cpw.mods.fml.common.network

## Class NetworkHandshakeEstablished

- java.lang.Object
- - cpw.mods.fml.common.network.NetworkHandshakeEstablished

-     public class NetworkHandshakeEstablished
      extends java.lang.Object

  This message is sent through all channels affected by a currently occurring handshake. It is guaranteed to be able to send a custom payload packet, however, interaction with minecraft and world state is NOT assured as it is likely this is fired on a netty handler thread, not a world processing thread. If you wish to send an outbound message through your channel, bind the `FMLOutboundHandler.FML_MESSAGETARGET` property of your channel to the supplied dispatcher.

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `NetworkDispatcher` | `dispatcher`
    `INetHandler` | `netHandler`
    `Side` | `side`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `NetworkHandshakeEstablished(NetworkDispatcher dispatcher, INetHandler netHandler, Side origin)`

  - ### Method Summary

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### dispatcher

          public final NetworkDispatcher dispatcher

    - #### side

          public final Side side

    - #### netHandler

          public final INetHandler netHandler

  - ### Constructor Detail

    - #### NetworkHandshakeEstablished

          public NetworkHandshakeEstablished(NetworkDispatcher dispatcher,
                                     INetHandler netHandler,
                                     Side origin)