PlayerClassData
{
	"slot"				"5"
	"classname"			"medic"

	// Text
	"printname"			"#FF_PLAYER_MEDIC"
	"description"			"#FF_HELP_MEDIC"

	// Model
	"model"				"models/player/medic/medic.mdl"

	// Health & Armour
	"max_armour"			"100"
	"initial_armour"		"50"
	"armour_type"			"0.6"
	"health"			"90"

	"speed"				"320"  //5% boosted was 336
	"masscoefficient"		"0.9"	

	// Weapns to automatically equip the class with
	ArmamentsData
	{
		"weapon"	"ff_weapon_medkit"
		"weapon"	"ff_weapon_shotgun"
		"weapon"	"ff_weapon_supershotgun"
		"weapon"	"ff_weapon_supernailgun"
	}

	"primary_classname"		"ff_grenade_normal"
	"primary_initial"		"2"
	"primary_max"			"4"

	"secondary_classname"		"ff_grenade_concussion"
	"secondary_initial"		"2"
	"secondary_max"			"3"

	"weight"			"75"
	"item_flags"			"0"

	// Ammo amounts for the player
	AmmoData
	{
		"AMMO_SHELLS"		"50"
		"AMMO_NAILS"		"50"
		"AMMO_CELLS"		"0"
		"AMMO_ROCKETS"		"0"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}

	MaxAmmoData
	{
		"AMMO_SHELLS"		"75"
		"AMMO_NAILS"		"150"
		"AMMO_CELLS"		"50"
		"AMMO_ROCKETS"		"25"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}
}
