WeaponData
{
	// Weapon characteristics:
	"CycleTime"			"0.2"		// Rate of fire
	"CycleDecrement"		"1"		// Number of bullets fired per cycle

	"Damage"			"25"		// Damage per burst
	"DamageRadius"			"100"		// Radius of damage

	// Projectile weapons
	"Speed"				"1500"		// Speed for projectile to travel at
	
	"RecoilAmount"			"2"		// Amount of recoil

	// Hitscan weapons
	"Bullets"			"-1"		// Bullets to shoot
	"BulletSpread"			"-1"		// Spread of projectiles

	"PreReloadTime"			"-1"		// Time taken for the weapon to move to reload state
	"ReloadTime"			"-1"		// Time taken to reload a shell/rocket/etc
	"PostReloadTime"		"-1"		// Time taken to move weapon back to firing state

	"SpinTime"			"-1"		// For AC

	"clip_size"			"-1"
	"clip2_size"			"-1"
	"default_clip"			"50"
	"default_clip2"			"-1"	

	"primary_ammo"			"AMMO_NAILS"
	"secondary_ammo"		"None"

	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#FF_WPNHUD_RAILGUN"
	"viewmodel"			"models/weapons/railgun/v_railgun.mdl"
	"playermodel"			"models/weapons/railgun/w_railgun.mdl"
	
	"anim_prefix"			"anim"
	"PlayerAnimationExtension" "railgun"
	"bucket"			"1"
	"bucket_position"		"2"

	"weight"			"50"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"			"generic.empty"
		"single_shot"		"railgun.single_shot"
		"double_shot"		"railgun.charged_shot"
		"special1"		"railgun.chargeloop"
		"special2"		"railgun.halfcharge"		// half charge notification
		"special3"		"railgun.fullcharge"		// full charge notification
		"burst"			"railgun.overcharge"		// overcharge
//		"special2"		"ambient.electrical_zap_8"	// half charge notification
//		"special3"		"ambient.electrical_zap_9"	// full charge notification
//		"burst"			"ambient.electrical_zap_5"	// overcharge
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"t"
		}
		"ammo"
		{
				"font"		"WeaponIconsSmall"
				"character"	"7"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"deathnotice"
		{
				"font"		"StatusGlyphsSmall"
				"character"	"u"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -4 -13"
			Maxs	"21 9 -1"
		}
		World
		{
			Mins	"-10 -7 -6"
			Maxs	"22 8 9"
		}
	}
}
