| OpenTTD
    | 
Structure for passing information from the sprite loader to the blitter. More...
#include <spriteloader.hpp>
| Public Member Functions | |
| void | AllocateData (ZoomLevel zoom, size_t size) | 
| Allocate the sprite data of this sprite. | |
| Data Fields | |
| uint16 | height | 
| Height of the sprite. | |
| uint16 | width | 
| Width of the sprite. | |
| int16 | x_offs | 
| The x-offset of where the sprite will be drawn. | |
| int16 | y_offs | 
| The y-offset of where the sprite will be drawn. | |
| SpriteType | type | 
| The sprite type. | |
| SpriteLoader::CommonPixel * | data | 
| The sprite itself. | |
| Static Private Attributes | |
| static ReusableBuffer < SpriteLoader::CommonPixel > | buffer [ZOOM_LVL_COUNT] | 
| Allocated memory to pass sprite data around. | |
Structure for passing information from the sprite loader to the blitter.
You can only use this struct once at a time when using AllocateData to allocate the memory as that will always return the same memory address. This to prevent thousands of malloc + frees just to load a sprite.
Definition at line 36 of file spriteloader.hpp.
| 
 | inline | 
Allocate the sprite data of this sprite.
| zoom | Zoom level to allocate the data for. | 
| size | the minimum size of the data field. | 
Definition at line 49 of file spriteloader.hpp.
References buffer, data, and ReusableBuffer< T >::ZeroAllocate().
Referenced by DecodeSingleSprite(), and FreeTypeFontCache::GetGlyph().
 1.8.1.2
 1.8.1.2