| OpenTTD
    | 
Settings related to the economy. More...
#include <settings_type.h>
| Data Fields | |
| bool | inflation | 
| disable inflation | |
| bool | bribe | 
| enable bribing the local authority | |
| bool | smooth_economy | 
| smooth economy | |
| bool | allow_shares | 
| allow the buying/selling of shares | |
| uint8 | feeder_payment_share | 
| percentage of leg payment to virtually pay in feeder systems | |
| byte | dist_local_authority | 
| distance for town local authority, default 20 | |
| bool | exclusive_rights | 
| allow buying exclusive rights | |
| bool | fund_buildings | 
| allow funding new buildings | |
| bool | fund_roads | 
| allow funding local road reconstruction | |
| bool | give_money | 
| allow giving other companies money | |
| bool | mod_road_rebuild | 
| roadworks remove unnecessary RoadBits | |
| bool | multiple_industry_per_town | 
| allow many industries of the same type per town | |
| uint8 | town_growth_rate | 
| town growth rate | |
| uint8 | larger_towns | 
| the number of cities to build. These start off larger and grow twice as fast | |
| uint8 | initial_city_size | 
| multiplier for the initial size of the cities compared to towns | |
| TownLayoutByte | town_layout | 
| select town layout, | |
| bool | allow_town_roads | 
| towns are allowed to build roads (always allowed when generating world / in SE) | |
| TownFoundingByte | found_town | 
| town founding, | |
| bool | station_noise_level | 
| build new airports when the town noise level is still within accepted limits | |
| uint16 | town_noise_population [3] | 
| population to base decision on noise evaluation ( | |
| bool | allow_town_level_crossings | 
| towns are allowed to build level crossings | |
| bool | infrastructure_maintenance | 
| enable monthly maintenance fee for owner infrastructure | |
Settings related to the economy.
Definition at line 468 of file settings_type.h.
| TownFoundingByte EconomySettings::found_town | 
town founding,
Definition at line 486 of file settings_type.h.
Referenced by CmdFoundTown(), and MenuClickTown().
| TownLayoutByte EconomySettings::town_layout | 
select town layout,
Definition at line 484 of file settings_type.h.
Referenced by _GenerateWorld(), AfterLoadGame(), and CmdFoundTown().
| uint16 EconomySettings::town_noise_population[3] | 
population to base decision on noise evaluation (
Definition at line 488 of file settings_type.h.
Referenced by Town::MaxTownNoise().
 1.8.1.2
 1.8.1.2