"lang" 
{ 
	"Language" "French" 
	"Tokens" 
	{ 
		"Menu_Credits"		"Credits"
		"Menu_Player"		"Joueur"
		
		"Team_Ant"		"Fourmis"
		"Team_Termite"		"Termites"
		"Team_Wasp"		"Guêpes"
		"Team_Unassigned"	"Ready Room"
		"Team_Spectator"	"Spectateurs"
		"Team_Ants"		"Fourmis"
		"Team_Termites"		"Termites"
		"Team_Wasps"		"Guêpes"
		"Team_Unassigneds"	"en Ready Room"
		"Team_Spectators"	"Spectateurs"
		
		"ScoreBoard_TeamPlayer"		"%s1 - %s2 Joueur"
		"ScoreBoard_TeamPlayers"	"%s1 - %s2 Joueurs"
		"ScoreBoard_PlayerPing"    	"Ping"
		"ScoreBoard_ServerInfo"   	"Infos Serveur"
		"ScoreBoard_ServerName"    	"Nom du Serveur"
		"ScoreBoard_Value"          	"Valeur"
		"ScoreBoard_You"		"Vous"
		"ScoreBoard_Best"		"Meilleur Joueur"
		"ScoreBoard_Players"		"Joueurs"
		"ScoreBoard_Address"		"IP"
		"ScoreBoard_MapName"		"Map"
		"ScoreBoard_RoundTime"		"Temps de la Manche"
		"ScoreBoard_RoundInfo"		"Infos sur la Manche"
		"ScoreBoard_Frags"		"Tués"
		"ScoreBoard_Deaths"		"Morts"
		"ScoreBoard_Score"		"Score"
		"ScoreBoard_TeamScore"		"Score Équipe"
		"ScoreBoard_Position"		"Position"
		"ScoreBoard_Team"		"Équipe"
		"ScoreBoard_TeamName"		"Nom de l'Équipe"
		"ScoreBoard_AveragePing"	"Ping Moyen"
		"ScoreBoard_PlayerName"		"Nom du Joueur"
		"ScoreBoard_Info"		"Serveur / Infos sur la Manche"
		"ScoreBoard_Class"		"Classe"
		"ScoreBoard_Status"		"Statut"
		"ScoreBoard_Res"		"Res"
		
		"TeamSelection_Ant"		"1 - Fourmis"
		"TeamSelection_Termite"		"2 - Termites"
		"TeamSelection_Wasp"		"3 - Guêpes"
		"TeamSelection_AutoAssign"	"4 - Assignement Auto"
		"TeamSelection_Spectator"	"5 - Spectateur"
		"TeamSelection_Cancel"		"0 - Annuler"
		"TeamSelection_Title"		"SELECTIONNEZ L'ÉQUIPE À REJOINDRE"
		"TeamSelection_Map"		"Map"

		"TextWindow_Title"		"Message"
	
		"MusicPlayer_Title"		"LECTEUR DE MUSIQUES"
		"MusicPlayer_Volume"		"Volume"
		"MusicPlayer_Artist"		"Artiste"
		"MusicPlayer_Album"		"Album"

		"MusicPlayList_Title"		"LISTE DE LECTURE"
		"MusicPlayList_Duration"	"Durée"
		"MusicPlayList_Name"		"Titre"
		"MusicPlayList_OpenFile"   	"Choisissez la musique à ajouter"
		"MusicPlayList_OpenDir"   	"Choisissez le dossier des musique"
		"MusicPlayList_SongFilter"	"Fichiers son (*.mp3; *.wav)"
		"MusicPlayList_AddFolder"	"Ajouter un dossier"
		"MusicPlayList_AddFile"		"Ajouter un fichier"

		"Input_Camera_Title"		"CAMÉRA"
		"Input_Zoom_In"			"Zoomer (Vue à la première personne)"
		"Input_Zoom_Out"		"Dézoomer (Vue à la troisième personne)"
		"Input_Stick"			"S'accrocher aux surfaces"
		
		"Input_Dialog_Title"		"DIALOGUE"
		"Input_Display_Team"		"Afficher la sélection d'équipe"
		"Input_Taunt"			"Afficher les messages audios"
		"Input_Telepathic"		"Afficher les pouvoirs psychiques"
		"Input_Request"				"Display request selection"
		"Input_Minimap"			"Afficher la minimap"
		"Input_Buy_Structure"		"Afficher le menu constructions"
		
