Changelog as available on bugtracker. This document last updated @ 22-07-2007.

NOTE: not all changes are documented in this log! Like many crashfixes! Oh my!

Zombie Master - Beta 1.1.3
==========================

People are cheating bastids.

- 0000365: [General] "Wall-running" bunnyhop exploit (Angry Lawyer)
- 0000362: [General] Spamming Roundrestart causes the round to never restart (Angry Lawyer)
- 0000361: [General] Move ragdoll fade time to convar (Angry Lawyer)
- 0000346: [General] VGUI screens crash the game (Angry Lawyer)
- 0000345: [Interface] Squad selecting crashes if zombies in group die (Angry Lawyer)
- 0000344: [General] Empty servers crashed by voteRR (Angry Lawyer)
- 0000353: [General] Dump a player name to the console when an explosive barrel is shot (Angry Lawyer)
- 0000357: [General] respawn_entities can be called by anyone and crashes a server (Angry Lawyer)
- 0000355: [General] Console commands can bypass limited spawns (Angry Lawyer)
- 0000356: [General] Trigger_playercount seems broken (Angry Lawyer)
- 0000323: [Zombie] Spawning 5 zombies when they won't fit in the zombie cap deducts resources without spawning all five (Angry Lawyer)
- 0000270: [General] Cool name colours for developers (Angry Lawyer)
- 0000348: [General] Announce SteamIDs of TKs (Angry Lawyer)

Zombie Master - Beta 1.1.2
==========================

A tested release!

- 0000250: [Weapons] Weapons sometimes hard to pick up (theGreenBunny)
- 0000336: [General] Fast shooting exploits in shotgun and rifle (theGreenBunny)
- 0000341: [Interface] Health indication in player identification display (theGreenBunny)
- 0000340: [General] ZM resource limit (theGreenBunny)
- 0000334: [General] Team changes (including to spectator after death) have erratic results (theGreenBunny)
- 0000339: [Interface] Muting players (theGreenBunny)
- 0000326: [General] Weaponflag resettings should be more stringent (theGreenBunny)
- 0000333: [General] ZM Preference window seems to stay when the camera toggles. (theGreenBunny)
- 0000329: [General] Zombie spawns can still be clicked when inactive (theGreenBunny)
- 0000335: [Interface] Voting for roundrestart can be spammed (theGreenBunny)
- 0000337: [Entities] DOTD chalkboard weirds out (theGreenBunny)

Zombie Master - Beta 1.1.1
==========================

Bugfixing, again

- 0000332: [General] Spectators get locked to their bodies on death (theGreenBunny)
- 0000324: [General] Non-working toggles on playercount entity (Angry Lawyer)
- 0000241: [Interface] Select all button (theGreenBunny)
- 0000323: [Zombie] Spawning 5 zombies when they won't fit in the zombie cap deducts resources without spawning all five (theGreenBunny)
- 0000322: [Interface] ZM viewport can interfere with build/manipulate menus (theGreenBunny)
- 0000321: [Interface] ZM Game Info not updating after switching servers (theGreenBunny)
- 0000313: [Entities] Trap entities need to have a max limit (theGreenBunny)
- 0000314: [Zombie] Zombies give up too easily if their path gets blocked (theGreenBunny)
- 0000296: [General] Roundrestart ZM picker randomization (theGreenBunny)
- 0000268: [General] Brush to block SpotCreate (Angry Lawyer)
- 0000285: [Entities] Players spawning in walls (theGreenBunny)
- 0000312: [Entities] info_player_deathmatch duplicates on each roundrestart (theGreenBunny)
- 0000310: [General] Hardcoded bans (Angry Lawyer)
- 0000299: [General] Change pickup requirements for weapons (Angry Lawyer)
- 0000290: [Interface] Force players to choose whether they want to be able to become ZM or not (Angry Lawyer)
- 0000279: [Interface] Names don't show up when looking at other survivors (theGreenBunny)
- 0000300: [Entities] Trap placement and trigger range tweaks (theGreenBunny)
- 0000298: [General] Stupid spectators can kill themselves through the console (Angry Lawyer)
- 0000247: [Entities] Investigate, and fix if required, burning zombie crashes (Angry Lawyer)
- 0000284: [General] Uncontrollable NPCs still have a healthcircle (Angry Lawyer)
- 0000278: [Interface] Tooltip needs to be cleared on roundrestart (Angry Lawyer)
- 0000293: [Interface] ZM HUD icons shouldn't use lower levels of detail (theGreenBunny)
- 0000291: [Interface] m_HudBoxSelect garbage data crash (qckbeam)
- 0000280: [Interface] Scrolling the groups dropdown list using arrow keys can result in crash (qckbeam)
- 0000276: [General] Manual roundrestart required in some cases where players join but none is picked as ZM (Angry Lawyer)
- 0000287: [Interface] Pickup icons appear offscreen (theGreenBunny)
- 0000286: [Weapons] Weapons disappearing 30 seconds after being dropped (theGreenBunny)

