"lang"
{
	"Language" "English"
	"Tokens"
	{
		"ES_Join_Team"				"Choose your faction"
		"ES_Join_UTF"				"Join the UTF"
		"ES_Join_NGM"				"Join the NGM"
		"ES_Join_Auto"				"Auto-Select "
		"ES_Join_Class"				"Choose a class"
		"ES_Cancel"				"Cancel "
		"ES_OK"					"OK "
		"ES_Next"				"Next "
		"ES_Suicide"				"Suicide "
		"ES_Choose_Capship"			"Choose your intention above"
		"ES_Current_Capship"		"Currently displaying: %s1"
		"ES_No_Spawn"				"No spawn selected.  Choose on map below."
		"ES_Current_Spawn"			"Spawn: \"%s1\" on %s2.\n\"OK\" to continue."
		"ES_Marine_Class"			"Marine Class"
		"ES_Hacker_Class"			"Hacker Class"
		"ES_XO_Class"				"XO Class"
		
		"ES_GameUI_BindPanel"		"CONTROL BINDINGS"
		"ES_GameUI_Infantry"		"Infantry"
		"ES_GameUI_Space"			"Space"
		"ES_GameUI_Common"			"Common"
		"ES_GameUI_Joystick"		"Use joystick to pilot craft"
		"ES_GameUI_Mouse"			"Use mouse to pilot craft"
		"ES_GameUI_MouseSens"		"Mouse flight sensitivity"
		"ES_GameUI_Axis"			"Axis"
		"ES_GameUI_Binding"			"Binding"
		"ES_GameUI_Invert"			"Invert"
		"ES_GameUI_Help"			"Help..."
		"ES_GameUI_Refresh"			"Refresh"
		"ES_GameUI_AxisRoll"		"Roll"
		"ES_GameUI_AxisPitch"		"Pitch"
		"ES_GameUI_AxisYaw"			"Yaw"
		"ES_GameUI_AxisThrottleX"	"Forward"
		"ES_GameUI_AxisThrottleY"	"Right"
		"ES_GameUI_AxisThrottleZ"	"Up"
		"ES_GameUI_AxisNone"		"None"

		"ES_Radio_Quick" "Radio Menu 1"
		"ES_Radio_Strat" "Radio Menu 2"

		"ES_Radio1" "Choose Radio 1"
		"ES_Radio2" "Choose Radio 2"
		"ES_Radio3" "Choose Radio 3"
		"ES_Radio4" "Choose Radio 4"
		"ES_Radio5" "Choose Radio 5"
		"ES_Radio6" "Choose Radio 6"
		"ES_Radio7" "Choose Radio 7"
		"ES_Radio8" "Choose Radio 8"
		"ES_Radio9" "Choose Radio 9"
		
		"ES_KeyBinds"				"Due to the complexity involved with binding the joystick and keyboard for both infantry and space combat, the default HL2 keybinding interface is not sufficient.  Please click \"Controls\" on the main game menu.  You may also issue \"showbindpanel\" in the console."
		
		"ES_Move_Use"				"Use item"
		"ES_Move_ExitVehicle"		"Exit vehicle"
		"ES_Move_Bludgeon"			"Weapon bludgeon"
		"ES_Move_Zoom"				"Weapon zoom"
		"ES_Move_Drop"				"Drop weapon"
		"ES_Move_Menu_Title"		"MENU"
		"ES_Move_Class"				"Display class selection"
		"ES_Move_Team"				"Display team selection"
		"ES_Move_Map"				"Display map"
		
