12 #ifndef INDUSTRY_MAP_H 
   13 #define INDUSTRY_MAP_H 
   25   GFX_COAL_MINE_TOWER_NOT_ANIMATED   =   0,
 
   26   GFX_COAL_MINE_TOWER_ANIMATED       =   1,
 
   27   GFX_POWERPLANT_CHIMNEY             =   8,
 
   28   GFX_POWERPLANT_SPARKS              =  10,
 
   34   GFX_OILWELL_NOT_ANIMATED           =  29,
 
   35   GFX_OILWELL_ANIMATED_1             =  30,
 
   36   GFX_OILWELL_ANIMATED_2             =  31,
 
   37   GFX_OILWELL_ANIMATED_3             =  32,
 
   38   GFX_COPPER_MINE_TOWER_NOT_ANIMATED =  47,
 
   39   GFX_COPPER_MINE_TOWER_ANIMATED     =  48,
 
   40   GFX_COPPER_MINE_CHIMNEY            =  49,
 
   41   GFX_GOLD_MINE_TOWER_NOT_ANIMATED   =  79,
 
   42   GFX_GOLD_MINE_TOWER_ANIMATED       =  88,
 
   43   GFX_TOY_FACTORY                    = 143,
 
   44   GFX_PLASTIC_FOUNTAIN_ANIMATED_1    = 148,
 
   45   GFX_PLASTIC_FOUNTAIN_ANIMATED_2    = 149,
 
   46   GFX_PLASTIC_FOUNTAIN_ANIMATED_3    = 150,
 
   47   GFX_PLASTIC_FOUNTAIN_ANIMATED_4    = 151,
 
   48   GFX_PLASTIC_FOUNTAIN_ANIMATED_5    = 152,
 
   49   GFX_PLASTIC_FOUNTAIN_ANIMATED_6    = 153,
 
   50   GFX_PLASTIC_FOUNTAIN_ANIMATED_7    = 154,
 
   51   GFX_PLASTIC_FOUNTAIN_ANIMATED_8    = 155,
 
   52   GFX_BUBBLE_GENERATOR               = 161,
 
   53   GFX_BUBBLE_CATCHER                 = 162,
 
   54   GFX_TOFFEE_QUARY                   = 165,
 
   55   GFX_SUGAR_MINE_SIEVE               = 174,
 
   93   SB(
_m[tile].m1, 7, 1, 1);
 
  117   SB(
_m[tile].m1, 0, 2, value);
 
  130   return _m[t].
m5 | (
GB(
_me[t].m6, 2, 1) << 8);
 
  155   SB(
_me[t].m6, 2, 1, 
GB(gfx, 8, 1));
 
  167   return GB(
_m[tile].m1, 2, 2);
 
  179   SB(
_m[tile].m1, 2, 2, value);
 
  192   SB(
_m[tile].m1, 0, 4, 0);
 
  193   SB(
_m[tile].m1, 7, 1, 0);
 
  255   return GB(
_me[tile].m6, 3, 3);
 
  269   SB(
_me[tile].m6, 3, 3, triggers);