		"Input_Miscellaneous_Jointeam_Ant"		"Rejoindre les Fourmis"
		"Input_Miscellaneous_Jointeam_Termite"		"Rejoindre les Termites"
		"Input_Miscellaneous_Jointeam_Wasp"		"Rejoindre les Guêpes"
		"Input_Miscellaneous_Jointeam_Spectator"	"Rejoindre les Spectateurs"
		"Input_Miscellaneous_Jointeam_ReadyRoom"	"Retourner dans la Ready Room"
		"Input_Miscellaneous_Jointeam_AutoAssign"	"Assignement Automatique"

		"Input_Combat_Title"		"COMBAT"
		"Input_Primary_Attack"		"Mâchoires"
		"Input_Use_Items"		"Utiliser (Boutons, Ressource, Barricade, etc...)"
		"Input_Drop_Weapon"		"Lâcher Ressource / Barricade"
		"Input_Menu_Item_0"		"Arme 0"
		"Input_Menu_Item_1"		"Arme 1"
		"Input_Menu_Item_2"		"Arme 2"
		"Input_Menu_Item_3"		"Arme 3"
		"Input_Menu_Item_4"		"Arme 4"
		"Input_Menu_Item_5"		"Arme 5"

		"Input_CallMeet"		"Appeler les autres à se rassembler"
		"Input_CallHelp"		"Demander de l'aide"
		"Input_CallAttack"		"Appeler des renforts"
		"Input_ShowCall"		"Afficher tous les signaux sonores"
		
		"Input_Team_Title"		"ÉQUIPE"
		"Input_Team_Show_Player"	"Montrer les joueurs de votre équipe"
		
		"Input_Special_Func"		"Capacité propre à la classe"
		
		"Input_Structure_Title"			"STRUCTURES"
		"Input_Structure_Build_Resource"	"Construire un bâtiment à ressources (dischidia, agaricus)"
		"Input_Structure_Build_Shooter"		"Construire un bâtiment de tir automatique (cactus, geastrum)"
		"Input_Structure_Build_Heal"		"Construire un bâtiment de soins (aloe, reishi)"
		"Input_Structure_Build_213"		"Construire une structure défensive (coca, coprinus)"
		"Input_Structure_Build_Attack"		"Construire une structure offensive (cypripedium, hallucinogène)"
		"Input_Structure_Build_Upgrade"		"Construire une structure d'améliorations (reflexa, hygrocybe)"
		"Input_Structure_Remove_Structure"	"Supprimer une voie phéromone / structure"
		"Input_GiveRes10"					"Give 10 resources"

		"Input_Pheromone_Create"	"Ajouter un point phéromone"
		"Input_Pheromone_Delete"	"Supprimer le chemin de phéromones en cours"

		"Spectator_Dialog_Title"	"Mode Spectateur"
		"Spectator_Ants"		"Score des Fourmis"
		"Spectator_Termites"		"Score des Termites"
		"Spectator_Wasps"		"Score des Guêpes"
		
		"Playerid_sameteam"		"Ami : %s1 : %s2"
		"Playerid_diffteam"		"Ennemi : %s1"
		"Playerid_noteam"		"%s1 : %s2"

		"Game_connected"		"%s1 s'est connecté\n"
		"Game_disconnected"		"%s1 a quitté la partie"

		"Credits_Dialog_Title"		"CRÉDITS"
		"Credits_Leader"		"LEADER"
		"Credits_Coder"			"CODEUR"
		"Credits_Modeler"		"MODELLEUR"
		"Credits_Musician"		"MUSICIEN"
		"Credits_Animator"		"ANIMATEUR"
		"Credits_Artist"		"ARTISTE"
		"Credits_Mapper"		"MAPPEUR"
		"Credits_Marketing"		"MARKETING"
		"Credits_Community_Manager"	"GESTIONNAIRE COMMUNAUTÉ"
		"Credits_Sound_Designer"	"DESIGNER SON"
		"Credits_Technical_Writer"	"ÉCRIVAIN TECHNIQUE"
		"Credits_Voice_Actor"		"ACTEUR VOIX"
		"Credits_Game_Designer"		"GAME DESIGNER"
		"Credits_Web_Master"		"WEBMASTER"
		"Credits_Contributor"		"CONTRIBUEUR"
		"Credits_BetaTester"		"BETA TESTEUR"
		"Credits_HostedBy"		"HÉBERGÉ PAR"
		"Credits_DedicatedServer"	"SERVEUR DÉDIÉ"
		"Credits_UV_Mapper"		"UV MAPPEUR"
		"Credits_Texture_Artist"	"ARTISTE TEXTURES"
		
