| OpenTTD
    | 
Handling of road vehicles. More...
#include "stdafx.h"#include "roadveh.h"#include "command_func.h"#include "news_func.h"#include "pathfinder/npf/npf_func.h"#include "station_base.h"#include "company_func.h"#include "articulated_vehicles.h"#include "newgrf_sound.h"#include "pathfinder/yapf/yapf.h"#include "strings_func.h"#include "tunnelbridge_map.h"#include "date_func.h"#include "vehicle_func.h"#include "sound_func.h"#include "ai/ai.hpp"#include "game/game.hpp"#include "depot_map.h"#include "effectvehicle_func.h"#include "roadstop_base.h"#include "spritecache.h"#include "core/random_func.hpp"#include "company_base.h"#include "core/backup_type.hpp"#include "newgrf.h"#include "zoom_func.h"#include "table/strings.h"#include "safeguards.h"#include "table/roadveh_movement.h"Go to the source code of this file.
| Data Structures | |
| struct | RoadVehFindData | 
| struct | OvertakeData | 
| struct | RoadDriveEntry | 
| Macros | |
| #define | return_track(x) { best_track = (Trackdir)x; goto found_best_track; } | 
| Functions | |
| assert_compile (lengthof(_roadveh_images)==lengthof(_roadveh_full_adder)) | |
| template<> | |
| bool | IsValidImageIndex< VEH_ROAD > (uint8 image_index) | 
| static void | GetRoadVehIcon (EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) | 
| void | DrawRoadVehEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) | 
| Draw a road vehicle engine. | |
| void | GetRoadVehSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) | 
| Get the size of the sprite of a road vehicle sprite heading west (used for lists). | |
| static uint | GetRoadVehLength (const RoadVehicle *v) | 
| Get length of a road vehicle. | |
| void | RoadVehUpdateCache (RoadVehicle *v, bool same_length) | 
| Update the cache of a road vehicle. | |
| CommandCost | CmdBuildRoadVehicle (TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret) | 
| Build a road vehicle. | |
| static FindDepotData | FindClosestRoadDepot (const RoadVehicle *v, int max_distance) | 
| CommandCost | CmdTurnRoadVeh (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) | 
| Turn a roadvehicle around. | |
| static void | DeleteLastRoadVeh (RoadVehicle *v) | 
| Delete last vehicle of a chain road vehicles. | |
| static void | RoadVehSetRandomDirection (RoadVehicle *v) | 
| static bool | RoadVehIsCrashed (RoadVehicle *v) | 
| Road vehicle chain has crashed. | |
| static Vehicle * | EnumCheckRoadVehCrashTrain (Vehicle *v, void *data) | 
| Check routine whether a road and a train vehicle have collided. | |
| static void | RoadVehCrash (RoadVehicle *v) | 
| static bool | RoadVehCheckTrainCrash (RoadVehicle *v) | 
| static void | StartRoadVehSound (const RoadVehicle *v) | 
| static Vehicle * | EnumCheckRoadVehClose (Vehicle *v, void *data) | 
| static RoadVehicle * | RoadVehFindCloseTo (RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr=true) | 
| static void | RoadVehArrivesAt (const RoadVehicle *v, Station *st) | 
| A road vehicle arrives at a station. | |
| static Direction | RoadVehGetNewDirection (const RoadVehicle *v, int x, int y) | 
| static Direction | RoadVehGetSlidingDirection (const RoadVehicle *v, int x, int y) | 
| static Vehicle * | EnumFindVehBlockingOvertake (Vehicle *v, void *data) | 
| static bool | CheckRoadBlockedForOvertaking (OvertakeData *od) | 
| Check if overtaking is possible on a piece of track. | |
| static void | RoadVehCheckOvertake (RoadVehicle *v, RoadVehicle *u) | 
| static void | RoadZPosAffectSpeed (RoadVehicle *v, int old_z) | 
| static int | PickRandomBit (uint bits) | 
| static Trackdir | RoadFindPathToDest (RoadVehicle *v, TileIndex tile, DiagDirection enterdir) | 
| Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blocked. | |
| static bool | RoadVehLeaveDepot (RoadVehicle *v, bool first) | 
| static Trackdir | FollowPreviousRoadVehicle (const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) | 
| static bool | CanBuildTramTrackOnTile (CompanyID c, TileIndex t, RoadBits r) | 
| Can a tram track build without destruction on the given tile? | |
| bool | IndividualRoadVehicleController (RoadVehicle *v, const RoadVehicle *prev) | 
| static bool | RoadVehController (RoadVehicle *v) | 
| static void | CheckIfRoadVehNeedsService (RoadVehicle *v) | 
| Variables | |
| static const uint16 | _roadveh_images [] | 
| static const uint16 | _roadveh_full_adder [] | 
| static const TrackdirBits | _road_enter_dir_to_reachable_trackdirs [DIAGDIR_END] | 
| 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto | |
| static const Trackdir | _road_reverse_table [DIAGDIR_END] | 
| static const Trackdir | _roadveh_depot_exit_trackdir [DIAGDIR_END] | 
| Converts the exit direction of a depot to trackdir the vehicle is going to drive to. | |
Handling of road vehicles.
