WeaponData
{
	// Weapon characteristics MELEE:
	"CycleTime"			"0.4"		// Rate of fire
	"Damage"			"9"		// Damage
	"Range"				"32.0"		// Reach

	"MeleeWeapon"			"1"

	"primary_ammo"			"AMMO_CELLS"
	"secondary_ammo"		"None"

	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#FF_WPNHUD_MEDKIT"
	"viewmodel"			"models/weapons/medkit/v_medkit.mdl"
	"playermodel"			"models/weapons/medkit/w_medkit.mdl"
	
	"anim_prefix"			"anim"
	"PlayerAnimationExtension" "medkit"
	"bucket"			"0"
	"bucket_position"		"2"
	
	// Misc
	"weight"			"10"
	"item_flags"			"0"

	"ITEM_FLAG_SELECTONEMPTY"	"1"
	"ITEM_FLAG_NOAUTOSWITCHEMPTY"	"1"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"single_shot"		"medkit.single_shot"
		"special1"		"medkit.hit"
		"special2"		"medkit.infect"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"c"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"c"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"R"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"deathnotice"
		{
				"font"		"StatusGlyphsSmall"
				"character"	"c"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -4 -13"
			Maxs	"21 9 -1"
		}
		World
		{
			Mins	"-10 -7 -6"
			Maxs	"22 8 9"
		}
	}
}
