//==================================
//Player Sounds, for Fortress Forever
//==================================

//----------------
//Player
//----------------

	"Player.Jump"
	{
		"channel"		"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"

		"rndwave"
		{
			"wave"		"player/footsteps/movement/jump1.wav"
			"wave"		"player/footsteps/movement/jump2.wav"
			"wave"		"player/footsteps/movement/jump3.wav"
		}
	}
	"Player.FallDamage"
	{
		"channel"		"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"rndwave"
		{
			"wave"		"player/footsteps/movement/fallpain1.wav"
			"wave"		"player/footsteps/movement/fallpain2.wav"
		}
	}
	"Player.SpyFall"
	{
		"channel"		"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"

		"wave"		"player/footsteps/movement/spyland.wav"		
	}
	"Player.Pain"
	{
		"channel"		"CHAN_VOICE"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"

		"rndwave"
		{
			"wave"		"player/pain1.wav"
			"wave"		"player/pain2.wav"
			"wave"		"player/pain3.wav"
			"wave"		"player/pain4.wav"
			"wave"		"player/pain5.wav"
			"wave"		"player/pain6.wav"
			"wave"		"player/pain7.wav"
			"wave"		"player/pain8.wav"
		}
	}
	"Player.Scream"
	{
		"channel"		"CHAN_AUTO"
		"volume"		"1.0"
		"soundlevel"	"SNDLVL_NORM" 

		"rndwave"
		{
			"wave"		"player/scream1.wav"
		}
	}
	"Player.Death"
	{
		"channel"		"CHAN_VOICE"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"

		"rndwave"
		{
			"wave"		"player/death1.wav"
			"wave"		"player/death2.wav"
			"wave"		"player/death3.wav"
		}
	}
	"Player.Deathbeep"
	{
		"channel"		"CHAN_STATIC"
		"volume"		"1.0"
                "soundlevel"            "SNDLVL_NORM"
		"pitch"		"92,108"
		"CompatibilityAttenuation"	"1.0"

		"wave"		"@player/deathbeep/deathbeep1.wav"
	}
	"Player.Cough"
	{
		"channel"		"CHAN_VOICE"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"

		"rndwave"
		{
			"wave"		"player/cough1.wav"
			"wave"		"player/cough2.wav"
			"wave"		"player/cough3.wav"
			"wave"		"player/cough4.wav"
			"wave"		"player/cough5.wav"
			"wave"		"player/cough6.wav"
			"wave"		"player/cough7.wav"
		}
	}
	"Player.OutofAmmo"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/outofammo.wav"
	}
	"Player.AmmoToss"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/Objects/ammotoss1.wav"
	}
	"Player.Gib"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/gibs.wav"
	}
	"Player.break"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/break.wav"
	}
	"Player.bodysplat"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/bodysplat.wav"
	}
	"Player.blood"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/blood.wav"
	}
	"Player.armor"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/Objects/armor.wav"
	}
	"Player.health"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/health.wav"
	}
	"Player.fall"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
//		"wave"		"player/bodysplat.wav"
		"rndwave"
		{
			"wave"		"player/footsteps/movement/fallpain1.wav"
			"wave"		"player/footsteps/movement/fallpain2.wav"
		}
	}
	"Player.FallGib"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/bodysplat.wav"
	}
	"Player.Flameout"
	{
		"channel"	"CHAN_BODY"
		"volume"		"1.0"
		"CompatibilityAttenuation"	"1.0"
		"wave"		"player/flameout.wav"
	}

	"Player.Whoosh"
	{
		"channel"	"CHAN_STATIC"
		"volume"	"1.0"
		"soundlevel"	"SNDLVL_75dB"
		"pitch"		"100"
		"wave"		")player/whoosh.wav"
	}

	"Player.Sabotage"
	{
		"channel"	"CHAN_STATIC"
		"volume"	"0.8"
		"soundlevel"	"SNDLVL_NONE"
		"pitch"		"88"
		"wave"		"@player/suitchargeok1.wav"
	}
	"Player.SabotageTimedOut"
	{
		"channel"	"CHAN_STATIC"
		"volume"	"0.8"
		"soundlevel"	"SNDLVL_NONE"
		"pitch"		"72"
		"wave"		"@player/suitchargeok1.wav"
	}
