// Shutdown2 soundscape file
// Author: Sh4x
// Some sections based on existing valve soundscapes but modified

// Flag Room
"shutdown2.flagroom"
{
	"dsp"		"1"
	"dsp_volume"	"0.6"

	// General ambient noise
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ff_ambience.wav"
	}

	"playrandom"
	{
		"time"		"30,60"
		"volume"	"0.3,0.5"
		"pitch"		"90,100"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
		}
	}

}

// Front door
"shutdown2.frontdoor"
{
	"dsp"		"1"
	"dsp_volume"	"0.5"
	"playsoundscape"
	{
		"name"	"shutdown2.ramproom"
		"volume"	"0.7"
	}
	"playsoundscape"
	{
		"name"	"shutdown2.yard"
		"volume"	"0.3"
	}
}

// Ramp Room
"shutdown2.ramproom"
{
	"dsp"		"1"
	"dsp_volume"	"0.6"
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/tone_alley.wav"
	}
}

// Respawn Lower
"shutdown2.respawnlower"
{
	"dsp"		"1"
	"dsp_volume"	"0.4"
	"playsoundscape"
	{
		"name"	"shutdown2.ramproom"
		"volume"	"0.6"
	}
}
// Respawn Upper
"shutdown2.respawnupper"
{
	"dsp"		"1"
	"dsp_volume"	"0.4"

	"playsoundscape"
	{
		"name"	"shutdown2.topramp"
		"volume"	"0.6"
	}
}

// Switch Room
"shutdown2.switchroom"
{
	"playsoundscape"
	{
		"name"	"shutdown2.topramp"
		"volume"	"1.0"
	}

}

// Top Ramp
"shutdown2.topramp"
{
	"dsp"		"1"
	"dsp_volume"	"0.4"

	"playsoundscape"
	{
		"name"	"shutdown2.ramproom"
		"volume"	"0.2"
	}

	"playsoundscape"
	{
		"name"	"shutdown2.flagroom"
		"volume"	"0.6"
	}
}

// Yard between two bases
"shutdown2.yard"
{
	"dsp"		"1"
	"dsp_volume"	"0.4"

	// constant wind base
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
	}

	// Wind gusts (based on cliffe's cs_assault settings)
	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.3,0.4"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"
			"wave"	"ambient/wind/wind_snippet4.wav"
			"wave"	"ambient/wind/wind_snippet5.wav"
		}
	}
}