		"ES_Move_Space_Title"		"SPACECRAFT CONTROLS"
		"ES_Move_PriCycle"			"Cycle primary weapons"
		"ES_Move_SecCycle"			"Cycle secondary weapons"
		"ES_Move_Engine"			"Increase engine power"
		"ES_Move_Weapons"			"Increase weapon power"
		"ES_Move_Shields"			"Increase shield power"
		"ES_Move_Boost"				"Speed Boost"
		"ES_Move_Cut"				"Cut Engines"
		"ES_Move_Thirdperson"		"Thirdperson view"
		"ES_Move_Newton"			"Toggle newtonian flight"
		"ES_Move_Roll"				"Flip roll/yaw controls"
		"ES_Move_TForward"			"Thrust forward"
		"ES_Move_TBack"				"Thrust backward"
		"ES_Move_TUp"				"Thrust up"
		"ES_Move_TDown"				"Thrust down"
		"ES_Move_TLeft"				"Thrust left"
		"ES_Move_TRight"			"Thrust right"
		"ES_Move_PitchUp"			"Pitch up"
		"ES_Move_PitchDown"			"Pitch down"
		"ES_Move_RollLeft"			"Roll left"
		"ES_Move_RollRight"			"Roll right"
		"ES_Move_YawLeft"			"Yaw left"
		"ES_Move_YawRight"			"Yaw right"
		"ES_Move_Seat1"				"Seat 1"
		"ES_Move_Seat2"				"Seat 2"
		"ES_Move_Seat3"				"Seat 3"
		"ES_Move_Seat4"				"Seat 4"
		"ES_Move_Seat5"				"Seat 5"
		"ES_Move_Seat6"				"Seat 6"

		"ES_Targetting_Title"	"TARGETTING CONTROLS"
		"ES_All_NextTarget"		"Next target"
		"ES_All_PrevTarget"		"Previous target"
		"ES_All_Nearest"		"Nearest target"
		"ES_Enemy_NextTarget"		"Next enemy"
		"ES_Enemy_PrevTarget"		"Previous enemy"
		"ES_Enemy_Nearest"		"Nearest enemy"
		"ES_Sub_NextTarget"		"Next subtarget"
		"ES_Sub_PrevTarget"		"Previous subtarget"
		"ES_TargetCrosshair"		"Target in crosshair"
		"ES_TargetLastAttacker"		"Target last attacker"

		"ES_Take_Screen_Shot"		"Take screen shot (TGA)"
		
		"Radio_Basic"	"Basic"
		"Radio_Strategy"	"Strategy"
		"Radio_Vehicle"		"Vehicle"
		"Radio_Infantry"	"Infantry"
		"Radio_Taunts"		"Taunts"
		"Radio_Back"		"Back"
		
		// Basic Commands
		"Radio_Yes"	"Yes"
		"Radio_No"	"No"
		"Radio_Attention"	"Attention"
		"Radio_Thanks"	"Thanks"
		"Radio_Sorry"	"Sorry"
		"Radio_JustKidding"	"Just Kidding"
		"Radio_Enemy_Spotted" "Enemy Spotted"
		"Radio_Nice_Shot" "Nice Shot"
		
		// Strategy
		"Radio_Attack"	"Attack"
		"Radio_Defend"	"Defend"
		"Radio_Attack_Corvettes" "Attack Corvettes"
		"Radio_Defend_Corvettes" "Defend Corvettes"

		// Vehicle
		"Radio_Request_Backup" "Request Backup"
		"Radio_Request_Bomber" "Request Cover"
		"Radio_Request_Escort" "Request Escort"
		"Radio_Formation" "Stay In Formation"
		"Radio_Enemy_Behind" "Enemy Behind"
		"Radio_Escort_Bomber" "Escort Bomber"
		"Radio_Escort_Gunship" "Escort Gunship"
		"Radio_Get_In" "Get In"
		
		"Radio_Landing" "Prepare For Landing"
		
