| OpenTTD
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Types related to object tiles. More...
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| Typedefs | |
| typedef uint16 | ObjectType | 
| Types of objects. | |
| typedef uint32 | ObjectID | 
| Unique identifier for an object. | |
| Variables | |
| static const ObjectType | OBJECT_TRANSMITTER = 0 | 
| The large antenna. | |
| static const ObjectType | OBJECT_LIGHTHOUSE = 1 | 
| The nice lighthouse. | |
| static const ObjectType | OBJECT_STATUE = 2 | 
| Statue in towns. | |
| static const ObjectType | OBJECT_OWNED_LAND = 3 | 
| Owned land 'flag'. | |
| static const ObjectType | OBJECT_HQ = 4 | 
| HeadQuarter of a player. | |
| static const ObjectType | NUM_OBJECTS_PER_GRF = 255 | 
| Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. | |
| static const ObjectType | NEW_OBJECT_OFFSET = 5 | 
| Offset for new objects. | |
| static const ObjectType | NUM_OBJECTS = 64000 | 
| Number of supported objects overall. | |
| static const ObjectType | INVALID_OBJECT_TYPE = 0xFFFF | 
| An invalid object. | |
| static const ObjectID | INVALID_OBJECT = 0xFFFFFFFF | 
| An invalid object. | |
Types related to object tiles.
Definition in file object_type.h.
| typedef uint32 ObjectID | 
Unique identifier for an object.
Definition at line 31 of file object_type.h.
| typedef uint16 ObjectType | 
Types of objects.
Definition at line 16 of file object_type.h.
 1.8.1.2
 1.8.1.2