		"Settings_Auto_Help"			"Aide Automatique"
		"Settings_Automatic_Weapon_Switch"	"Changement d'arme automatique"
		"Settings_Force_90_FOV"			"Override 90 degree FOV"
		"Settings_Decal_Limit"			"Limite de decals"
		"Settings_Bloom"			"Niveau du Bloom / HDR"
		"Settings_Bloom_Exposure"		"Niveau d'exposition du bloom"
		"Settings_Follow_Surface"		"La vue du joueur suit l'angle de la surface (buggy view)"
		"Settings_3dHud"			"3D Hud for Health / Stamina / Armor"
		
		"Server_Lan"			"Partie en LAN"
		"Server_Location"		"Position du Serveur"
		"Server_Allow_Spectators"	"Autoriser les Spectateurs"
		"Server_Force_Camera"		"Restreindre les Spect."
		"Server_Time_Limit"		"Limite temps (minutes)"
		
		"Structure_Ant_0"		"Dishidia"
		"Structure_Ant_1"		"Cactus"
		"Structure_Ant_2"		"Aloes"
		"Structure_Ant_3"		"Coca"
		"Structure_Ant_4"		"Cypripedium"
		"Structure_Ant_5"		"Reflexa"

		"Structure_Termite_0"		"Agaricus"
		"Structure_Termite_1"		"Geastrum"
		"Structure_Termite_2"		"Reishi"
		"Structure_Termite_3"		"Magic"
		"Structure_Termite_4"		"Coprinus"
		"Structure_Termite_5"		"Hygrocybe"
	
		"Structure_Built"		"%s construite %s à [%s]."
		"Structure_Kicked"		"Plante %s, située à [%s], construite par %s, supprimée."
		"Structure_Kick_Vote"		"%s vote pour supprimer la plante %s, située à [%s], construite par %s."
		"Structure_Hurt"			"%s hurt at [%s]"
		"Queen_Hurt"				"Queen hurt at [%s]"

		"Pheromone_Kicked"		"Phéromones situés à [%s], faits par %s, supprimés."
		"Pheromone_Kick_Vote"		"%s vote pour supprimer les phéromones situés à [%s], faits par %s."

		"Structure_Error1"		"Impossible de construire : Trop de structures de ce type dans la zone."
		"Structure_Error2"		"Impossible de construire : Trop de structures de ce type ont déjà été construites."
		"Structure_Error3"		"Ce bâtiment ne peut être construit à cet endroit."
		"Structure_Error4"		"Un bâtiment ne peut être construit dans la zone de spawn."
		"Structure_Error5"		"Pas assez de ressources pour construire ce bâtiment."
		"Structure_Error6"		"Impossible de construire : Le joueur est trop proche du futur bâtiment."
		"Structure_Error7"		"Ce bâtiment ne peut être construit ici, ce n'est pas une zone de ressources."
		"Structure_Error8"		"Trop de bâtiments de ce type dans la zone de ressources."
		"Structure_Error9"		"Un bâtiment ne peut être construit si près de la Reine."
		"Structure_Error10"		"Impossible de construire : Requiert plus de structures d'amélioration."
		"Structure_Error11"		"Impossible de construire : la précédente structure d'amélioration doit finir de pousser - ou il y a déjà trop de structures d'amélioration."
		"Structure_Error12"		"Ce bâtiment ne peut être construit dans une autre zone que celles d'amélioration."
		"Structure_Error13"		"Trop de bâtiments de ce type dans la zone d'amélioration."
		"Structure_Error14"		"Un bâtiment ne peut être construit en travers d'un chemin de phéromones."
		"Structure_Error15"		"Cet endroit doit être déverrouillé avant tout !"