Definition in file roadveh_cmd.cpp.
Can a tram track build without destruction on the given tile?
| c | the company that would be building the tram tracks | 
| t | the tile to build on. | 
| r | the road bits needed. | 
Definition at line 1114 of file roadveh_cmd.cpp.
References _current_company, CMD_BUILD_ROAD, DC_NO_WATER, DoCommand(), Backup< T >::Restore(), ROADTYPE_TRAM, and CommandCost::Succeeded().
| 
 | static | 
Check if overtaking is possible on a piece of track.
| od | Information about the tile and the involved vehicles | 
Definition at line 797 of file roadveh_cmd.cpp.
References GetTileTrackStatus(), HasBit(), HasVehicleOnPos(), TRACK_BIT_CROSS, TRACKDIR_BIT_NONE, TrackdirBitsToTrackBits(), TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), and TRANSPORT_ROAD.
| CommandCost CmdBuildRoadVehicle | ( | TileIndex | tile, | 
| DoCommandFlag | flags, | ||
| const Engine * | e, | ||
| uint16 | data, | ||
| Vehicle ** | ret | ||
| ) | 
Build a road vehicle.
| tile | tile of the depot where road vehicle is built. | 
| flags | type of operation. | 
| e | the engine to build. | 
| data | unused. | 
| ret[out] | the vehicle that has been built. | 
Definition at line 274 of file roadveh_cmd.cpp.
References _cur_year, _current_company, _date, _settings_game, AddArticulatedParts(), Vehicle::build_year, GroundVehicleCache::cached_veh_length, Vehicle::cargo_cap, Vehicle::cargo_type, GroundVehicle< T, Type >::CargoChanged(), CheckConsistencyOfArticulatedVehicle(), Vehicle::date_of_last_service, DC_EXEC, DiagDirToDir(), Vehicle::direction, EF_ROAD_TRAM, ENGINE_EXCLUSIVE_PREVIEW, Vehicle::engine_type, GroundVehicleCache::first_engine, Engine::flags, GroundVehicle< T, Type >::gcache, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Engine::GetDefaultCargoType(), Engine::GetLifeLengthInDays(), GetRoadDepotDirection(), HasBit(), HasTileRoadType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_ENGINE, Vehicle::InvalidateNewGRFCache(), Vehicle::InvalidateNewGRFCacheOfChain(), Vehicle::last_loading_station, Vehicle::last_station_visited, Vehicle::max_age, EngineInfo::misc_flags, SpecializedVehicle< T, Type >::Next(), Vehicle::owner, Vehicle::random_bits, Vehicle::refit_cap, Engine::reliability, Vehicle::reliability, Engine::reliability_spd_dec, Vehicle::reliability_spd_dec, return_cmd_error, ROADTYPE_ROAD, ROADTYPE_TRAM, RoadTypeToRoadTypes(), VehicleSettings::roadveh_acceleration_model, RoadVehUpdateCache(), RVSB_IN_DEPOT, VehicleSpriteSeq::Set(), SetBit(), GroundVehicle< T, Type >::SetFrontEngine(), Vehicle::sprite_seq, Vehicle::spritenum, RoadVehicle::state, Vehicle::tile, TILE_SIZE, TileX(), TileY(), Vehicle::UpdatePosition(), GameSettings::vehicle, BaseConsist::vehicle_flags, VEHICLE_LENGTH, VehicleRandomBits(), Vehicle::vehstatus, VF_BUILT_AS_PROTOTYPE, VS_DEFPAL, VS_HIDDEN, VS_STOPPED, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
Referenced by CmdBuildVehicle().