Zombie Master - Beta 1.1.0
==========================

Add cool stuff! And fix it!

- 0000277: [Interface] Box selecting and letting go of LMOUSE mouse outside the screen causes problems (theGreenBunny)
- 0000275: [Models] Broken lawyer model (theGreenBunny)
- 0000273: [Weapons] Carry weapon lets players pick up heavier stuff when using +attack2 instead of +use (theGreenBunny)
- 0000271: [General] Throwing objects when picking up using the carry weapon's altfire leaves them floating (theGreenBunny)
- 0000265: [Weapons] Dropping a weapon should include your ammo into the weapon (theGreenBunny)
- 0000266: [Weapons] MAC 10 spits out shotgun shells from the players chest (theGreenBunny)
- 0000246: [Entities] Resource-giving map entity (Angry Lawyer)
- 0000269: [Entities] Manipulates can fire, even when disabled, through the use of a trap (Angry Lawyer)
- 0000249: [General] Observers stick to ladders (Angry Lawyer)
- 0000264: [General] func_win doesn't give players points (Angry Lawyer)
- 0000206: [Entities] Super lag when carrying items (theGreenBunny)
- 0000223: [Models] Pistol slide should animate when firing (theGreenBunny)
- 0000259: [Zombie] Zombie Ambush mode is broken (qckbeam)
- 0000256: [General] Teleport to selected group (qckbeam)
- 0000262: [Weapons] Players should only be able to pick up ammo for weapons they own (theGreenBunny)
- 0000231: [Interface] Inability to see who's using Voice Comm (theGreenBunny)
- 0000243: [Interface] Multiple spawn/manip menus can open in laggy environment (theGreenBunny)
- 0000251: [Interface] ZM Game Info broken (Angry Lawyer)
- 0000228: [General] Players can observe spectators (theGreenBunny)
- 0000081: [General] Spectating Name/Health Doesn't Change (theGreenBunny)
- 0000258: [Weapons] Shotgun spread lowering (theGreenBunny)
- 0000242: [Interface] Exec zm.cfg when becoming ZM, survivor.cfg when becoming human (theGreenBunny)
- 0000254: [General] Turning speed tweaks (theGreenBunny)
- 0000253: [Zombie] Hulks have mismatched hitbox sizes (theGreenBunny)
- 0000252: [General] Flashlight effect tweaks (theGreenBunny)

Zombie Master - Beta 1.0.2
==========================

And the features come rolling in!