		// Infantry
		"Radio_Cover_Me"	"Cover Me"
		"Radio_Fall_Back"	"Fall Back"
		"Radio_Need_Assistance"	"Need Assistance"
		"Radio_Help_Shields" "Need help at the Shields"
		"Radio_Help_Weapons" "Need help at Weapons"
		"Radio_Help_Hangar"  "Need help at the Hangar"
		"Radio_Covering_Fire" "Covering Fire"
		"Radio_Sector_Clear"	"Sector Clear"
		"Radio_Secure_Area"		"Secure this Area"
		"Radio_Take_Point"		"Take Point"
		"Radio_Taking_Fire"		"Taking Fire"

"Radio_Taunt"		"Taunt"
"Radio_UTFTaunt"	"Taunt UTF"
"Radio_NGMTaunt"	"Taunt NGM"
"Radio_Cheer"	"Cheer"

"SpawnMarine"	"You will now spawn as a Marine"
"SpawnXO"	"You will now spawn as an XO"
"SpawnHacker"	"You will now spawn as a Hacker"

"RadioSpam" "Your radio command is blocked due to spam"
"CorvetteBalance" "Autobalancing Corvettes..."

"Game_connected"	"%s1 connected"
"PlayerClass"	"Class"
"PlayerShip"	"Ship"
"PlayerDead"	"Dead"

"Fighter" "Fighter"
"Interceptor" "Interceptor"
"Bomber" "Bomber"
"Gunship" "Gunship Spawn"
"Hangar" "Spawn at home Hangar"
"Fighter" "Fighter"
"Scout" "Scout"

"PhaseTimerAttack" "Attack"
"PhaseTimerDefend" "Defend"
"PhaseTimerCorvette" "Strike"
		
"Bomb_planted"	"Bomb Planted"
"Hacked"	"Hacked"
"Destroyed"	"Destroyed"

"SpawnMap"	"Spawn Map"

"SpawningMsg" "You are spawning at %s1\non the %s2 in %s3 seconds.\nPress %s4 to change your spawn preferences."

"SubSecured"	"%s1 is Fully Secured."
"SubSecuring"	"Securing %s1."
"SubUnsecuring"	"Unsecuring %s1."
"SubSpawnable"	"%s1 is Spawnable, Hacker can Secure for extra defense."
"SubCapturing"	"Capturing %s1."
"SubLocked"	"%s1 is Locked and cannot be Captured."
"SubBlocked"	"%s1 is Blocked by enemy infantry."
"SubNeedAssistance" "You need assistance to Capture %s1"

"WeaponsOn"	"Weapons are up. The capship is firing and tacticals are being rearmed."
"WeaponsOff"	"Weapons are down. The capship isn't firing and tacticals can't rearm."

"ShieldsOn"	"Shields are up. The capship is taking reduced damage and tacticals are being recharged."
"ShieldsOff"	"Shields are down. The capship is taking damage and tacticals can't recharge."

"CorvetteLost"		"Friendly Corvette Lost"
"CorvetteKilled"	"Enemy Corvette Destroyed"
"Attacking"		"You're Attacking. Board the enemy ship!"
"Defending"		"You're Defending. Protect the ship!"
"Strike"		"Attack Enemy Corvettes"

"UTFWin"	"United Terran Forces Win"
"NGMWin"	"Neo Galactic Militia Win"

"Upgrade_Inf" "Rifle Attachments"
"Upgrade_Heavy" "Heavy Weapons"

"SubResearching" "%s1 is researching %s2 for %s3: %s4 s left"
"SubResearched"	"%s1 holds %s2 technology for %s3"
"SubHacked"	"%s1 hacked, %s2 %s3 technology locked down"

"NotifySubCaptured" "%s1 has captured \"%s2\" on %s3"
"NotifySubSecured" "%s1 has secured \"%s2\" on %s3"
"NotifySubAttacked" "%s1 has attacked \"%s2\" on %s3"
"NotifyExtSubDestroyed" "\"External %s1\" on %s2 has been destroyed"
"NotifyExtSubRepaired" "\"External %s1\" on %s2 has been repaired"
"NotifyExtSubAttacked" "\"External %s1\" on %s2 has been attacked"

