/*
 * Forge Mod Loader
 * Copyright (c) 2012-2013 cpw.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Lesser Public License v2.1
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 *
 * Contributors:
 *     cpw - implementation
 */

package cpw.mods.fml.relauncher;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.Map;

/**
 * The base plugin that provides class name meta information to FML to
 * enhance the classloading lifecycle for mods in FML
 *
 * @author cpw
 *
 */
public interface IFMLLoadingPlugin
{
    /**
     * Return a list of classes that implement the ILibrarySet interface
     *
     * @return a list of classes that implement the ILibrarySet interface
     */
    String[] getLibraryRequestClass();
    /**
     * Return a list of classes that implements the IClassTransformer interface
     * @return a list of classes that implements the IClassTransformer interface
     */
    String[] getASMTransformerClass();

    /**
     * Return a class name that implements "ModContainer" for injection into the mod list
     * The "getName" function should return a name that other mods can, if need be,
     * depend on.
     * Trivially, this modcontainer will be loaded before all regular mod containers,
     * which means it will be forced to be "immutable" - not susceptible to normal
     * sorting behaviour.
     * All other mod behaviours are available however- this container can receive and handle
     * normal loading events
     */
    String getModContainerClass();

    /**
     * Return the class name of an implementor of "IFMLCallHook", that will be run, in the
     * main thread, to perform any additional setup this coremod may require. It will be
     * run <strong>prior</strong> to Minecraft starting, so it CANNOT operate on minecraft
     * itself. The game will deliberately crash if this code is detected to trigger a
     * minecraft class loading (TODO: implement crash ;) )
     */
    String getSetupClass();

    /**
     * Inject coremod data into this coremod
     * This data includes:
     * "mcLocation" : the location of the minecraft directory,
     * "coremodList" : the list of coremods
     * "coremodLocation" : the file this coremod loaded from,
     */
    void injectData(Map<String, Object> data);


    /**
     * Annotate your load plugin with a list of package prefixes that will *not* be
     * processed by the ASM transformation stack.
     *
     * Your plugin, and any transformers should *definitely* be in this list, because
     * otherwise you can face problems with the classloader trying to transform classes
     * with your transformer, whilst it is *loading* your transformer. Not pretty.
     *
     * @author cpw
     *
     */
    @Retention(RetentionPolicy.RUNTIME)
    @Target(ElementType.TYPE)
    public @interface TransformerExclusions
    {
        public String[] value() default "";
    }

    /**
     * Use this to target a specific minecraft version for your coremod. It will refuse to load with an error if
     * minecraft is not this exact version.
     *
     * @author cpw
     *
     */
    @Retention(RetentionPolicy.RUNTIME)
    @Target(ElementType.TYPE)
    public @interface MCVersion
    {
        public String value() default "";
    }
}