- 0000227: [Interface] zm_zombiemax shown on interface (theGreenBunny)
- 0000238: [Weapons] Code the UZIIIII! (Angry Lawyer)
- 0000141: [General] Spectators see name-panel when spectating someone first person (Angry Lawyer)
- 0000239: [Entities] Late precache errors for traps and ambush points (theGreenBunny)
- 0000237: [General] Flashlight effect for other players not working (theGreenBunny)
- 0000217: [Zombie] Make Dragzombies better (Angry Lawyer)
- 0000234: [Zombie] Shambler vs. barricade improvement (theGreenBunny)
- 0000230: [Interface] SpotCreate doesn't seem to work (Angry Lawyer)
- 0000235: [Zombie] Adjustment of zombie health/dmg defaults to match skill.cfg (theGreenBunny)
- 0000229: [General] ZM power: delete zombie (Angry Lawyer)
- 0000136: [General] ZM 'queue' feature (Angry Lawyer)
- 0000225: [Entities] "Entity Counter" brush (Angry Lawyer)

Zombie Master - Beta 1.0.1
==========================

Goddamn public, breakin' our mod...

- 0000216: [Zombie] Fastie Cap (Angry Lawyer)
- 0000214: [General] Spawnkilling problems (Angry Lawyer)
- 0000213: [Models] Lawyer Model appears invisible (Angry Lawyer)
- 0000212: [General] Chat Truncation (theGreenBunny)

Zombie Master - Beta 1.0.0
==========================

First public release. Hell yeah.

- 0000209: [Interface] Force Objective pane apparition (Angry Lawyer)

Zombie Master - Alpha 1.2.2
===========================

Another quick build.

- 0000184: [Interface] Make failed/successful commands more verbose (Angry Lawyer)
- 0000208: [Interface] Verbose roundrestart (Angry Lawyer)
- 0000135: [General] Voting system feature (Angry Lawyer)

Zombie Master - Alpha 1.2.1
===========================

Possible media test candidate

- 0000207: [Interface] Pistol kick is too much (Angry Lawyer)
- 0000202: [General] Using the alternate cameras in Observer mode crash the game (Angry Lawyer)

Zombie Master - Alpha 1.2.0
===========================

Release candidate?

- 0000197: [General] Game does not auto-begin (Angry Lawyer)
- 0000196: [General] Any player can call a RoundRestart (Angry Lawyer)
- 0000195: [Interface] Weapon Selection Space Between Fists And Sledgehammer (Angry Lawyer)
- 0000192: [General] Select Group Can Increase Selection Indefinitely (Angry Lawyer)
- 0000193: [Entities] The Zombie Master can climb ladders (Angry Lawyer)

Zombie Master - Alpha 1.1.9
===========================

hey look it's working again

- 0000183: [Interface] "Suit" icon appears, shouldn't appear. (Angry Lawyer)
- 0000171: [General] Automatic map change (Angry Lawyer)
- 0000177: [Zombie] Max. number of zombies limit (Angry Lawyer)
- 0000182: [Zombie] Flinch animations cause Zombies to spaz out (Angry Lawyer)
- 0000181: [General] Weaponflags don't reset on Roundrestart (Angry Lawyer)
- 0000124: [Entities] Crowbars fall out of the sky on ZM_Streets (Angry Lawyer)
- 0000123: [Models] Crowbar arms use the Hazard Suit model (theGreenBunny)
- 0000050: [Weapons] Weapon 'inventory' system/limits (Angry Lawyer)
- 0000176: [Interface] Holding a key enables temp. sticky select (theGreenBunny)
- 0000162: [General] Merge the updated Source code into Zombie Master (Angry Lawyer)
- 0000170: [General] Make sure linux build is merged (theGreenBunny)
- 0000163: [Interface] ZM's RTS interface should work with fixed sizes (theGreenBunny)
- 0000155: [Entities] Explosion power needs delay + warning effects (theGreenBunny)
- 0000154: [General] Pickup Nuisances (Angry Lawyer)
- 0000175: [Zombie] Minor hulk rejiggering (theGreenBunny)
- 0000080: [Weapons] Strange fists behavior (Angry Lawyer)
- 0000164: [Interface] Bottom right ZM menu positions wrong (theGreenBunny)
- 0000168: [Interface] Sticky selection needs a toggle (theGreenBunny)