"Help_Hackbox" 		"%+attack%Hack or Secure current Subsystem%+attack2%Control remote railgun%+bludgeon%Strike enemy with hackbox"
"Help_TurretWeapon" 	"%+attack2%Place remote weapon%+bludgeon%Strike enemy with gun%+zoom%Zoom weapon"
"Help_HackerTurret"	"%+attack%Fire Weapon%+attack2%Revoke Control%+zoom%Zoom In/Out%+bludgeon%Self-Destruct Turret"
"Help_Bomb" 		"This subsystem can be bombed"
"Help_Hack"		"This subsystem can be hacked"
"Help_Secure"		"This subsystem can be secured"
"Help_CHack"		"This subsystem can be counter-hacked"
"Help_BombS" 		"This subsystem can be bombed%+duck%in Stealth Mode you won't capture\nto avoid detection"
"Help_HackS"		"This subsystem can be hacked%+duck%in Stealth Mode you won't capture\nto avoid detection"
"Help_SecureS"		"This subsystem can be secured%+duck%in Stealth Mode you won't capture\nto avoid detection"
"Help_CHackS"		"This subsystem can be counter-hacked%+duck%in Stealth Mode you won't capture\nthe subsystem to avoid detection.\nThis works in enemy subsystems only"
"Help_Stealth" 		"%+duck%in Stealth Mode you won't capture\nto avoid detection"
"Help_Demo" 		"%+attack%Place bomb. Must be inside\nan enemy subsystem."
"Help_Ion" 		"%+attack2%Launch an Ion Bomb%+zoom%Zoom weapon"
"Help_Flamer"		"%+attack2%Spray napalm (flammable)"
"Help_Carbine" 		"%+attack2%Burst Fire%+bludgeon%Strike enemy with gun%+zoom%Zoom weapon"
"Help_Weapon" 		"%+bludgeon%Strike enemy with gun%+zoom%Zoom weapon"
"Help_NoBlud" 		"%+zoom%Zoom weapon"
"Help_NoZoom" 		"%+bludgeon%Strike enemy with gun"
"Help_Medic"		"Medics have a passive healing aura"
"Help_Heal"		"You are in a medic's aura\nyou are being healed slowly"

"Help_ShipTarget"		"%targetinreticle%Select target in crosshair%nearenemy%Select nearest enemy"
"Help_ShipThrust"		"%+thrustleft%Thrust left%+thrustright%Thrust right%+speed%Speed boost%+jump%Cut Engines"
"Help_ShipStuff"	"%toggleperson%Third person view%+rolltoggle%Swap yaw/roll%+use%Exit vehicle"
"Help_ShipWeapons"	"%+attack%Fire cannons%+attack2%Fire missiles"
"Help_ShipAll"		"%targetinreticle%Select target in crosshair%nearenemy%Select nearest enemy%+speed%Speed boost%+jump%Cut Engines%toggleperson%Third person view%+rolltoggle%Swap yaw/roll%+use%Exit vehicle"

		"Playerid_sameteam" "%s1\nFriendly %s2, Health: %s3"
		"Playerid_diffteam" "Hostile: %s1"

		"Spawn_Instructions" "Click on a dot of your team's color to select a spawn.
The dot will blink when it is selected."

		//  Weapon names
		
		"WPN_NAR_NONE"		"A87 Assault Rifle "
		"WPN_NAR_AP"		"A87 Assault Rifle (Grenades) "
		"WPN_NAR_AV"		"A87 Assault Rifle (Tank Buster) "
		"WPN_NHVY_NONE"		"MG47 Machine Gun "
		"WPN_NHVY_AP"		"FLX Flamethrower "
		"WPN_NHVY_AV"		"I9 Ion Cannon "
		"WPN_NSMG"		"SMG9 Submachine Gun "
		"WPN_NCAR"		"A87C Carbine "
		"WPN_NRAIL"		"RD99 Rail Driver "
		"WPN_NPIST"		"Sidearm "
		"WPN_NDEMO"		"Demolition Pack "
		"WPN_NHACK"		"Hacking Interface "
		
