| OpenTTD
    | 
Types used for networking. More...
#include "core/game.h"Go to the source code of this file.
| Data Structures | |
| struct | NetworkCompanyStats | 
| Simple calculated statistics of a company.  More... | |
| struct | NetworkCompanyState | 
| Some state information of a company, especially for servers.  More... | |
| Typedefs | |
| typedef uint8 | ClientIndex | 
| Indices into the client tables. | |
| typedef uint8 | AdminIndex | 
| Indices into the admin tables. | |
| Enumerations | |
| enum | NetworkVehicleType { NETWORK_VEH_TRAIN = 0, NETWORK_VEH_LORRY, NETWORK_VEH_BUS, NETWORK_VEH_PLANE, NETWORK_VEH_SHIP, NETWORK_VEH_END } | 
| Vehicletypes in the order they are send in info packets. | |
| enum | ClientID { INVALID_CLIENT_ID = 0, CLIENT_ID_SERVER = 1, CLIENT_ID_FIRST = 2 } | 
| 'Unique' identifier to be given to clients  More... | |
| enum | NetworkPasswordType { NETWORK_GAME_PASSWORD, NETWORK_COMPANY_PASSWORD } | 
| The type of password we're asking for.  More... | |
| enum | DestType { DESTTYPE_BROADCAST, DESTTYPE_TEAM, DESTTYPE_CLIENT } | 
| Destination of our chat messages.  More... | |
| enum | NetworkAction { NETWORK_ACTION_JOIN, NETWORK_ACTION_LEAVE, NETWORK_ACTION_SERVER_MESSAGE, NETWORK_ACTION_CHAT, NETWORK_ACTION_CHAT_COMPANY, NETWORK_ACTION_CHAT_CLIENT, NETWORK_ACTION_GIVE_MONEY, NETWORK_ACTION_NAME_CHANGE, NETWORK_ACTION_COMPANY_SPECTATOR, NETWORK_ACTION_COMPANY_JOIN, NETWORK_ACTION_COMPANY_NEW } | 
| Actions that can be used for NetworkTextMessage. | |
| enum | NetworkErrorCode { NETWORK_ERROR_GENERAL, NETWORK_ERROR_DESYNC, NETWORK_ERROR_SAVEGAME_FAILED, NETWORK_ERROR_CONNECTION_LOST, NETWORK_ERROR_ILLEGAL_PACKET, NETWORK_ERROR_NEWGRF_MISMATCH, NETWORK_ERROR_NOT_AUTHORIZED, NETWORK_ERROR_NOT_EXPECTED, NETWORK_ERROR_WRONG_REVISION, NETWORK_ERROR_NAME_IN_USE, NETWORK_ERROR_WRONG_PASSWORD, NETWORK_ERROR_COMPANY_MISMATCH, NETWORK_ERROR_KICKED, NETWORK_ERROR_CHEATER, NETWORK_ERROR_FULL, NETWORK_ERROR_TOO_MANY_COMMANDS, NETWORK_ERROR_TIMEOUT_PASSWORD, NETWORK_ERROR_TIMEOUT_COMPUTER, NETWORK_ERROR_TIMEOUT_MAP, NETWORK_ERROR_TIMEOUT_JOIN, NETWORK_ERROR_END } | 
| The error codes we send around in the protocols.  More... | |
| Variables | |
| static const uint | MAX_CLIENTS = 255 | 
| How many clients can we have. | |
| static const uint | MAX_CLIENT_SLOTS = 256 | 
| The number of slots; must be at least 1 more than MAX_CLIENTS. | |
| static const AdminIndex | MAX_ADMINS = 16 | 
| Maximum number of allowed admins. | |
| static const AdminIndex | INVALID_ADMIN_ID = UINT8_MAX | 
| An invalid admin marker. | |
Types used for networking.
Definition in file network_type.h.
| typedef uint8 AdminIndex | 
Indices into the admin tables.
Definition at line 53 of file network_type.h.
| enum ClientID | 
'Unique' identifier to be given to clients
| INVALID_CLIENT_ID | Client is not part of anything. | 
| CLIENT_ID_SERVER | Servers always have this ID. | 
| CLIENT_ID_FIRST | The first client ID. | 
Definition at line 43 of file network_type.h.
| enum DestType | 
Destination of our chat messages.
Definition at line 82 of file network_type.h.
| enum NetworkErrorCode | 
The error codes we send around in the protocols.
Definition at line 104 of file network_type.h.
| enum NetworkPasswordType | 
The type of password we're asking for.
| NETWORK_GAME_PASSWORD | The password of the game. | 
| NETWORK_COMPANY_PASSWORD | The password of the company. | 
Definition at line 76 of file network_type.h.
| 
 | static | 
An invalid admin marker.
Definition at line 58 of file network_type.h.
Referenced by IConsolePrint(), ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(), and ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().
| 
 | static | 
Maximum number of allowed admins.
Definition at line 56 of file network_type.h.
Referenced by ServerNetworkAdminSocketHandler::AllowConnection().
| 
 | static | 
The number of slots; must be at least 1 more than MAX_CLIENTS.
It must furthermore be less than or equal to 256 as client indices (sent over the network) are 8 bits. It needs 1 more for the dedicated server.
Definition at line 27 of file network_type.h.
Referenced by NetworkChatWindow::ChatTabCompletionNextItem().
 1.8.1.2
 1.8.1.2