Tables with sprites for clear land and fences.  
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Go to the source code of this file.
| 
Variables | 
| static const SpriteID | _landscape_clear_sprites_rough [8] | 
| static const byte | _fence_mod_by_tileh_sw [32] | 
| static const byte | _fence_mod_by_tileh_se [32] | 
| static const byte | _fence_mod_by_tileh_ne [32] | 
| static const byte | _fence_mod_by_tileh_nw [32] | 
| static const SpriteID | _clear_land_fence_sprites [7] | 
| static const SpriteID | _clear_land_sprites_farmland [16] | 
| static const SpriteID | _clear_land_sprites_snow_desert [8] | 
Detailed Description
Tables with sprites for clear land and fences. 
Definition in file clear_land.h.
Variable Documentation
  
  | 
        
          | const SpriteID _clear_land_fence_sprites[7] |  | static | 
 
Initial value: {
  SPR_HEDGE_BUSHES,
  SPR_HEDGE_BUSHES_WITH_GATE,
  SPR_HEDGE_FENCE,
  SPR_HEDGE_BLOOMBUSH_YELLOW,
  SPR_HEDGE_BLOOMBUSH_RED,
  SPR_HEDGE_STONE,
}
Definition at line 52 of file clear_land.h.
 
 
  
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          | const SpriteID _clear_land_sprites_farmland[16] |  | static | 
 
Initial value: {
  SPR_FARMLAND_BARE,
  SPR_FARMLAND_STATE_1,
  SPR_FARMLAND_STATE_2,
  SPR_FARMLAND_STATE_3,
  SPR_FARMLAND_STATE_4,
  SPR_FARMLAND_STATE_5,
  SPR_FARMLAND_STATE_6,
  SPR_FARMLAND_STATE_7,
  SPR_FARMLAND_HAYPACKS,
}
Definition at line 61 of file clear_land.h.
 
 
  
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          | const SpriteID _clear_land_sprites_snow_desert[8] |  | static | 
 
Initial value: {
  SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
  SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
  SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
  SPR_FLAT_SNOW_DESERT_TILE,
}
Definition at line 73 of file clear_land.h.
 
 
  
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          | const byte _fence_mod_by_tileh_ne[32] |  | static | 
 
Initial value: {
  0, 0, 0, 0, 4, 4, 4, 4,
  2, 2, 2, 2, 0, 0, 0, 0,
  0, 0, 0, 0, 4, 4, 4, 4,
  2, 2, 2, 2, 0, 2, 4, 0,
}
Definition at line 37 of file clear_land.h.
 
 
  
  | 
        
          | const byte _fence_mod_by_tileh_nw[32] |  | static | 
 
Initial value: {
  1, 5, 1, 5, 1, 5, 1, 5,
  3, 1, 3, 1, 3, 1, 3, 1,
  1, 5, 1, 5, 1, 5, 1, 5,
  3, 1, 3, 5, 3, 3, 3, 1,
}
Definition at line 44 of file clear_land.h.
 
 
  
  | 
        
          | const byte _fence_mod_by_tileh_se[32] |  | static | 
 
Initial value: {
  1, 1, 5, 5, 3, 3, 1, 1,
  1, 1, 5, 5, 3, 3, 1, 1,
  1, 1, 5, 5, 3, 3, 1, 5,
  1, 1, 5, 5, 3, 3, 3, 1,
}
Definition at line 30 of file clear_land.h.
 
 
  
  | 
        
          | const byte _fence_mod_by_tileh_sw[32] |  | static | 
 
Initial value: {
  0, 2, 4, 0, 0, 2, 4, 0,
  0, 2, 4, 0, 0, 2, 4, 0,
  0, 2, 4, 0, 0, 2, 4, 4,
  0, 2, 4, 2, 0, 2, 4, 0,
}
Definition at line 23 of file clear_land.h.
 
 
  
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          | const SpriteID _landscape_clear_sprites_rough[8] |  | static | 
 
Initial value: {
  SPR_FLAT_ROUGH_LAND,
  SPR_FLAT_ROUGH_LAND_1,
  SPR_FLAT_ROUGH_LAND_2,
  SPR_FLAT_ROUGH_LAND_3,
  SPR_FLAT_ROUGH_LAND_4,
  SPR_FLAT_ROUGH_LAND,
  SPR_FLAT_ROUGH_LAND_1,
  SPR_FLAT_ROUGH_LAND_2,
}
Definition at line 12 of file clear_land.h.