| OpenTTD
    | 
This structure is the same for both Industries and Houses. More...
#include <sprite.h>
| Data Fields | |
| PalSpriteID | ground | 
| PalSpriteID | building | 
| byte | subtile_x | 
| byte | subtile_y | 
| byte | width | 
| byte | height | 
| byte | dz | 
| byte | draw_proc | 
This structure is the same for both Industries and Houses.
Buildings here reference a general type of construction
 1.8.1.2
 1.8.1.2