		"Pheromone_Error1"		"Impossible de placer une phéromone ici."
		"Pheromone_Error2"		"Les phéromones doivent être plus près du sol."
		"Pheromone_Error3"		"Cette phéromone est trop près de la précédente."
		"Pheromone_Error4"		"Pas assez de phéromones pour achever le chemin."
		"Pheromone_Error5"		"Vous devez entamer un chemin plus près de la Reine/galerie/ressource/structure d'amélioration."
		"Pheromone_Error6"		"Cette phéromone est trop loin de la précédente."
		"Pheromone_Error7"		"Vous devez placer une phéromone plus près de la Reine/galerie/ressource/structure d'amélioration."
		"Pheromone_Error8"		"Une Reine/galerie/ressource/structure d'amélioration ne peut être rattachée à elle-même."
		"Pheromone_Error9"		"Vous ne pouvez pas emporter plus de 50 phéromones."
		
		"Pheromone_Message1"		"Chemin de phéromones annulé."
		"Pheromone_Message2"		"Vous avez acheté %s1 nouvelles phéromones pour un total de %s2 ."

		"CallMenu_Title"		"Appeler pour..."
		"CallMenu_Delay"		"Délai avant le prochain signal"
		"CallMenu_Help"			"1 - Appeler pour de l'aide"
		"CallMenu_Attack"		"2 - Demander des renforts"
		"CallMenu_Meet"			"3 - Appeler au rassemblement"
		"CallMenu_Cancel"		"4 - Annuler"
		
		"Player_GiveRes"		"%s1 donne %s2 ressources à %s3"
		"Player_ReceivedRes"		"Vous avez reçu %s1 ressources de %s2"
		
		"Choice_Taunt"			"Choisissez le son à jouer"
		"Choice_Telepathic"		"Choisissez la transmission télépathique à utiliser"
		"Choice_Request"			"Select the request"
		
		"Taunt_Ant_1"				"Laugh"
		"Taunt_Ant_2"				"Hey Fat Ass!"
		"Taunt_Ant_3"				"I've been OWNED"
		"Taunt_Ant_4"				"You've been SERVED!"
		"Taunt_Ant_5"				"Your Queen is fat and ugly!"
		"Taunt_Ant_6"				"You're so Ugly!"
		"Taunt_Ant_7"				"You will die..."
		"Taunt_Ant_8"				"What is your problem?"
		"Taunt_Ant_9"				"Common, what is that?!"
		"Taunt_Cancel"				"Cancel"

		"Taunt_Termite_1"			"Don't Mess with Termites!"
		"Taunt_Termite_2"			"Come Here!"
		"Taunt_Termite_3"			"Is That all you Got?"
		"Taunt_Termite_4"			"Game over for you pal!"
		"Taunt_Termite_5"			"I eat pieces of wood like you for breakfast!"
		"Taunt_Termite_6"			"Who invited you to the party?"
		"Taunt_Termite_7"			"Kiss my big fat feelers!"
		"Taunt_Termite_8"			"Don't make me Angry!"
		"Taunt_Termite_9"			"Your Queen is so fat, she's all around the hive, not just in it!"
		
		"Telepathic_1"				"Attack their Hive"
		"Telepathic_2"				"Defend"
		"Telepathic_3"				"Retreat"
		"Telepathic_4"				"Swarm"
		"Telepathic_5"				"Incoming"
		"Telepathic_6"				"The Queen is Under Attack"
		
		"Request_1"					"We need a builder"
		"Request_2"					"We need a soldier"
		"Request_3"					"We need a medic"
		"Request_4"					"We need an heavy"
		"Request_5"					"We need a queen"
		
		"Class_Title"		"Choisissez une classe à jouer"
		"Class_Resource"	"Ressources"
		"Class_Timeout"		"Temps Restant"
		
		"Class_Ant_0"		"1 - Bâtisseur"
		"Class_Ant_1"		"2 - Soldat"
		"Class_Ant_2"		"3 - Médecin (25)"
		"Class_Ant_3"		"4 - Volant (50)"
		"Class_Ant_4"		"5 - Télépathe (60)"
		"Class_Ant_5"		"6 - Soldat Lourd (80)"
		"Class_Ant_6"		"7 - Reine (100)"

