22 #define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, 
   25 #define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } 
   32 #define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss }, 
   56 static const 
DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
 
   69   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
 
   75   TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
 
   81   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
 
   87   TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
 
   93   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
 
   99   TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
 
  105   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
 
  111   TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
 
  117   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
 
  123   TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
 
  129   TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
 
  135   TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
 
  143     TILE_SPRITE_LINE(2, _lock_display_seq_2) 
 
  144     TILE_SPRITE_LINE(3, _lock_display_seq_3) 
 
  149     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) 
 
  150     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) 
 
  151     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) 
 
  156     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) 
 
  157     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) 
 
  158     TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) 
 
  164 #undef TILE_SPRITE_LINE