game_sounds_manifest
{
	"precache_file"		"scripts/game_sounds.txt"
	"precache_file"		"scripts/game_sounds_ui.txt"
	"precache_file"		"scripts/game_sounds_marine.txt"
	"precache_file"		"scripts/game_sounds_radio.txt"
	"precache_file"		"scripts/game_sounds_nillia.txt"
	"precache_file"		"scripts/game_sounds_player.txt"
	"precache_file"		"scripts/game_sounds_flight_control.txt"
	"precache_file"		"scripts/game_sounds_pilot.txt"

	// Weapon sounds
	"precache_file"		"scripts/game_sounds_weapons.txt"
	"precache_file"		"scripts/game_sounds_ship_weapons.txt"

	// HL2 World, Ambient Generic, Items, Physics, Vehicles
	"precache_file"		"scripts/game_sounds_world.txt"
	"precache_file"		"scripts/game_sounds_ambient_generic.txt"
	"precache_file"		"scripts/game_sounds_items.txt"
	"precache_file"		"scripts/game_sounds_physics.txt"
	"precache_file"		"scripts/game_sounds_vehicles.txt"
	"precache_file"		"scripts/game_sounds_capships.txt"

	"precache_file"		"scripts/game_sounds_music.txt"
	
}



