///////////////////////////////////////////////////////////////
// Spaceship_Engine General Sounds
///////////////////////////////////////////////////////////////
"Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\common\full_engine.wav"
}

"Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\common\engine_off.wav"
}

"Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\common\full_boost.wav"
}

"Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\common\boost_off.wav"
}


///////////////////////////////////////////////////////////////
// NGM Gunship Engine
///////////////////////////////////////////////////////////////

"NGM_Gunship_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_gunship\full_engine.wav"
}

"NGM_Gunship_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_gunship\engine_off.wav"
}

"NGM_Gunship_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\ngm_boost.wav"
}

"NGM_Gunship_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// NGM Bomber Engine
///////////////////////////////////////////////////////////////

"NGM_Bomber_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_bomber\full_engine.wav"
}

"NGM_Bomber_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_bomber\engine_off.wav"
}

"NGM_Bomber_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\ngm_boost.wav"
}

"NGM_Bomber_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// NGM Fighter Engine
///////////////////////////////////////////////////////////////

"NGM_Fighter_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_fighter\full_engine.wav"
}

"NGM_Fighter_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_fighter\engine_off.wav"
}

"NGM_Fighter_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\ngm_boost.wav"
}

"NGM_Fighter_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}


///////////////////////////////////////////////////////////////
// NGM Heavy Fighter Engine
///////////////////////////////////////////////////////////////

"NGM_Heavy_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_heavy\full_engine.wav"
}

"NGM_Heavy_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\ngm_heavy\engine_off.wav"
}

"NGM_Heavy_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\ngm_boost.wav"
}

"NGM_Heavy_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// UTF Bomber Engine
///////////////////////////////////////////////////////////////

"UTF_Bomber_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_bomber\full_engine.wav"
}

"UTF_Bomber_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_bomber\engine_off.wav"
}

"UTF_Bomber_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\utf_boost.wav"
}

"UTF_Bomber_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// UTF Fighter Engine
///////////////////////////////////////////////////////////////

"UTF_Fighter_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_fighter\full_engine.wav"
}

"UTF_Fighter_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_fighter\engine_off.wav"
}

"UTF_Fighter_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\utf_boost.wav"
}

"UTF_Fighter_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// UTF Gunship Engine
///////////////////////////////////////////////////////////////

"UTF_Gunship_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_gunship\full_engine.wav"
}

"UTF_Gunship_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_gunship\engine_off.wav"
}

"UTF_Gunship_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\utf_boost.wav"
}

"UTF_Gunship_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}

///////////////////////////////////////////////////////////////
// UTF Interceptor Engine
///////////////////////////////////////////////////////////////

"UTF_Interceptor_Engine.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_interceptor\full_engine.wav"
}

"UTF_Interceptor_Engine.Stop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"

	"wave"		")engines\utf_interceptor\engine_off.wav"
}

"UTF_Interceptor_Engine.Boost"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\utf_boost.wav"
}

"UTF_Interceptor_Engine.BoostStop"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_70dB"

	"wave"		")engines\boost_off.wav"
}