41 void GenerateClearTile();
 
   43 void GenerateObjects();
 
   46 void StartupEconomy();
 
   48 void StartupDisasters();
 
   50 void InitializeGame(uint size_x, uint size_y, 
bool reset_date, 
bool reset_settings);
 
  130       ConvertGroundTilesIntoWaterTiles();
 
  137       if (_game_mode != GM_EDITOR) {
 
  163       for (i = 0; i < 0x500; i++) {
 
  169       if (_game_mode != GM_EDITOR) {
 
  175           for (i = 0; i < 2500; i++) {
 
  188     _cur_company.
Trash();
 
  204     if (_debug_desync_level > 0) {
 
  244   if (_gw.
thread == NULL) 
return;
 
  314   InitializeGame(_gw.
size_x, _gw.
size_y, 
true, reset_settings);
 
  335     DEBUG(misc, 1, 
"Cannot create genworld thread, reverting to single-threaded mode");