| CommandCost CmdTurnRoadVeh | ( | TileIndex | tile, | 
| DoCommandFlag | flags, | ||
| uint32 | p1, | ||
| uint32 | p2, | ||
| const char * | text | ||
| ) | 
Turn a roadvehicle around.
| tile | unused | 
| flags | operation to perform | 
| p1 | vehicle ID to turn | 
| p2 | unused | 
| text | unused | 
Definition at line 381 of file roadveh_cmd.cpp.
References Vehicle::breakdown_ctr, CheckOwnership(), CMD_ERROR, Vehicle::current_order, DC_EXEC, Vehicle::direction, DirToDiagDir(), DRD_NONE, CommandCost::Failed(), GetDisallowedRoadDirections(), SpecializedVehicle< RoadVehicle, Type >::GetIfValid(), GetTunnelBridgeDirection(), RoadVehicle::IsInDepot(), IsNormalRoadTile(), RoadVehicle::IsPrimaryVehicle(), IsTileType(), Order::IsType(), MP_TUNNELBRIDGE, RoadVehicle::overtaking, Vehicle::owner, RVSB_WORMHOLE, RoadVehicle::state, Vehicle::tile, Vehicle::vehstatus, VS_CRASHED, and VS_STOPPED.
| 
 | static | 
Delete last vehicle of a chain road vehicles.
| v | First roadvehicle. | 
Definition at line 479 of file roadveh_cmd.cpp.
References Vehicle::first, SpecializedVehicle< T, Type >::First(), RoadStop::GetByTile(), GetRoadStopType(), IsInsideMM(), Vehicle::last_station_visited, RoadStop::Leave(), SpecializedVehicle< T, Type >::Next(), RVSB_IN_ROAD_STOP, Vehicle::SetNext(), RoadVehicle::state, and Vehicle::tile.
Referenced by RoadVehIsCrashed().
| void DrawRoadVehEngine | ( | int | left, | 
| int | right, | ||
| int | preferred_x, | ||
| int | y, | ||
| EngineID | engine, | ||
| PaletteID | pal, | ||
| EngineImageType | image_type | ||
| ) | 
Draw a road vehicle engine.
| left | Left edge to draw within. | 
| right | Right edge to draw within. | 
| preferred_x | Preferred position of the engine. | 
| y | Vertical position of the engine. | 
| engine | Engine to draw | 
| pal | Palette to use. | 
Definition at line 160 of file roadveh_cmd.cpp.
References Clamp(), VehicleSpriteSeq::Draw(), VehicleSpriteSeq::GetBounds(), PALETTE_CRASH, and UnScaleGUI().
Referenced by DrawVehicleEngine().
Check routine whether a road and a train vehicle have collided.
| v | Train vehicle to test. | 
| data | Road vehicle to test. | 
NULL. Definition at line 534 of file roadveh_cmd.cpp.
References abs(), BaseVehicle::type, VEH_TRAIN, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
| 
 | static | 
Get length of a road vehicle.
| v | Road vehicle to query length. | 
Definition at line 202 of file roadveh_cmd.cpp.
References CALLBACK_FAILED, CBID_VEHICLE_LENGTH, Clamp(), Vehicle::engine_type, ErrorUnknownCallbackResult(), Vehicle::GetEngine(), Engine::GetGRF(), Engine::GetGRFID(), GetVehicleCallback(), PROP_ROADVEH_SHORTEN_FACTOR, RoadVehicleInfo::shorten_factor, and VEHICLE_LENGTH.
Referenced by RoadVehUpdateCache().
| void GetRoadVehSpriteSize | ( | EngineID | engine, | 
| uint & | width, | ||
| uint & | height, | ||
| int & | xoffs, | ||
| int & | yoffs, | ||
| EngineImageType | image_type | ||
| ) | 
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
| engine | The engine to get the sprite from. | |
| [out] | width | The width of the sprite. | 
| [out] | height | The height of the sprite. | 
| [out] | xoffs | Number of pixels to shift the sprite to the right. | 
| [out] | yoffs | Number of pixels to shift the sprite downwards. | 
| image_type | Context the sprite is used in. | 
Definition at line 183 of file roadveh_cmd.cpp.
