PlayerClassData
{
	"slot"				"1"
	"classname"			"scout"

	// Text
	"printname"			"#FF_PLAYER_SCOUT"
	"description"			"#FF_HELP_SCOUT"

	// Model
	"model"				"models/player/scout/scout.mdl"

	// Health & Armour
	"max_armour"			"50"
	"initial_armour"		"25"
	"armour_type"			"0.3"
	"health"			"75"

	"speed"				"400" //boosted 5% was 420
	"masscoefficient"		"1.0"
	
	// Weapns to automatically equip the class with
	ArmamentsData
	{
		"weapon"	"ff_weapon_crowbar"
		"weapon"	"ff_weapon_shotgun"
		"weapon"	"ff_weapon_nailgun"
		"weapon"	"ff_weapon_deploymancannon"

		"skill"		"radar"
		"skill"		"mancannon"
	}

	"primary_classname"		"ff_grenade_caltrop"
	"primary_initial"		"0"
	"primary_max"			"0"

	"secondary_classname"		"ff_grenade_concussion"
	"secondary_initial"		"3"
	"secondary_max"			"3"

	"weight"			"75"
	"item_flags"			"0"

	// Ammo amounts for the player
	AmmoData
	{
		"AMMO_SHELLS"		"25"
		"AMMO_NAILS"		"75" //changed from 100
		"AMMO_CELLS"		"50"
		"AMMO_ROCKETS"		"0"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"1"
	}

	MaxAmmoData
	{
		"AMMO_SHELLS"		"50"
		"AMMO_NAILS"		"100" //changed from 200..
		"AMMO_CELLS"		"100"
		"AMMO_ROCKETS"		"25"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"1"
	}
}
