| OpenTTD
    | 
Declaration of filters used for saving and loading savegames. More...
Go to the source code of this file.
| Data Structures | |
| struct | LoadFilter | 
| Interface for filtering a savegame till it is loaded.  More... | |
| struct | SaveFilter | 
| Interface for filtering a savegame till it is written.  More... | |
| Functions | |
| template<typename T > | |
| LoadFilter * | CreateLoadFilter (LoadFilter *chain) | 
| Instantiator for a load filter. | |
| template<typename T > | |
| SaveFilter * | CreateSaveFilter (SaveFilter *chain, byte compression_level) | 
| Instantiator for a save filter. | |
Declaration of filters used for saving and loading savegames.
Definition in file saveload_filter.h.
| LoadFilter* CreateLoadFilter | ( | LoadFilter * | chain | ) | 
Instantiator for a load filter.
| chain | The next filter in this chain. | 
| T | The type of load filter to create. | 
Definition at line 56 of file saveload_filter.h.
| SaveFilter* CreateSaveFilter | ( | SaveFilter * | chain, | 
| byte | compression_level | ||
| ) | 
Instantiator for a save filter.
| chain | The next filter in this chain. | 
| compression_level | The requested level of compression. | 
| T | The type of save filter to create. | 
Definition at line 102 of file saveload_filter.h.
 1.8.1.2
 1.8.1.2