Zombie Master - Alpha 1.1.8
===========================

polish #2

- 0000153: [General] Linux failure (theGreenBunny)
- 0000094: [Models] Pistol texture is crappy (theGreenBunny)
- 0000159: [Interface] Tooltips for world objects (theGreenBunny)
- 0000090: [Entities] Enabling/Disabling spawnable zombie types in zombiespawn map entity (Angry Lawyer)
- 0000157: [General] Tooltip can't handle longer explanations spanning multiple lines (theGreenBunny)
- 0000156: [General] First-person ragdolls (theGreenBunny)
- 0000145: [Entities] Some weapons do not disappear when picked up (theGreenBunny)

Zombie Master - Alpha 1.1.7
===========================

polish #1

- 0000110: [General] ZM interface help mini-panel/tooltips (qckbeam)
- 0000146: [General] "Spot Spawn" ZM power (Angry Lawyer)
- 0000147: [Entities] Relay Timer things aren't removed on RoundRestart (qckbeam)
- 0000140: [General] Dodgy Nightvision (qckbeam)
- 0000144: [General] HUDCHAT messages for zm (qckbeam)
- 0000148: [General] "Description" field for Manipulates (qckbeam)
- 0000152: [Zombie] Shambler needs a quick attack (theGreenBunny)
- 0000151: [Weapons] Shotgun aimlayer (theGreenBunny)
- 0000142: [General] Crash On Connecting From Server Browser (theGreenBunny)

Zombie Master - Alpha 1.1.6
===========================

codename: hudwork

- 0000120: [General] Minor identification issues (theGreenBunny)
- 0000129: [General] The "Traps" System (Angry Lawyer)
- 0000134: [General] ZM needs control panel with buttons to control various powers and modes (theGreenBunny)
- 0000131: [General] ZM Power: Physics explosion (theGreenBunny)
- 0000130: [General] Client crash upon clicking to resume game from the menu (theGreenBunny)
- 0000128: [General] Line form-up move command (theGreenBunny)
- 0000127: [Zombie] Fastie lacks ACT_GLIDE (theGreenBunny)
- 0000118: [Entities] Fix func_win (Angry Lawyer)
- 0000076: [General] Zombie Master navigation quirk (Angry Lawyer)
- 0000126: [General] The Item Respawn sound (theGreenBunny)
- 0000114: [Entities] Rallypoint map entity (theGreenBunny)
- 0000113: [General] 3rd person spectator issue (theGreenBunny)

Zombie Master - Alpha 1.1.5
===========================

zombies with funny hats

- 0000049: [General] Carrying jerkiness (theGreenBunny)
- 0000102: [General] Third person carrying does not have an animation, instead defaulting to reference pose (theGreenBunny)
- 0000108: [General] Player health circles are fairly random in their workingness (theGreenBunny)
- 0000107: [Weapons] Only player's active weapon drops on death (theGreenBunny)
- 0000105: [Weapons] Flashlight has no third person effect (theGreenBunny)
- 0000106: [General] Players retain ammo at end of rounds in DOTD (theGreenBunny)
- 0000101: [General] Climbing and dismounting ladder permanently moves gun off-screen (theGreenBunny)
- 0000069: [General] Spectating First Person (theGreenBunny)

Zombie Master - Alpha 1.1.4
===========================

is this the way to amarillo?

- 0000073: [General] Gunshot volume (theGreenBunny)
- 0000068: [Weapons] Attaching flames to molotov viewmodel (theGreenBunny)
- 0000097: [Zombie] Health rings and selection blobs flicker/disappear at higher zombie counts (theGreenBunny)
- 0000044: [Zombie] Breakable bashing (theGreenBunny)
- 0000100: [Zombie] ZM should be able to order zombies to swat a physobj (theGreenBunny)
- 0000099: [Weapons] Throwing weapon/ammo when having none results in crash (theGreenBunny)
- 0000098: [Entities] Spawn/manip selection hard/impossible at medium to long distances (theGreenBunny)
- 0000096: [Weapons] Selecting empty weapons to drop them is impossible (theGreenBunny)
- 0000095: [General] Box select stays on screen if the server changelevels/roundrestarts (theGreenBunny)

