WeaponData
{
	// Weapon characteristics:
	"CycleTime"			"0.5"		// Rate of fire
	"CycleDecrement"		"1"		// Number of bullets fired per cycle

	"Damage"			"24"		// Damage per burst

	"RecoilAmount"			"0.5"		// Amount of recoil

	// Projectile weapons
	"Speed"				"-1"		// Speed for projectile to travel at
	
	// Hitscan weapons
	"Bullets"			"6"		// Bullets to shoot
	"BulletSpread"			"0.03"		// Spread of projectiles

	"PreReloadTime"			"0.4"		// Time taken for the weapon to move to reload state
	"ReloadTime"			"0.4"		// Time taken to reload a shell/rocket/etc
	"PostReloadTime"		"0.4"		// Time taken to move weapon back to firing state

	"SpinTime"			"-1"		// For AC

	"clip_size"			"8"
	
	"primary_ammo"			"AMMO_SHELLS"
	"secondary_ammo"		"None"

	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#FF_WPNHUD_SHOTGUN"
	"viewmodel"			"models/weapons/shotgun/v_shotgun.mdl"
	"playermodel"			"models/weapons/shotgun/w_shotgun.mdl"
	
	"anim_prefix"			"anim"

	// This is the pose we want the model to be in for testin purposes
	"PlayerAnimationExtension" "shotgun"
	"bucket"			"1"
	"bucket_position"		"0"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"			"generic.empty"
		"single_shot"		"shotgun.single_shot"
		"reload"		"shotgun.reload"
		"cock"			"shotgun.cock"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"g"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"g"
		}
		"ammo"
		{
				"font"		"WeaponIconsSmall"
				"character"	"1"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"deathnotice"
		{
				"font"		"StatusGlyphsSmall"
				"character"	"g"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-13 -3 -13"
			Maxs	"26 10 -3"
		}
		World
		{
			Mins	"-9 -8 -5"
			Maxs	"28 9 9"
		}
	}
}
