| OpenTTD
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Settings related to construction in-game. More...
#include <settings_type.h>
| Data Fields | |
| uint8 | max_heightlevel | 
| maximum allowed heightlevel | |
| bool | build_on_slopes | 
| allow building on slopes | |
| bool | autoslope | 
| allow terraforming under things | |
| uint16 | max_bridge_length | 
| maximum length of bridges | |
| byte | max_bridge_height | 
| maximum height of bridges | |
| uint16 | max_tunnel_length | 
| maximum length of tunnels | |
| byte | train_signal_side | 
| show signals on left / driving / right side | |
| bool | extra_dynamite | 
| extra dynamite | |
| bool | road_stop_on_town_road | 
| allow building of drive-through road stops on town owned roads | |
| bool | road_stop_on_competitor_road | 
| allow building of drive-through road stops on roads owned by competitors | |
| uint8 | raw_industry_construction | 
| type of (raw) industry construction (none, "normal", prospecting) | |
| uint8 | industry_platform | 
| the amount of flat land around an industry | |
| bool | freeform_edges | 
| allow terraforming the tiles at the map edges | |
| uint8 | extra_tree_placement | 
| (dis)allow building extra trees in-game | |
| uint8 | command_pause_level | 
| level/amount of commands that can't be executed while paused | |
| uint32 | terraform_per_64k_frames | 
| how many tile heights may, over a long period, be terraformed per 65536 frames? | |
| uint16 | terraform_frame_burst | 
| how many tile heights may, over a short period, be terraformed? | |
| uint32 | clear_per_64k_frames | 
| how many tiles may, over a long period, be cleared per 65536 frames? | |
| uint16 | clear_frame_burst | 
| how many tiles may, over a short period, be cleared? | |
| uint32 | tree_per_64k_frames | 
| how many trees may, over a long period, be planted per 65536 frames? | |
| uint16 | tree_frame_burst | 
| how many trees may, over a short period, be planted? | |
Settings related to construction in-game.
Definition at line 298 of file settings_type.h.
 1.8.1.2
 1.8.1.2