12 #include "../stdafx.h" 
   13 #include "../zoom_func.h" 
   16 #include "../table/sprites.h" 
   18 #include "../safeguards.h" 
   32   for (
int y = 0; y < bp->
height; y++) {
 
   34     dst_line += bp->
pitch;
 
   39     for (
int x = 0; x < bp->
width; x++) {
 
   92       for (
int i = 0; i != width; i++) {
 
   96       udst = udst - width + _screen.pitch;
 
  102       for (
int i = 0; i != width; i++) {
 
  106       udst = udst - width + _screen.pitch;
 
  111   DEBUG(misc, 0, 
"32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
 
  117   Sprite *dest_sprite = (
Sprite *)allocator(
sizeof(*dest_sprite) + (size_t)sprite->
height * (
size_t)sprite->
width * 
sizeof(*dst));
 
  127   for (
int i = 0; i < sprite->
height * sprite->
width; i++) {
 
  137       uint8 rgb_max = 
max(src->r, 
max(src->g, src->b));
 
  140       if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;