| OpenTTD
    | 
Handles the saveload part of the GameScripts. More...
#include "../stdafx.h"#include "../debug.h"#include "saveload.h"#include "../string_func.h"#include "../game/game.hpp"#include "../game/game_config.hpp"#include "../network/network.h"#include "../game/game_instance.hpp"#include "../game/game_text.hpp"#include "../safeguards.h"Go to the source code of this file.
| Functions | |
| static void | SaveReal_GSDT (int *index_ptr) | 
| static void | Load_GSDT () | 
| static void | Save_GSDT () | 
| static void | SaveReal_GSTR (LanguageStrings *ls) | 
| static void | Load_GSTR () | 
| static void | Save_GSTR () | 
| Variables | |
| static char | _game_saveload_name [64] | 
| static int | _game_saveload_version | 
| static char | _game_saveload_settings [1024] | 
| static bool | _game_saveload_is_random | 
| static const SaveLoad | _game_script [] | 
| GameStrings * | _current_data | 
| The currently loaded game strings. | |
| static const char * | _game_saveload_string | 
| static uint | _game_saveload_strings | 
| static const SaveLoad | _game_language_header [] | 
| static const SaveLoad | _game_language_string [] | 
| const ChunkHandler | _game_chunk_handlers [] | 
Handles the saveload part of the GameScripts.
Definition in file game_sl.cpp.
| GameStrings* _current_data | 
The currently loaded game strings.
Definition at line 334 of file game_text.cpp.
Referenced by RegisterGameTranslation().
| const ChunkHandler _game_chunk_handlers[] | 
| 
 | static | 
Definition at line 121 of file game_sl.cpp.
| 
 | static | 
Definition at line 127 of file game_sl.cpp.
 1.8.1.2
 1.8.1.2