| OpenTTD
    | 
GUI to configure and show progress during map generation. More...
#include "stdafx.h"#include "heightmap.h"#include "debug.h"#include "genworld.h"#include "network/network.h"#include "strings_func.h"#include "window_func.h"#include "date_func.h"#include "sound_func.h"#include "fios.h"#include "string_func.h"#include "widgets/dropdown_type.h"#include "widgets/dropdown_func.h"#include "querystring_gui.h"#include "town.h"#include "core/geometry_func.hpp"#include "core/random_func.hpp"#include "saveload/saveload.h"#include "progress.h"#include "error.h"#include "widgets/genworld_widget.h"#include "safeguards.h"Go to the source code of this file.
| Data Structures | |
| struct | GenerateLandscapeWindow | 
| struct | CreateScenarioWindow | 
| struct | GenWorldStatus | 
| struct | GenerateProgressWindow | 
| Enumerations | |
| enum | GenerateLandscapeWindowMode { GLWM_GENERATE, GLWM_HEIGHTMAP, GLWM_SCENARIO } | 
| Enum for the modes we can generate in.  More... | |
| Functions | |
| void | MakeNewgameSettingsLive () | 
| void | SetNewLandscapeType (byte landscape) | 
| Changes landscape type and sets genworld window dirty. | |
| static void | StartGeneratingLandscape (GenerateLandscapeWindowMode mode) | 
| static void | LandscapeGenerationCallback (Window *w, bool confirmed) | 
| static DropDownList * | BuildMapsizeDropDown () | 
| assert_compile (lengthof(_num_inds)==ID_END+1) | |
| static void | _ShowGenerateLandscape (GenerateLandscapeWindowMode mode) | 
| void | ShowGenerateLandscape () | 
| Start with a normal game. | |
| void | ShowHeightmapLoad () | 
| Start with loading a heightmap. | |
| void | StartScenarioEditor () | 
| Start with a scenario editor. | |
| void | StartNewGameWithoutGUI (uint seed) | 
| Start a normal game without the GUI. | |
| void | ShowCreateScenario () | 
| Show the window to create a scenario. | |
| assert_compile (lengthof(_generation_class_table)==GWP_CLASS_COUNT) | |
| static void | AbortGeneratingWorldCallback (Window *w, bool confirmed) | 
| void | PrepareGenerateWorldProgress () | 
| Initializes the progress counters to the starting point. | |
| void | ShowGenerateWorldProgress () | 
| Show the window where a user can follow the process of the map generation. | |
| static void | _SetGeneratingWorldProgress (GenWorldProgress cls, uint progress, uint total) | 
| void | SetGeneratingWorldProgress (GenWorldProgress cls, uint total) | 
| Set the total of a stage of the world generation. | |
| void | IncreaseGeneratingWorldProgress (GenWorldProgress cls) | 
| Increases the current stage of the world generation with one. | |
| Variables | |
| static const NWidgetPart | _nested_generate_landscape_widgets [] | 
| Widgets of GenerateLandscapeWindow when generating world. | |
| static const NWidgetPart | _nested_heightmap_load_widgets [] | 
| Widgets of GenerateLandscapeWindow when loading heightmap. | |
| static const StringID | _elevations [] = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID} | 
| static const StringID | _sea_lakes [] = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID} | 
| static const StringID | _rivers [] = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID} | 
| static const StringID | _smoothness [] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID} | 
| static const StringID | _tree_placer [] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID} | 
| static const StringID | _rotation [] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID} | 
| static const StringID | _landscape [] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID} | 
| static const StringID | _num_towns [] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID} | 
| static const StringID | _num_inds [] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID} | 
| static const StringID | _variety [] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID} | 
| static WindowDesc | _generate_landscape_desc (WDP_CENTER, NULL, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)) | 
| static WindowDesc | _heightmap_load_desc (WDP_CENTER, NULL, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)) | 
| static const NWidgetPart | _nested_create_scenario_widgets [] | 
| static WindowDesc | _create_scenario_desc (WDP_CENTER, NULL, 0, 0, WC_GENERATE_LANDSCAPE, WC_NONE, 0, _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)) | 
| static const NWidgetPart | _nested_generate_progress_widgets [] | 
| static WindowDesc | _generate_progress_desc (WDP_CENTER, NULL, 0, 0, WC_MODAL_PROGRESS, WC_NONE, 0, _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)) | 
| static GenWorldStatus | _gws | 
| static const StringID | _generation_class_table [] | 
GUI to configure and show progress during map generation.
