| OpenTTD
    | 
Allow incrementing of ObjectClassID variables. More...
#include <newgrf_object.h>
| Public Member Functions | |
| Money | GetBuildCost () const | 
| Get the cost for building a structure of this type. | |
| Money | GetClearCost () const | 
| Get the cost for clearing a structure of this type. | |
| bool | IsEverAvailable () const | 
| Check whether the object might be available at some point in this game with the current game mode. | |
| bool | WasEverAvailable () const | 
| Check whether the object was available at some point in the past or present in this game with the current game mode. | |
| bool | IsAvailable () const | 
| Check whether the object is available at this time. | |
| uint | Index () const | 
| Gets the index of this spec. | |
| Static Public Member Functions | |
| static const ObjectSpec * | Get (ObjectType index) | 
| Get the specification associated with a specific ObjectType. | |
| static const ObjectSpec * | GetByTile (TileIndex tile) | 
| Get the specification associated with a tile. | |
| Data Fields | |
| GRFFilePropsBase< 2 > | grf_prop | 
| Properties related the the grf file. | |
| ObjectClassID | cls_id | 
| The class to which this spec belongs. | |
| StringID | name | 
| The name for this object. | |
| uint8 | climate | 
| In which climates is this object available? | |
| uint8 | size | 
| The size of this objects; low nibble for X, high nibble for Y. | |
| uint8 | build_cost_multiplier | 
| Build cost multiplier per tile. | |
| uint8 | clear_cost_multiplier | 
| Clear cost multiplier per tile. | |
| Date | introduction_date | 
| From when can this object be built. | |
| Date | end_of_life_date | 
| When can't this object be built anymore. | |
| ObjectFlags | flags | 
| Flags/settings related to the object. | |
| AnimationInfo | animation | 
| Information about the animation. | |
| uint16 | callback_mask | 
| Bitmask of requested/allowed callbacks. | |
| uint8 | height | 
| The height of this structure, in heightlevels; max MAX_TILE_HEIGHT. | |
| uint8 | views | 
| The number of views. | |
| uint8 | generate_amount | 
| Number of objects which are attempted to be generated per 256^2 map during world generation. | |
| bool | enabled | 
| Is this spec enabled? | |
Allow incrementing of ObjectClassID variables.
An object that isn't use for transport, industries or houses.
Definition at line 60 of file newgrf_object.h.
| 
 | static | 
Get the specification associated with a specific ObjectType.
| index | The object type to fetch. | 
Definition at line 41 of file newgrf_object.cpp.
References NUM_OBJECTS.
Referenced by BuildObject(), CmdBuildObject(), GetByTile(), GetObjectIDAtOffset(), and BuildObjectWindow::UpdateWidgetSize().
| 
 | inline | 
Get the cost for building a structure of this type.
Definition at line 84 of file newgrf_object.h.
References GetPrice(), and GRFFilePropsBase< Tcnt >::grffile.
| 
 | static | 
Get the specification associated with a tile.
| tile | The tile to fetch the data for. | 
Definition at line 52 of file newgrf_object.cpp.
References Get(), and GetObjectType().
Referenced by AnimateNewObjectTile(), CmdBuildBridge(), and UpdateObjectColours().
| 
 | inline | 
Get the cost for clearing a structure of this type.
Definition at line 90 of file newgrf_object.h.
References GetPrice(), and GRFFilePropsBase< Tcnt >::grffile.
| uint ObjectSpec::Index | ( | ) | const | 
Gets the index of this spec.
Definition at line 90 of file newgrf_object.cpp.
References _object_specs.
| bool ObjectSpec::IsAvailable | ( | ) | const | 
Check whether the object is available at this time.
Definition at line 80 of file newgrf_object.cpp.
References _date, end_of_life_date, introduction_date, and WasEverAvailable().
Referenced by CmdBuildObject(), BuildObjectWindow::DrawWidget(), and BuildObjectWindow::SelectFirstAvailableObject().
| bool ObjectSpec::IsEverAvailable | ( | ) | const | 
Check whether the object might be available at some point in this game with the current game mode.
Definition at line 61 of file newgrf_object.cpp.
References _generating_world, _settings_game, climate, enabled, flags, GameSettings::game_creation, HasBit(), GameCreationSettings::landscape, OBJECT_FLAG_ONLY_IN_GAME, and OBJECT_FLAG_ONLY_IN_SCENEDIT.
Referenced by BuildObjectWindow::UpdateWidgetSize(), and WasEverAvailable().
| bool ObjectSpec::WasEverAvailable | ( | ) | const | 
Check whether the object was available at some point in the past or present in this game with the current game mode.
Definition at line 71 of file newgrf_object.cpp.
References _date, introduction_date, and IsEverAvailable().
Referenced by CmdBuildObject(), and IsAvailable().
 1.8.1.2
 1.8.1.2