		"Class_Termite_0"	"1 - Bâtisseur"
		"Class_Termite_1"	"2 - Soldat"
		"Class_Termite_2"	"3 - Médecin (25)"
		"Class_Termite_3"	"4 - Volant (50)"
		"Class_Termite_4"	"5 - Berserker (60)"
		"Class_Termite_5"	"6 - Soldat Lourd (80)"
		"Class_Termite_6"	"7 - Reine (100)"

		"Class_Wasp_0"		"1 - Bâtisseur"
		"Class_Wasp_1"		"2 - Soldat"
		"Class_Wasp_2"		"3 - Médecin (25)"
		"Class_Wasp_3"		"4 - Marcheur (50)"
		"Class_Wasp_4"		"5 - Collecteur (60)"
		"Class_Wasp_5"		"6 - Soldat Lourd (80)"
		"Class_Wasp_6"		"7 - Reine (100)"

		"Class_0"		"Bâtisseur"
		"Class_1"		"Soldat"
		"Class_2"		"Medecin"
		"Class_3"		"Volant"
		"Class_4"		"Telepathe"
		"Class_5"		"Soldat Lourd"
		"Class_6"		"Reine"
		"Class_7"		"Berserker"
		"Class_8"		"Marcheur"
		"Class_9"		"Collecteur"
		"Status_Dead"		"Mort"
		"Status_Larva"		"Larve"
		"Status_Spawning"	"Apparition"

		"Buy_Structure_Title"		"Menu constructions"
		"Buy_Structure_Resource"	"Ressources"

		"Buy_Structure_Cancel"			"0 - Annuler"
		"Buy_Structure_Buy_Pheromone"		"7 - 10 phéromones (5)"
		"Buy_Structure_Delete_Pheromone"	"8 - Annuler Chemin"
		"Buy_Structure_Pheromone"		"Phéromones"
			
		"Buy_Structure_Ant_0"		"1 - Dishidia (20)"
		"Buy_Structure_Ant_1"		"2 - Cactus (30)"
		"Buy_Structure_Ant_2"		"3 - Aloe (25)"
		"Buy_Structure_Ant_3"		"4 - Coca (35)"
		"Buy_Structure_Ant_4"		"5 - Cypripedium (45)"
		"Buy_Structure_Ant_5"		"6 - Reflexa (75)"

		"Buy_Structure_Termite_0"	"1 - Agaricus (20)"
		"Buy_Structure_Termite_1"	"2 - Geastrum (30)"
		"Buy_Structure_Termite_2"	"3 - Reishi (25)"
		"Buy_Structure_Termite_3"	"4 - Coprinus (35)"
		"Buy_Structure_Termite_4"	"5 - Hallucinogene (45)"
		"Buy_Structure_Termite_5"	"6 - Hygrocybe (75)"
		
		"Help_Ant_Structure_01"		"Convertit les matériaux bruts en "
		"Help_Ant_Structure_02"		"ressources utilisables par l'équipe"
		"Help_Ant_Structure_1"		"Projette des épines à l'ennemi"
		"Help_Ant_Structure_2"		"Soigne les allies et bâtiments proches"
		"Help_Ant_Structure_3"		"Booste ceux qui en mangent les graines"
		"Help_Ant_Structure_4"		"Blesse et rend fou les ennemis proches"
		"Help_Ant_Structure_5"		"Fournit des améliorations à votre équipe"

		"Help_Termite_Structure_01"	"Convertit les matériaux bruts en "
		"Help_Termite_Structure_02"	"ressources utilisables par l'équipe"
		"Help_Termite_Structure_1"	"Tire des spores acides à l'ennemi"
		"Help_Termite_Structure_21"	"Soigne les structures proches; vous "
		"Help_Termite_Structure_22"	"pouvez en manger pour vous soigner"
		"Help_Termite_Structure_3"	"Attaque les structures ennemies par les racines"
		"Help_Termite_Structure_4"	"Projette un gaz qui rend fou l'ennemi"
		"Help_Termite_Structure_5"	"Fournit des améliorations à votre équipe"

		"Worker_Description_0"		"Construit des structures offensives, défensives"
		"Worker_Description_1"		"à ressource et améliorations; et les répare"
		
