| OpenTTD
    | 
Defines the data structure of each individual tile of an industry. More...
#include <industrytype.h>
| Data Fields | |
| CargoID | accepts_cargo [3] | 
| Cargo accepted by this tile. | |
| uint8 | acceptance [3] | 
| Level of acceptance per cargo type. | |
| Slope | slopes_refused | 
| slope pattern on which this tile cannot be built | |
| byte | anim_production | 
| Animation frame to start when goods are produced. | |
| byte | anim_next | 
| Next frame in an animation. | |
| bool | anim_state | 
| When true, the tile has to be drawn using the animation state instead of the construction state. | |
| uint8 | callback_mask | 
| Bitmask of industry tile callbacks that have to be called. | |
| AnimationInfo | animation | 
| Information about the animation (is it looping, how many loops etc) | |
| IndustryTileSpecialFlags | special_flags | 
| Bitmask of extra flags used by the tile. | |
| bool | enabled | 
| entity still available (by default true).newgrf can disable it, though | |
| GRFFileProps | grf_prop | 
| properties related to the grf file | |
Defines the data structure of each individual tile of an industry.
Definition at line 148 of file industrytype.h.
 1.8.1.2
 1.8.1.2