| OpenTTD
    | 
Scanner to find language files in a GameScript directory. More...
 
  
 | Public Member Functions | |
| LanguageScanner (GameStrings *gs, const char *exclude) | |
| Initialise. | |
| void | Scan (const char *directory) | 
| Scan. | |
| bool | AddFile (const char *filename, size_t basepath_length, const char *tar_filename) | 
| Add a file with the given filename. | |
| Private Attributes | |
| GameStrings * | gs | 
| char * | exclude | 
| Additional Inherited Members | |
|  Protected Member Functions inherited from FileScanner | |
| virtual | ~FileScanner () | 
| Destruct the proper one... | |
| uint | Scan (const char *extension, Subdirectory sd, bool tars=true, bool recursive=true) | 
| Scan for files with the given extension in the given search path. | |
| uint | Scan (const char *extension, const char *directory, bool recursive=true) | 
| Scan for files with the given extension in the given search path. | |
Scanner to find language files in a GameScript directory.
Definition at line 227 of file game_text.cpp.
| 
 | inlinevirtual | 
Add a file with the given filename.
| filename | the full path to the file to read | 
| basepath_length | amount of characters to chop of before to get a filename relative to the search path. | 
| tar_filename | the name of the tar file the file is read from. | 
Implements FileScanner.
Definition at line 245 of file game_text.cpp.
References SmallVector< T, S >::Append(), GameStrings::raw_strings, and ReadRawLanguageStrings().
Referenced by LoadTranslations().
 1.8.1.2
 1.8.1.2