WeaponData
{
	primary_weapon
	{

		animation
		{
			"prefix"		""
		}

		damage
		{
			"player"			"20"
			"structure"			"0"
		}
		
		melee
		{
			"max_hit"			"1"
			"min_angle"			"60"
			"max_angle"			"90"
			"radius_damage"		"60"
			"punch"				"25"
		}
		
		sound
		{
			"swing"				"weapon.termite.grab"
			"hit"				"weapon.termite.grab"
			"miss"				"weapon.termite.miss"
		}
		
		"stamina"				"5"
		"stamina_per_second"		"10"
		"hold_time"				"1"
		"cycle_time"			"0.5"
		"charge_hold_release"	"0"
	}

	"Bullets"				"1"		// bullets per shoot

	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#weapon_termite_soldier_grab"
	"viewmodel"				"models/weapons/termite/soldier/jaws.mdl"

	"bucket"				"3"
	"bucket_position"		"3"

	"clip_size"				"1"
	
	"weight"				"1"
	"item_flags"			"0"
	"autoswitchto"			"1"
	"autoswitchfrom"		"1"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"font"		"WeaponIcons"
			"character"	"X"
		}
		"weapon_s"
		{	
			"font"		"WeaponIconsSelected"
			"character"	"X"
		}
		"ammo"
		{
			"font"		"WeaponIcons"
			"character"		"R"
		}
		"crosshair"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -4 -13"
			Maxs	"21 9 -1"
		}
		World
		{
			Mins	"-10 -7 -6"
			Maxs	"22 8 9"
		}
	}
}