| 
Public Member Functions | 
| char * | AppendDecodedStacktrace (char *buffer, const char *last) const | 
|  | CrashLogWindows (EXCEPTION_POINTERS *ep=NULL) | 
|  | A crash log is always generated when it's generated. 
 | 
| virtual | ~CrashLog () | 
|  | Stub destructor to silence some compilers. 
 | 
| char * | FillCrashLog (char *buffer, const char *last) const | 
|  | Fill the crash log buffer with all data of a crash log. 
 | 
| bool | WriteCrashLog (const char *buffer, char *filename, const char *filename_last) const | 
|  | Write the crash log to a file. 
 | 
| virtual int | WriteCrashDump (char *filename, const char *filename_last) const | 
|  | Write the (crash) dump to a file. 
 | 
| bool | WriteSavegame (char *filename, const char *filename_last) const | 
|  | Write the (crash) savegame to a file. 
 | 
| bool | WriteScreenshot (char *filename, const char *filename_last) const | 
|  | Write the (crash) screenshot to a file. 
 | 
| bool | MakeCrashLog () const | 
|  | Makes the crash log, writes it to a file and then subsequently tries to make a crash dump and crash savegame. 
 | 
| 
Additional Inherited Members | 
| static void | InitialiseCrashLog () | 
|  | Initialiser for crash logs; do the appropriate things so crashes are handled by our crash handler instead of returning straight to the OS. 
 | 
| static void | SetErrorMessage (const char *message) | 
|  | Sets a message for the error message handler. 
 | 
| static void | AfterCrashLogCleanup () | 
|  | Try to close the sound/video stuff so it doesn't keep lingering around incorrect video states or so, e.g. 
 | 
| virtual char * | LogOSVersion (char *buffer, const char *last) const =0 | 
|  | Writes OS' version to the buffer. 
 | 
| virtual char * | LogCompiler (char *buffer, const char *last) const | 
|  | Writes compiler (and its version, if available) to the buffer. 
 | 
| virtual char * | LogError (char *buffer, const char *last, const char *message) const =0 | 
|  | Writes actually encountered error to the buffer. 
 | 
| virtual char * | LogStacktrace (char *buffer, const char *last) const =0 | 
|  | Writes the stack trace to the buffer, if there is information about it available. 
 | 
| virtual char * | LogRegisters (char *buffer, const char *last) const | 
|  | Writes information about the data in the registers, if there is information about it available. 
 | 
| virtual char * | LogModules (char *buffer, const char *last) const | 
|  | Writes the dynamically linked libraries/modules to the buffer, if there is information about it available. 
 | 
| char * | LogOpenTTDVersion (char *buffer, const char *last) const | 
|  | Writes OpenTTD's version to the buffer. 
 | 
| char * | LogConfiguration (char *buffer, const char *last) const | 
|  | Writes the (important) configuration settings to the buffer. 
 | 
| char * | LogLibraries (char *buffer, const char *last) const | 
|  | Writes information (versions) of the used libraries. 
 | 
| char * | LogGamelog (char *buffer, const char *last) const | 
|  | Writes the gamelog data to the buffer. 
 | 
Windows implementation for the crash logger. 
Definition at line 42 of file crashlog_win.cpp.