net.minecraft.village

## Class Village

- java.lang.Object
- - net.minecraft.village.Village

-     public class Village
      extends java.lang.Object

- - ### Constructor Summary

    Constructors
    Constructor and Description
    `Village()`
    `Village(World par1World)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `addOrRenewAgressor(EntityLivingBase par1EntityLivingBase)`
    `void` | `addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)`
    `void` | `endMatingSeason()`
    `VillageDoorInfo` | `findNearestDoor(int par1, int par2, int par3)`
    `VillageDoorInfo` | `findNearestDoorUnrestricted(int par1, int par2, int par3)`
    `EntityLivingBase` | `findNearestVillageAggressor(EntityLivingBase par1EntityLivingBase)`
    `EntityPlayer` | `func_82685_c(EntityLivingBase par1EntityLivingBase)`
    `void` | `func_82691_a(World par1World)`
    `ChunkCoordinates` | `getCenter()`
    `int` | `getNumVillageDoors()`
    `int` | `getNumVillagers()`
    `int` | `getReputationForPlayer(java.lang.String par1Str)`
    `int` | `getTicksSinceLastDoorAdding()`
    `VillageDoorInfo` | `getVillageDoorAt(int par1, int par2, int par3)`
    `java.util.List` | `getVillageDoorInfoList()`
    `int` | `getVillageRadius()`
    `boolean` | `isAnnihilated()`
    `boolean` | `isInRange(int par1, int par2, int par3)`
    `boolean` | `isMatingSeason()`
    `boolean` | `isPlayerReputationTooLow(java.lang.String par1Str)`
    `void` | `readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)`
    `void` | `setDefaultPlayerReputation(int par1)`
    `int` | `setReputationForPlayer(java.lang.String par1Str, int par2)`
    `void` | `tick(int par1)`
    `void` | `writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)`

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### Village

          public Village()

    - #### Village

          public Village(World par1World)

  - ### Method Detail

    - #### func_82691_a

          public void func_82691_a(World par1World)

    - #### tick

          public void tick(int par1)

    - #### getCenter

          public ChunkCoordinates getCenter()

    - #### getVillageRadius

          public int getVillageRadius()

    - #### getNumVillageDoors

          public int getNumVillageDoors()

    - #### getTicksSinceLastDoorAdding

          public int getTicksSinceLastDoorAdding()

    - #### getNumVillagers

          public int getNumVillagers()

    - #### isInRange

          public boolean isInRange(int par1,
                          int par2,
                          int par3)

    - #### getVillageDoorInfoList

          public java.util.List getVillageDoorInfoList()

    - #### findNearestDoor

          public VillageDoorInfo findNearestDoor(int par1,
                                        int par2,
                                        int par3)

    - #### findNearestDoorUnrestricted

          public VillageDoorInfo findNearestDoorUnrestricted(int par1,
                                                    int par2,
                                                    int par3)

    - #### getVillageDoorAt

          public VillageDoorInfo getVillageDoorAt(int par1,
                                         int par2,
                                         int par3)

    - #### addVillageDoorInfo

          public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)

    - #### isAnnihilated

          public boolean isAnnihilated()

    - #### addOrRenewAgressor

          public void addOrRenewAgressor(EntityLivingBase par1EntityLivingBase)

    - #### findNearestVillageAggressor

          public EntityLivingBase findNearestVillageAggressor(EntityLivingBase par1EntityLivingBase)

    - #### func_82685_c

          public EntityPlayer func_82685_c(EntityLivingBase par1EntityLivingBase)

    - #### getReputationForPlayer

          public int getReputationForPlayer(java.lang.String par1Str)

    - #### setReputationForPlayer

          public int setReputationForPlayer(java.lang.String par1Str,
                                   int par2)

    - #### isPlayerReputationTooLow

          public boolean isPlayerReputationTooLow(java.lang.String par1Str)

    - #### readVillageDataFromNBT

          public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)

    - #### writeVillageDataToNBT

          public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)

    - #### endMatingSeason

          public void endMatingSeason()

    - #### isMatingSeason

          public boolean isMatingSeason()

    - #### setDefaultPlayerReputation

          public void setDefaultPlayerReputation(int par1)