		"Soldier_Description_0"		"Arpente la map à la recherche de"
		"Soldier_Description_1"		"combats à courte et longue portée"

		"Autohelp_0"		"Vous êtes un bâtisseur. Votre travail est de construire des bâtiments offensifs, défensifs, pour les ressources et les améliorations. Pour ce faire ouvrez le menu constructions et sélectionnez la structure appropriée une fois que vous aurez le montant suffisant de ressources."
		"Autohelp_1"		"Vous êtes un soldat. Vous arpentez la carte pour des combats au corps à corps et longue portée."
		"Autohelp_2"		"Vous êtes un médecin. Vous pouvez tant soigner les unités alliées qu'empoisonner les unités ennemies."
		"Autohelp_3"		"Vous êtes un volant. Vous pouvez voler pour faire des ravages chez l'ennemi."
		"Autohelp_4"		"Vous êtes un télépathe. Vous avez la possibilité d’utiliser vos pouvoirs pour déplacer de petits objets bloquants votre chemin. Vous pouvez aussi troubler l’ennemi en créant des doubles éphémères de vous-même pour de courts instants."
		"Autohelp_5"		"Vous êtes un soldat lourd. Vos mâchoires avant sont assez puissantes pour percer la plus résistante des armures."
		"Autohelp_6"		"Vous êtes mort. Attendez que la Reine vous redonne vie en une nouvelle larve."
		"Autohelp_7"		"Vous avez tué un ennemie. Tuez en d’autres pour des points bonus !"
		"Autohelp_8"		"Vous avez tué un allié. Regardez qui vous blessez la prochaine fois !"
		"Autohelp_9"		"Ceci est une galerie, placez-vous dessus et appuyez sur ‘Utiliser’ (%usebind) pour y entrer."

		"Autohelp_ResSpot"			"This is a resource plantation spot, here you can build a resource plant which will be used to gather resources for your team."
		"Autohelp_ResPlantNoPath"		"This is a resource plant, it must be linked to your queen, in order to link this resource spot with your queen you will need to make a path by using your add pheromone key."
		"Autohelp_UpgradeSpot"			"This is an upgrade plantation spot, here you can build an upgrade plant which will provide benefiting upgrades to your team."
		"Autohelp_LockedResSpot"		"This resource plantation spot is currently locked. To unlock it you need to capture/build on the required spot which can be seen as a flashing resource symbol on your map."
		"Autohelp_LockedUpgradeSpot"		"This upgrade plantation spot is currently locked. To unlock it you need to capture/build on the required spot which can be seen as a flashing upgrade symbol on your map."
		"Autohelp_BurrowSpot"			"This is a burrow spot, both players and npcs can use this to travel to other burrow spots, use your USE key to use a burrow spot."
		"Autohelp_BurrowSpotNpc"		"This is an NPC burrow spot, it has the same properties as a normal burrow spot, the only difference is that this spot can only be used by NPCs."
		"Autohelp_UpgradePlant"		"This is an upgrade plant, it provides your team with a number of valuable benefits, it would be wise to keep this plant protected at all costs."

		"Autohelp_Worker_1"		"Vous construisez un bâtiment à ressources. Construisez un chemin de phéromones vers votre Reine, un autre bâtiment à ressources ou encore une structure d’améliorations ; afin que vos sujets commencent à collecter les ressources."
		"Autohelp_Worker_2"		"Vous construisez une structure d’amélioration. Elle débloque de nouvelles capacités et possibilités pour votre équipe et peut être utilisée comme un ‘maillon de chaîne’ pour la collecte des ressources."
		"Autohelp_Worker_3"		"Vous construisez une structure offensive. Elle attaquera toutes unités ou structures ennemies qui entreront dans sa portée."
		"Autohelp_Worker_4"		"Vous construisez un bâtiment de soins. Il soignera les unités à proximité et les bâtiments alliés."
		"Autohelp_Ant_Worker_0"		"Vous construisez un bâtiment de boost. Il fera pousser des graines qui amélioreront les fourmis pour une courte période."
		"Autohelp_Ant_Worker_1"		"Vous construisez une structure paranoïaque. Elle empoisonnera tous les ennemis proches, les troublant pour une courte période."
		"Autohelp_Termite_Worker_0"	"Vous construisez une structure d’attaque à courte portée. Elle attaquera les ennemies avec ses racines, les maintenant sur place tout en leur causant des blessures."
		"Autohelp_Termite_Worker_1"	"Vous construisez une structure paranoïaque. Elle projettera à l’ennemi des spores, causant chez lui des blessures et une paranoïa immédiate."