Zombie Master - Alpha 1.1.3
===========================

for the children

- 0000035: [General] Instructions Pane (Angry Lawyer)
- 0000034: [Models] Sleeves Texture (theGreenBunny)
- 0000086: [General] Crashing inside of the various zombielist cleanup functions (theGreenBunny)
- 0000092: [Zombie] Health rings (theGreenBunny)
- 0000085: [Zombie] Fasties Have To Climb Ladder One By One (theGreenBunny)
- 0000088: [General] Fall damage is too low (theGreenBunny)
- 0000017: [Zombie] Zombies standable (theGreenBunny)
- 0000024: [Zombie] Heat Field problems (Angry Lawyer)

Zombie Master - Alpha 1.1.2
===========================

mmm bugs. Fixes for crashes.

- 0000065: [Weapons] Molotov throw randomizer (Angry Lawyer)
- 0000071: [General] Scoreboard not displaying correctly (theGreenBunny)
- 0000039: [General] Doesn't Autojoin Server From Steam (theGreenBunny)
- 0000077: [General] ZM in console crash, aka "the forcemaster crash" (theGreenBunny)
- 0000078: [Weapons] Picking up object while weaponless crashes game (theGreenBunny)
- 0000074: [General] Connecting through console/in-game server browser crashes game (theGreenBunny)
- 0000003: [General] Linux Dedicated Server Bugs (qckbeam)

Zombie Master - Alpha 1.1.1
===========================

Second release. Primary aim: resolving bugs.

- 0000015: [Zombie] Blood spurts in first person (qckbeam)
- 0000009: [Weapons] Extend melee timing system to fists (theGreenBunny)
- 0000041: [Weapons] Reloading Shotgun Before Picking Something Up (qckbeam)
- 0000061: [Zombie] Zombie skins need MORE BLOOD (theGreenBunny)
- 0000072: [Zombie] Randomized zombie clothes skins (theGreenBunny)
- 0000064: [Zombie] Selecting all of X type on screen (theGreenBunny)
- 0000026: [Weapons] Molotov world model for bottle (theGreenBunny)
- 0000062: [General] Human deaths are displayed as suicides (theGreenBunny)
- 0000066: [Weapons] Molotov hands model needs update to ZM hands (theGreenBunny)
- 0000051: [General] Zombie rally point (qckbeam)
- 0000055: [General] New selection method implementation (theGreenBunny)
- 0000052: [Entities] Temp ents (decals) stay despite roundrestart (qckbeam)
- 0000008: [General] Decal glitching (PiMuRho)
- 0000059: [Zombie] Fast zombie lacks working ACT_WALK animation (theGreenBunny)
- 0000053: [Weapons] Weapon Auto Reloading (theGreenBunny)
- 0000006: [General] ZM performance is significantly lower than HL2DM performance (qckbeam)
- 0000033: [Models] Civilian Models as Zombies (theGreenBunny)
- 0000058: [Entities] Manipulate glowing (qckbeam)
- 0000054: [Zombie] Zombies don't flinch (theGreenBunny)
- 0000023: [Weapons] Object throwing "fires" weapon (qckbeam)
- 0000037: [General] Purple Checkerboard Windows (PiMuRho)
- 0000019: [General] Group select bind (qckbeam)
- 0000029: [General] Transparency in Lawyer character image pane (Angry Lawyer)
- 0000036: [General] ZM picking logic (theGreenBunny)
- 0000028: [Entities] ZM start point entity (Angry Lawyer)
- 0000043: [General] ZM seems old and slow (Angry Lawyer)
- 0000047: [Zombie] Zombie hitboxes borked (theGreenBunny)
- 0000038: [General] Pistol Spawning Underground (theGreenBunny)

Zombie Master - Alpha 1.1.0
===========================

First release in the life of the bugtracker.

- 0000020: [Weapons] Rifle zoom oddities (theGreenBunny)
- 0000012: [Weapons] Weapon giving/throwing (theGreenBunny)
- 0000025: [Weapons] Molotov delays (theGreenBunny)
