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Declaration of functions and types defined in highscore.h and highscore_gui.h. More...
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| Data Structures | |
| struct | HighScore | 
| Functions | |
| void | SaveToHighScore () | 
| Save HighScore table to file. | |
| void | LoadFromHighScore () | 
| Initialize the highscore table to 0 and if any file exists, load in values. | |
| int8 | SaveHighScoreValue (const Company *c) | 
| Save the highscore for the company. | |
| int8 | SaveHighScoreValueNetwork () | 
| Save the highscores in a network game when it has ended. | |
| StringID | EndGameGetPerformanceTitleFromValue (uint value) | 
| void | ShowHighscoreTable (int difficulty=SP_CUSTOM, int8 rank=-1) | 
| Show the highscore table for a given difficulty. | |
| Variables | |
| HighScore | _highscore_table [SP_HIGHSCORE_END][5] | 
| various difficulty-settings; top 5 | |
Declaration of functions and types defined in highscore.h and highscore_gui.h.
Definition in file highscore.h.
| int8 SaveHighScoreValueNetwork | ( | ) | 
Save the highscores in a network game when it has ended.
Definition at line 91 of file highscore.cpp.
References _local_company, HighScore::company, HighScoreSorter(), lastof, lengthof, MAX_COMPANIES, CompanyProperties::old_economy, CompanyEconomyEntry::performance_history, QSortT(), HighScore::score, SetDParam(), SP_MULTIPLAYER, and HighScore::title.
| void ShowHighscoreTable | ( | int | difficulty, | 
| int8 | ranking | ||
| ) | 
Show the highscore table for a given difficulty.
When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted
Definition at line 231 of file highscore_gui.cpp.
References DeleteWindowByClass(), and WC_HIGHSCORE.
Referenced by MenuClickLeague(), and SelectGameWindow::OnClick().
 1.8.1.2
 1.8.1.2