| OpenTTD
    | 
Content sending/receiving part of the network protocol. More...
#include "../stdafx.h"#include "../rev.h"#include "../ai/ai.hpp"#include "../game/game.hpp"#include "../window_func.h"#include "../error.h"#include "../base_media_base.h"#include "../settings_type.h"#include "network_content.h"#include "table/strings.h"#include <zlib.h>#include "../safeguards.h"Go to the source code of this file.
| Data Structures | |
| class | NetworkContentConnecter | 
| Connect to the content server.  More... | |
| Macros | |
| #define | check_not_null(p) { if ((p) == NULL) { this->OnFailure(); return; } } | 
| #define | check_and_terminate(p) { check_not_null(p); *(p) = '\0'; } | 
| Typedefs | |
| typedef bool(* | HasProc )(const ContentInfo *ci, bool md5sum) | 
| Check whether a function piece of content is locally known. | |
| Functions | |
| bool | HasScenario (const ContentInfo *ci, bool md5sum) | 
| Check whether we've got a given scenario based on its unique ID. | |
| static bool | HasGRFConfig (const ContentInfo *ci, bool md5sum) | 
| Wrapper function for the HasProc. | |
| static char * | GetFullFilename (const ContentInfo *ci, bool compressed) | 
| Determine the full filename of a piece of content information. | |
| static bool | GunzipFile (const ContentInfo *ci) | 
| Gunzip a given file and remove the .gz if successful. | |
| Variables | |
| ClientNetworkContentSocketHandler | _network_content_client | 
| The client we use to connect to the server. | |
Content sending/receiving part of the network protocol.
Definition in file network_content.cpp.
| typedef bool(* HasProc)(const ContentInfo *ci, bool md5sum) | 
Check whether a function piece of content is locally known.
Matches on the unique ID and possibly the MD5 checksum.
| ci | the content info to search for | 
| md5sum | also match the MD5 checksum? | 
Definition at line 50 of file network_content.cpp.
| 
 | static | 
Determine the full filename of a piece of content information.
| ci | the information to get the filename from | 
| compressed | should the filename end with .gz? | 
Definition at line 386 of file network_content.cpp.
References PacketReader::buf, ContentInfo::filename, GetContentInfoSubDir(), lastof, NO_DIRECTORY, SP_AUTODOWNLOAD_DIR, strecat(), and ContentInfo::type.
Referenced by ClientNetworkContentSocketHandler::AfterDownload(), ClientNetworkContentSocketHandler::BeforeDownload(), and GunzipFile().
| 
 | static | 
Gunzip a given file and remove the .gz if successful.
| ci | container with filename | 
Definition at line 403 of file network_content.cpp.
References GetFullFilename().
Referenced by ClientNetworkContentSocketHandler::AfterDownload().
| bool HasScenario | ( | const ContentInfo * | ci, | 
| bool | md5sum | ||
| ) | 
Check whether we've got a given scenario based on its unique ID.
| ci | The content info to compare it to. | 
| md5sum | Whether to look at the md5sum or the id. | 
Definition at line 765 of file fios.cpp.
References FindScenario().
| ClientNetworkContentSocketHandler _network_content_client | 
The client we use to connect to the server.
Definition at line 35 of file network_content.cpp.
Referenced by BaseNetworkContentDownloadStatusWindow::BaseNetworkContentDownloadStatusWindow(), BootstrapAskForDownloadWindow::BootstrapAskForDownloadWindow(), NetworkContentListWindow::BuildContentList(), NetworkContentListWindow::DrawDetails(), NetworkBackgroundLoop(), NetworkContentListWindow::NetworkContentListWindow(), ShowNetworkContentListWindow(), BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow(), BootstrapAskForDownloadWindow::~BootstrapAskForDownloadWindow(), and NetworkContentListWindow::~NetworkContentListWindow().
 1.8.1.2
 1.8.1.2