"ngm_scout"
{
	"printname" "NGM Scout"
	"Role" "128" // TARGET_SCOUT
	"model_inches" "models/ships/ngm_scout.mdl"
	"model_meters" "models/ships/ngm_scout_space.mdl"
	"MaxSpeed" "145"
	"BoostSpeed" "220"
	"EnergyRate" "5"
	"EnergyPool" "160"

	"UseLockOn"		"1"
	"TimeToLock"		"1.4"
	"MinDotLock"		"0.965" // cos 15 degree (30 degree spread)
	"MinDotLoseLock"	"0.86" // Bigger
	"LockDistance"		"750"

	"HitPoints"	"500"
	"ShieldPoints"  "280"
	"ShieldChargeRate" "200"
	"ShieldChargeDelay" "5.0"
	"NumSeats"	"1"
	"MassOverride" "12000" // Loaded F16
	
	"PrimaryAmmo" "1000"
	"SecondaryAmmo" "-2"

	"PrimaryAmmoSprite" "ammo_cannon"
	"SecondaryAmmoSprite" "ammo_torpedo"

	"statusicon"	"utf_fighter"

	"EngineSound"		"Engine.Idle"
	"BoostSound"		"Engine.Boost"
	"EngineStopSound"	"Engine.Stop"
	"BoostStopSound"	"Engine.BoostStop"

	// Degrees per second
	"MaxTurnRoll" "90" // Roll
	"MaxTurnPitch" "55" // Pitch
	"MaxTurnYaw" "55" // Yaw

	// Meters per second squared
	"AccelX" "75"
	"AccelY" "75"
	"AccelZ" "75"
	// Degrees per second squared
	"AngAccelRoll" "180" // Roll
	"AngAccelPitch" "350" // Pitch
	"AngAccelYaw" "350" // Yaw
	

	"WeaponData"
	{
		"repair_beam"
		{
			"locked" "1"
			"trigger" "2048" // IN_ATTACK2
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "beam"
			"primary" "0"
		}
		"light_cannon"
		{
			"locked" "1"
			"trigger" "1" // IN_ATTACK
			"role"	"0" // VEHICLE_DRIVER
			"attachment" "cannon"
			"primary" "1"
		}
	}
	"EngineData"
	{
	}
}