		"Autohelp_Cactus"			"The Cactus is the primary attack structure for the ants, it will automatically fire at enemies when they're in range."
		"Autohelp_Aloe"				"The Aloe plant will automatically heal allied structures and players when they step into its area of effect which is indicated by the green glow surrounding the plant."
		"Autohelp_Coca"				"The Coca plant will supply your team with berries that will give you a 10 second speed boost once eaten."
		"Autohelp_Cypripedium"		"The Cyprpedium is the advanced attack structure for the ants, this plant is used to confuse and daze the enemy whilst also dealing damage."

		"Autohelp_Geastrum"			"The Geastrum is the primary attack structure for the termites, it will automatically fire at enemies when they're in range."
		"Autohelp_Reishi"			"The Reishi plant will automatically heal allied structures but will not automatically heal players, players are required to eat part of the plant in order to be healed, to do this use (Weapon Slot 1) and bite the plant until you're healed."
		"Autohelp_MagicMushroom"	"The Magic Mushroom plant is primary used to deny the enemy access to an area, enemy players that enter the area of effect will become confused, dazed and will take damage."
		"Autohelp_Coprinus"			"The Coprinus plant will support your team by pinning down enemies that fall into its effective range, this plant only denies enemy players from moving, it will not cause any damage."

		"Autohelp_Queen" "This is a friendly queen, the queen provides a spawnpoint for your team, you must make sure your queen is defended/protected so you and your team can stay in the game to fight for victory."
		"Autohelp_EnemyQueen" "This is an enemy queen, your team must destroy all of the enemy's queens in order to win the game."

		"Autohelp_PheromoneTrail" "This is a Pheromone trail, they're usually linked from your queen to a friendly resource plant, NPCs will travel along this trail and collect resources automatically for your team."
			
		"GameUI_HDR"				"High Dynamic Range"
		"GameUI_HDR_level0"			"None"
		"GameUI_HDR_level1"			"Bloom (if available)"
		"GameUI_HDR_level2"			"Full (if available)"
		"GameUI_HDR_NoteAboutMaps"		"(HDR effects appear only in HDR maps)"
		"LoadingProgress_ChangeLevel"		"Le serveur change de niveau..."

		"Button_Close"		"Fermer"
		"HUD_Location"		"Position"
		"HUD_Structure"		"Structure"
		"HUD_Player"		"Joueur"
		"HUD_NPC"		"NPC"
		"HUD_Entity"		"Entité"
		"HUD_Gestation"		"Gestation"
		
		// winning hud
		"win_ant"		"LES FOURMIS GAGNENT!"
		"win_termite"		"LES TERMITES GAGNENT!"
		"win_wasp"		"LES GUEPES GAGNENT!"
		"win_best_score"	"MEILLEUR JOUEUR(S)"
		"win_last_capture"	"POINT GAGNANT"
		"win_best_scores"	"Joueur les plus actifs"
		"win_area_capture"	"Zones les plus capturés"
		"win_area_defence"	"Zones les plus défendus"

		"Queen_Title"				"Choisissez l'endroit où apparaître"
		"Queen_Count"				"Nombre de Reines"
		"Queen_Timeout"				"Temps Restant"
		
		"weapon_ant_worker_jaw"			"Mâchoires"
		"weapon_ant_worker_physjaw"		"Pinces"
		"weapon_ant_worker_repair"		"Réparer"
		"weapon_ant_worker_poop"		"Excréments"
		"weapon_ant_worker_sensor"		"6ème Sens"
		
		"weapon_ant_soldier_jaw"		"Mâchoires"
		"weapon_ant_soldier_physjaw"		"Pinces"
		"weapon_ant_soldier_leg"		"Pattes"
		"weapon_ant_soldier_acid"		"Acide"
		"weapon_ant_soldier_acid2"		"Acide 2"

