WeaponData
{
	primary_weapon
	{
		animation
		{
			"aim"			"1"
			"aim_prefix"		"tail"
		}

		projectile
		{
			"speed"				"800"
			"radius_damage"		"300"
			"start_up"			"25"
			"start_forward"		"0"
			"start_right"		"0"
			"gravity"			"1"
			"model"				"models/weapons/ant/soldier_secondary_acid.mdl"
		}

		damage
		{
			"player"			"25"
			"structure"			"100"
		}
		
		sound
		{
			"hold"				""
			"charge"			""
			"shoot"				"weapon.ant.soldier.secondary.acid.spit"
			"explode"			"weapon.ant.soldier.secondary.acid.explode"
		}

		"stamina"				"20"
		"stamina_per_second"	"10"
		"hold_time"				"0"
		"cycle_time"			"0"
		"charge_hold_release"	"1"
	}

	"Bullets"				"1"		// bullets per shoot

	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#HL2_Ant_Soldier_Tail"
	"viewmodel"				"models/weapons/ant/v_soldier_tail.mdl"

	"bucket"				"2"
	"bucket_position"		"2"

	"clip_size"				"1"
	
	"weight"				"1"
	"item_flags"			"0"
	"autoswitchto"			"1"
	"autoswitchfrom"		"1"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"font"		"WeaponIcons"
			"character"	"X"
		}
		"weapon_s"
		{	
			"font"		"WeaponIconsSelected"
			"character"	"X"
		}
		"ammo"
		{
			"font"		"WeaponIcons"
			"character"		"R"
		}
		"crosshair"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -4 -13"
			Maxs	"21 9 -1"
		}
		World
		{
			Mins	"-10 -7 -6"
			Maxs	"22 8 9"
		}
	}
}