| OpenTTD
    | 
A throw-class that is given when the script wants to suspend. More...
#include <script_suspend.hpp>
| Public Member Functions | |
| Script_Suspend (int time, Script_SuspendCallbackProc *callback) | |
| Create the suspend exception. | |
| int | GetSuspendTime () | 
| Get the amount of ticks the script should be suspended. | |
| Script_SuspendCallbackProc * | GetSuspendCallback () | 
| Get the callback to call when the script can run again. | |
| Private Attributes | |
| int | time | 
| Amount of ticks to suspend the script. | |
| Script_SuspendCallbackProc * | callback | 
| Callback function to call when the script can run again. | |
A throw-class that is given when the script wants to suspend.
Definition at line 23 of file script_suspend.hpp.
| 
 | inline | 
Create the suspend exception.
| time | The amount of ticks to suspend. | 
| callback | The callback to call when the script may resume again. | 
Definition at line 30 of file script_suspend.hpp.
| 
 | inline | 
Get the callback to call when the script can run again.
Definition at line 45 of file script_suspend.hpp.
References callback.
Referenced by ScriptInstance::GameLoop().
| 
 | inline | 
Get the amount of ticks the script should be suspended.
Definition at line 39 of file script_suspend.hpp.
References time.
Referenced by ScriptInstance::GameLoop().
 1.8.1.2
 1.8.1.2