| OpenTTD
    | 
Data structure storing rendering information. More...
| Data Fields | |
| DrawPixelInfo | dpi | 
| StringSpriteToDrawVector | string_sprites_to_draw | 
| TileSpriteToDrawVector | tile_sprites_to_draw | 
| ParentSpriteToDrawVector | parent_sprites_to_draw | 
| ParentSpriteToSortVector | parent_sprites_to_sort | 
| Parent sprite pointer array used for sorting. | |
| ChildScreenSpriteToDrawVector | child_screen_sprites_to_draw | 
| int * | last_child | 
| SpriteCombineMode | combine_sprites | 
| Current mode of "sprite combining". | |
| int | foundation [FOUNDATION_PART_END] | 
| Foundation sprites (index into parent_sprites_to_draw). | |
| FoundationPart | foundation_part | 
| Currently active foundation for ground sprite drawing. | |
| int * | last_foundation_child [FOUNDATION_PART_END] | 
| Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw) | |
| Point | foundation_offset [FOUNDATION_PART_END] | 
| Pixel offset for ground sprites on the foundations. | |
Data structure storing rendering information.
Definition at line 153 of file viewport.cpp.
| SpriteCombineMode ViewportDrawer::combine_sprites | 
Current mode of "sprite combining".
Definition at line 164 of file viewport.cpp.
Referenced by AddSortableSpriteToDraw(), EndSpriteCombine(), and StartSpriteCombine().
 1.8.1.2
 1.8.1.2