| OpenTTD
    | 
Implementation of the SDL video driver. More...
#include "../stdafx.h"#include "../openttd.h"#include "../gfx_func.h"#include "../sdl.h"#include "../rev.h"#include "../blitter/factory.hpp"#include "../network/network.h"#include "../thread/thread.h"#include "../progress.h"#include "../core/random_func.hpp"#include "../core/math_func.hpp"#include "../fileio_func.h"#include "sdl_v.h"#include <SDL.h>#include "../safeguards.h"Go to the source code of this file.
| Data Structures | |
| struct | VkMapping | 
| Macros | |
| #define | MAX_DIRTY_RECTS 100 | 
| #define | AS(x, z) {x, 0, z} | 
| #define | AM(x, y, z, w) {x, (byte)(y - x), z} | 
| Functions | |
| static void | UpdatePalette (bool init=false) | 
| static void | InitPalette () | 
| static void | CheckPaletteAnim () | 
| static void | DrawSurfaceToScreen () | 
| static void | DrawSurfaceToScreenThread (void *) | 
| static void | GetVideoModes () | 
| static void | GetAvailableVideoMode (uint *w, uint *h) | 
| static uint | ConvertSdlKeyIntoMy (SDL_keysym *sym, WChar *character) | 
| Variables | |
| static FVideoDriver_SDL | iFVideoDriver_SDL | 
| static SDL_Surface * | _sdl_screen | 
| static SDL_Surface * | _sdl_realscreen | 
| static bool | _all_modes | 
| static bool | _draw_threaded | 
| Whether the drawing is/may be done in a separate thread. | |
| static ThreadObject * | _draw_thread = NULL | 
| Thread used to 'draw' to the screen, i.e. | |
| static ThreadMutex * | _draw_mutex = NULL | 
| Mutex to keep the access to the shared memory controlled. | |
| static volatile bool | _draw_continue | 
| Should we keep continue drawing? | |
| static Palette | _local_palette | 
| static SDL_Rect | _dirty_rects [MAX_DIRTY_RECTS] | 
| static int | _num_dirty_rects | 
| static int | _use_hwpalette | 
| static int | _requested_hwpalette | 
| static const Dimension | _default_resolutions [] | 
| static const VkMapping | _vk_mapping [] | 
Implementation of the SDL video driver.
Definition in file sdl_v.cpp.
| 
 | static | 
| 
 | static | 
Mutex to keep the access to the shared memory controlled.
Definition at line 42 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop().
| 
 | static | 
Thread used to 'draw' to the screen, i.e.
push data to the screen.
Definition at line 40 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop().
| 
 | static | 
Whether the drawing is/may be done in a separate thread.
Definition at line 38 of file sdl_v.cpp.
Referenced by VideoDriver_SDL::MainLoop(), and VideoDriver_SDL::Start().
 1.8.1.2
 1.8.1.2