References VehicleSpriteSeq::GetBounds(), and UnScaleGUI().
Referenced by EnginePreviewWindow::UpdateWidgetSize().
| 
 | static | 
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blocked.
| v | the Vehicle to do the pathfinding for | 
| tile | the where to start the pathfinding | 
| enterdir | the direction the vehicle enters the tile from | 
Definition at line 892 of file roadveh_cmd.cpp.
References _settings_game, AxisToRoadBits(), Vehicle::dest_tile, DiagDirToAxis(), DiagDirToRoadBits(), FindFirstBit2x64(), GetAnyRoadBits(), RoadStop::GetByTile(), GetRoadDepotDirection(), GetRoadStopDir(), GetRoadStopType(), GetRoadTypes(), GetTileTrackStatus(), Vehicle::HandlePathfindingResult(), Vehicle::HasArticulatedPart(), HasBit(), INVALID_TRACKDIR, RoadVehicle::IsBus(), IsRoadDepot(), IsStandardRoadStopTile(), IsTileOwner(), IsTileType(), KillFirstBit(), MP_ROAD, MP_STATION, NPFRoadVehicleChooseTrack(), Vehicle::owner, PathfinderSettings::pathfinder_for_roadvehs, GameSettings::pf, ROADSTOP_BUS, ROADSTOP_TRUCK, ROADTYPE_TRAM, PathfinderSettings::roadveh_queue, Vehicle::tile, TRACKDIR_BIT_NONE, TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, VPF_NPF, VPF_YAPF, and YapfRoadVehicleChooseTrack().
| 
 | static | 
A road vehicle arrives at a station.
If it is the first time, create a news item.
| v | Road vehicle that arrived. | 
| st | Station where the road vehicle arrived. | 
Definition at line 699 of file roadveh_cmd.cpp.
References _local_company, AddVehicleNewsItem(), HVOT_BUS, HVOT_TRUCK, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, RoadVehicle::IsBus(), Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, ROADTYPE_ROAD, and SetDParam().
| 
 | static | 
Road vehicle chain has crashed.
| v | First roadvehicle. | 
Definition at line 512 of file roadveh_cmd.cpp.
References RoadVehicle::crashed_ctr, CreateEffectVehicleRel(), DeleteLastRoadVeh(), EV_EXPLOSION_LARGE, SpecializedVehicle< T, Type >::Next(), and Vehicle::tick_counter.
| void RoadVehUpdateCache | ( | RoadVehicle * | v, | 
| bool | same_length | ||
| ) | 
Update the cache of a road vehicle.
| v | Road vehicle needing an update of its cache. | 
| same_length | should length of vehicles stay the same? | 
Definition at line 230 of file roadveh_cmd.cpp.
References VehicleCache::cached_max_speed, GroundVehicleCache::cached_total_length, Vehicle::engine_type, GroundVehicle< T, Type >::gcache, GetRoadVehLength(), INVALID_ENGINE, Vehicle::InvalidateNewGRFCacheOfChain(), Vehicle::IsFrontEngine(), SpecializedVehicle< T, Type >::Next(), PROP_ROADVEH_CARGO_AGE_PERIOD, PROP_ROADVEH_SPEED, BaseVehicle::type, Vehicle::vcache, VEH_ROAD, and VehicleLengthChanged().
Referenced by AfterLoadVehicles(), CheckCaches(), CmdBuildRoadVehicle(), and CmdRefitVehicle().
| 
 | static | 
'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto
Definition at line 73 of file roadveh_cmd.cpp.
| 
 | static | 
Definition at line 80 of file roadveh_cmd.cpp.
| 
 | static | 
Converts the exit direction of a depot to trackdir the vehicle is going to drive to.
Definition at line 85 of file roadveh_cmd.cpp.
| 
 | static | 
Definition at line 54 of file roadveh_cmd.cpp.
| 
 | static | 
Definition at line 43 of file roadveh_cmd.cpp.
 1.8.1.2
 1.8.1.2