| OpenTTD
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Types related to tiles. More...
Go to the source code of this file.
| Typedefs | |
| typedef uint32 | TileIndex | 
| The index/ID of a Tile. | |
| Enumerations | |
| enum | TileType { MP_CLEAR, MP_RAILWAY, MP_ROAD, MP_HOUSE, MP_TREES, MP_STATION, MP_WATER, MP_VOID, MP_INDUSTRY, MP_TUNNELBRIDGE, MP_OBJECT } | 
| The different types of tiles.  More... | |
| enum | TropicZone { TROPICZONE_NORMAL = 0, TROPICZONE_DESERT = 1, TROPICZONE_RAINFOREST = 2 } | 
| Additional infos of a tile on a tropic game.  More... | |
| Variables | |
| static const uint | TILE_SIZE = 16 | 
| Tile size in world coordinates. | |
| static const uint | TILE_UNIT_MASK = TILE_SIZE - 1 | 
| For masking in/out the inner-tile world coordinate units. | |
| static const uint | TILE_PIXELS = 32 | 
| Pixel distance between tile columns/rows in #ZOOM_LVL_BASE. | |
| static const uint | TILE_HEIGHT = 8 | 
| Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE. | |
| static const uint | MAX_BUILDING_PIXELS = 200 | 
| Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.) | |
| static const uint | MAX_TILE_HEIGHT = 255 | 
| Maximum allowed tile height. | |
| static const uint | MIN_MAX_HEIGHTLEVEL = 15 | 
| Lower bound of maximum allowed heightlevel (in the construction settings) | |
| static const uint | DEF_MAX_HEIGHTLEVEL = 30 | 
| Default maximum allowed heightlevel (in the construction settings) | |
| static const uint | MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT | 
| Upper bound of maximum allowed heightlevel (in the construction settings) | |
| static const uint | MIN_SNOWLINE_HEIGHT = 2 | 
| Minimum snowline height. | |
| static const uint | DEF_SNOWLINE_HEIGHT = 15 | 
| Default snowline height. | |
| static const uint | MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2) | 
| Maximum allowed snowline height. | |
| static const TileIndex | INVALID_TILE = (TileIndex)-1 | 
| The very nice invalid tile marker. | |
Types related to tiles.
Definition in file tile_type.h.
| enum TileType | 
The different types of tiles.
Each tile belongs to one type, according whatever is build on it.
| MP_CLEAR | A tile without any structures, i.e. grass, rocks, farm fields etc. | 
| MP_RAILWAY | A railway. | 
| MP_ROAD | A tile with road (or tram tracks) | 
| MP_HOUSE | A house by a town. | 
| MP_TREES | Tile got trees. | 
| MP_STATION | A tile of a station. | 
| MP_WATER | Water tile. | 
| MP_VOID | Invisible tiles at the SW and SE border. | 
| MP_INDUSTRY | Part of an industry. | 
| MP_TUNNELBRIDGE | Tunnel entry/exit and bridge heads. | 
| MP_OBJECT | Contains objects such as transmitters and owned land. | 
Definition at line 40 of file tile_type.h.
| enum TropicZone | 
Additional infos of a tile on a tropic game.
The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
In randomly generated maps: TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile. TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile. TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
In scenarios: TROPICZONE_NORMAL: Default value. TROPICZONE_DESERT: Placed manually. TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
| TROPICZONE_NORMAL | Normal tropiczone. | 
| TROPICZONE_DESERT | Tile is desert. | 
| TROPICZONE_RAINFOREST | Rainforest tile. | 
Definition at line 69 of file tile_type.h.
 1.8.1.2
 1.8.1.2