 1, 3, 1, 3, 1,
 
   47   1, 5, 1, 5, 1, 5, 1, 5,
 
   48   3, 1, 3, 5, 3, 3, 3, 1,
 
   52 static const SpriteID _clear_land_fence_sprites[7] = {
 
   54   SPR_HEDGE_BUSHES_WITH_GATE,
 
   56   SPR_HEDGE_BLOOMBUSH_YELLOW,
 
   57   SPR_HEDGE_BLOOMBUSH_RED,
 
   61 static const SpriteID _clear_land_sprites_farmland[16] = {
 
   70   SPR_FARMLAND_HAYPACKS,
 
   73 static const SpriteID _clear_land_sprites_snow_desert[8] = {
 
   74   SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
 
   75   SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
 
   76   SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
 
   77   SPR_FLAT_SNOW_DESERT_TILE,