PlayerClassData
{
	"slot"				"9"
	"classname"			"engineer"

	// Text
	"printname"			"#FF_PLAYER_ENGINEER"
	"description"			"#FF_HELP_ENGINEER"

	// Model
	"model"				"models/player/engineer/engineer.mdl"

	// Health & Armour
	"max_armour"			"50"
	"initial_armour"		"25"
	"armour_type"			"0.5"
	"health"			"80"

	"speed"				"300" //315 was 5% boosted
	"masscoefficient"		"1.0"
	
	// Weapns to automatically equip the class with
	ArmamentsData
	{
		"weapon"	"ff_weapon_spanner"
		"weapon"	"ff_weapon_railgun"
		"weapon"	"ff_weapon_supershotgun"
		"weapon"	"ff_weapon_deploydispenser"
		"weapon"	"ff_weapon_deploysentrygun"

		"skill"		"dispenser"
		"skill"		"sentrygun"
	}

	"primary_classname"		"ff_grenade_normal"
	"primary_initial"		"2"
	"primary_max"			"4"

	"secondary_classname"		"ff_grenade_emp"
	"secondary_initial"		"2"
	"secondary_max"			"4"

	"weight"			"75"
	"item_flags"			"0"

	// Ammo amounts for the player
	AmmoData
	{
		"AMMO_SHELLS"		"20"
		"AMMO_NAILS"		"25"
		"AMMO_CELLS"		"100"
		"AMMO_ROCKETS"		"0"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}

	MaxAmmoData
	{
		"AMMO_SHELLS"		"50"
		"AMMO_NAILS"		"50"
		"AMMO_CELLS"		"200"
		"AMMO_ROCKETS"		"30"
		"AMMO_DETPACK"		"0"
		"AMMO_MANCANNON"	"0"
	}
}