Definition in file genworld_gui.cpp.
Enum for the modes we can generate in.
| GLWM_GENERATE | Generate new game. | 
| GLWM_HEIGHTMAP | Load from heightmap. | 
| GLWM_SCENARIO | Generate flat land. | 
Definition at line 41 of file genworld_gui.cpp.
| void IncreaseGeneratingWorldProgress | ( | GenWorldProgress | cls | ) | 
Increases the current stage of the world generation with one.
| cls | the current class we are in. | 
Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.
Definition at line 1354 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), CreateRivers(), GenerateLandscape(), GenerateTerrainPerlin(), GenerateTowns(), PlaceInitialIndustry(), PlaceTreeGroups(), and PlaceTreesRandomly().
| void SetGeneratingWorldProgress | ( | GenWorldProgress | cls, | 
| uint | total | ||
| ) | 
Set the total of a stage of the world generation.
| cls | the current class we are in. | 
| total | Set the total expected items for this class. | 
Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.
Definition at line 1340 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), CreateRivers(), GenerateIndustries(), GenerateLandscape(), GenerateTowns(), and GenerateTrees().
| void SetNewLandscapeType | ( | byte | landscape | ) | 
Changes landscape type and sets genworld window dirty.
| landscape | new landscape type | 
Definition at line 51 of file genworld_gui.cpp.
References _settings_newgame, GameSettings::game_creation, InvalidateWindowClassesData(), GameCreationSettings::landscape, WC_GENERATE_LANDSCAPE, and WC_SELECT_GAME.
Referenced by SelectGameWindow::OnClick(), GenerateLandscapeWindow::OnClick(), and CreateScenarioWindow::OnClick().
| void ShowCreateScenario | ( | ) | 
Show the window to create a scenario.
Definition at line 1120 of file genworld_gui.cpp.
References DeleteWindowByClass(), GLWM_SCENARIO, and WC_GENERATE_LANDSCAPE.
Referenced by ScenarioEditorLandscapeGenerationWindow::OnClick().
| void ShowGenerateLandscape | ( | ) | 
Start with a normal game.
Definition at line 852 of file genworld_gui.cpp.
References GLWM_GENERATE.
Referenced by SelectGameWindow::OnClick(), CreateScenarioWindow::OnClick(), and NetworkStartServerWindow::OnClick().
| void ShowHeightmapLoad | ( | ) | 
Start with loading a heightmap.
Definition at line 858 of file genworld_gui.cpp.
References GLWM_HEIGHTMAP.
Referenced by SaveLoadWindow::OnClick().
| void StartNewGameWithoutGUI | ( | uint | seed | ) | 
Start a normal game without the GUI.
| seed | The seed of the new game. | 
Definition at line 873 of file genworld_gui.cpp.
References _settings_newgame, GameSettings::game_creation, GameCreationSettings::generation_seed, and GLWM_GENERATE.
Referenced by VideoDriver_Dedicated::MainLoop(), NetworkCheckRestartMap(), SelectGameWindow::OnClick(), and NetworkStartServerWindow::OnClick().
| void StartScenarioEditor | ( | ) | 
Start with a scenario editor.
Definition at line 864 of file genworld_gui.cpp.
References GLWM_SCENARIO.
Referenced by SelectGameWindow::OnClick().
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 | static | 
Definition at line 1157 of file genworld_gui.cpp.
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 | static | 
Definition at line 1126 of file genworld_gui.cpp.
 1.8.1.2
 1.8.1.2