		"weapon_ant_flying_soldier_jaw"		"Mâchoires"
		"weapon_ant_flying_soldier_physjaw"	"Pinces"
		
		"weapon_ant_heavy_jaw"			"Mâchoires"
		"weapon_ant_heavy_physjaw"		"Pinces"
		"weapon_ant_heavy_bash"			"Frapper"
		"weapon_ant_heavy_rush"			"Charger"

		"weapon_ant_medic_jaw"			"Mâchoires"
		"weapon_ant_medic_physjaw"		"Pinces"
		"weapon_ant_medic_heal"			"Soigner"
		"weapon_ant_medic_antiair"		"Anti-Air"
		"weapon_ant_medic_protect"		"Protect Spot"
		
		"weapon_ant_telepath_jaw"		"Mâchoires"
		"weapon_ant_telepath_physjaw"		"Pinces"

		"weapon_ant_queen_jaw"			"Mâchoires"
		"weapon_ant_queen_physjaw"		"Pinces"
		"weapon_ant_queen_spawn"		"Fonder"

		"weapon_termite_worker_jaw"		"Mâchoires"
		"weapon_termite_worker_physjaw"		"Pinces"
		"weapon_termite_worker_repair"		"Réparer"
		"weapon_termite_worker_burrow"		"S'Enterrer"
		"weapon_termite_worker_vomit"		"Vomir"
		
		"weapon_termite_soldier_jaw"		"Mâchoires"
		"weapon_termite_soldier_physjaw"	"Pinces"
		"weapon_termite_soldier_grab"		"Attraper"
		"weapon_termite_soldier_acid"		"Acide"
		"weapon_termite_soldier_secretion"	"Secretion"

		"weapon_termite_flying_soldier_jaw"	"Mâchoires"
		"weapon_termite_flying_soldier_physjaw"	"Pinces"
		
		"weapon_termite_heavy_jaw"		"Mâchoires"
		"weapon_termite_heavy_physjaw"		"Pinces"
		"weapon_termite_heavy_bash"		"Frapper"
		"weapon_termite_heavy_rush"		"Charger"

		"weapon_termite_medic_jaw"		"Mâchoires"
		"weapon_termite_medic_physjaw"		"Pinces"
		"weapon_termite_medic_heal"		"Soigner"
		"weapon_termite_medic_antiair"		"Anti-Air"
		"weapon_termite_medic_protect"		"Protect Spot"
		
		"weapon_termite_berserker_jaw"		"Mâchoires"
		"weapon_termite_berserker_physjaw"	"Pinces"

		"weapon_termite_queen_jaw"		"Mâchoires"
		"weapon_termite_queen_physjaw"		"Pinces"
		"weapon_termite_queen_spawn"		"Fonder"

		"godres_player"      		"%s donne %s ressources à %s\n"
     	 	"godres_ant"      		"%s donne %s ressources aux Fourmis\n"
     		"godres_termite"   		"%s donne %s ressources aux Termites\n"
      		"godres_alliance"   		"%s donne %s ressources à l'Alliance\n"
      		"godres_all"      		"%s donne %s ressources à tous\n"

      		"votemap_vote"      		"%s vote pour %s"
      		"votemap_vote_extend"  		"%s vote pour prolonger %s de %s minutes %s"
      		"votemap_win"      		"La carte gagnante est %s\n"
      		"votemap_extend"   		"Prolonger la map de %s1 minutes"
      		"votemap_extend2"   		"Prolonger la map de %s minutes"
      		"votemap_title"      		"Faites un choix"
      		"votemap_result"   		"Résultats du vote"
		"votemap_start"		"Votemap will be allowed in %s seconds\n"
		
		"Tutorials_Title"			"II Tutorials"
		"Tutorials_GameModes"		"Game Modes"
		"Tutorials_ImportantKeys"	"Important Keys"
		"Tutorials_Species"			"Species"
		"Tutorials_Minimap"			"Minimap"
		"Tutorials_Scoreboard"		"Scoreboard"
		"Tutorials_PheromoneTrails"	"Pheromone Trails"
		"Tutorials_SpecialLocation"	"Special Location"
		"Tutorials_BuildMenu"		"Build Menu"
		"Message_Auto_Balance"		"Teams are not balanced. The server will move %s player(s) in %s seconds."
	} 
}
