25 #include "table/strings.h" 
   34   { 1621, PAL_NONE }, { 1587, PAL_NONE }, { 1656, PAL_NONE }, { 1579, PAL_NONE },
 
   35   { 1607, PAL_NONE }, { 1593, PAL_NONE }, { 1614, PAL_NONE }, { 1586, PAL_NONE },
 
   36   { 1663, PAL_NONE }, { 1677, PAL_NONE }, { 1691, PAL_NONE }, { 1705, PAL_NONE },
 
   37   { 1711, PAL_NONE }, { 1746, PAL_NONE }, { 1753, PAL_NONE }, { 1732, PAL_NONE },
 
   38   { 1739, PAL_NONE }, { 1718, PAL_NONE }, { 1725, PAL_NONE }, { 1760, PAL_NONE },
 
   39   { 1838, PAL_NONE }, { 1844, PAL_NONE }, { 1866, PAL_NONE }, { 1871, PAL_NONE },
 
   40   { 1899, PAL_NONE }, { 1935, PAL_NONE }, { 1928, PAL_NONE }, { 1915, PAL_NONE },
 
   41   { 1887, PAL_NONE }, { 1908, PAL_NONE }, { 1824, PAL_NONE }, { 1943, PAL_NONE },
 
   42   { 1950, PAL_NONE }, { 1957, PALETTE_TO_GREEN }, { 1964, PALETTE_TO_RED },        { 1971, PAL_NONE },
 
   43   { 1978, PAL_NONE }, { 1985, PALETTE_TO_RED, },  { 1992, PALETTE_TO_PALE_GREEN }, { 1999, PALETTE_TO_YELLOW }, { 2006, PALETTE_TO_RED }
 
   78       if (i >= (
int)
lengthof(tree_sprites)) 
return size;
 
   80       size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
 
   81       size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
 
   99     if (_game_mode != GM_EDITOR) {
 
  174 static const NWidgetPart _nested_build_trees_widgets[] = {
 
  242   _nested_build_trees_widgets, 
lengthof(_nested_build_trees_widgets)
 
  245 void ShowBuildTreesToolbar()
 
  248   AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);