		"WPN_UAR_NONE"		"A86 Assault Rifle "
		"WPN_UAR_AP"		"A86 Assault Rifle (Grenades) "
		"WPN_UAR_AV"		"A86 Assault Rifle (Tank Buster) "
		"WPN_UHVY_NONE"		"MG10 Machine Gun "
		"WPN_UHVY_AP"		"GL33 Grenade Launcher "
		"WPN_UHVY_AV"		"I9 Ion Cannon "
		"WPN_USMG"		"G40 Submachine Gun "
		"WPN_UCAR"		"A90 Carbine "
		"WPN_URAIL"		"SR41 Rail Driver "
		"WPN_UPIST"		"Sidearm "
		"WPN_UDEMO"		"Demolition Pack "
		"WPN_UHACK"		"Hacking Interface "
		
		//  UTF Classes:

		"ClassCount"		"%s1: %s2 player(s)"
		
		//  Infantry
		"UInfantry"		"Marine"
		"UInfantryNone"		"None"
		"UInfantryAP"		"Grenades"
		"UInfantryAV"		"Tank Buster"
		//  Heavy
		"UHeavy"		"Support"
		"UHeavyNone"		"Machine Gun"
		"UHeavyAP"		"Grenade Launcher"
		"UHeavyAV"		"Ion Cannon"
		//  Medic
		"UMedic"		"Medic"
		"UMedicNone"		"Carbine"
		//  Hacker
		"UHacker"		"Hacker"
		"UHackerNone"		"SMG"
		"UHackerAP"		"Railgun"
		
		//  NGM Classes:
		
		//  Infantry
		"NInfantry"		"Militiaman"
		"NInfantryNone"		"None"
		"NInfantryAP"		"Grenades"
		"NInfantryAV"		"Tank Buster"
		//  Heavy
		"NHeavy"		"Gunner"
		"NHeavyNone"		"Machine Gun"
		"NHeavyAP"		"Flamethrower"
		"NHeavyAV"		"Ion Cannon"
		//  Medic
		"NMedic"		"Medic"
		"NMedicNone"		"Carbine"
		//  Hacker
		"NHacker"		"Hacker"
		"NHackerNone"		"SMG"
		"NHackerAP"		"Railgun"
		

		//  UTF Classes:
		
		//  Infantry
		"UInfantryDesc"		""
		"UInfantryNoneDesc"	"A86 \“Aegis\” Assault Rifle

Serving as the backbone of the small arms arsenal for nearly seven decades, the Aegis Assault Rifle is a symbol of the power and protection of the UTF. Its modular design allows for several assorted attachments, including a scope, a flashlight, a grenade launcher, and a tankbuster cannon. The lightweight, caseless ammunition used by the Aegis allows a Marine to carry several clips."
		"UInfantryAPDesc"	"A86 \“Aegis\” Assault Rifle with Grenades

Serving as the backbone of the small arms arsenal for nearly seven decades, the Aegis Assault Rifle is a symbol of the power and protection of the UTF. Its modular design allows for several assorted attachments, including a scope, a flashlight, a grenade launcher, and a tankbuster cannon. The lightweight, caseless ammunition used by the Aegis allows a Marine to carry several clips."
		"UInfantryAVDesc"	"A86 “Aegis” Assault Rifle with Tank Buster

Serving as the backbone of the small arms arsenal for nearly seven decades, the Aegis Assault Rifle is a symbol of the power and protection of the UTF. Its modular design allows for several assorted attachments, including a scope, a flashlight, a grenade launcher, and a tankbuster cannon. The lightweight, caseless ammunition used by the Aegis allows a Marine to carry several clips."
		//  Heavy
		"UHeavyDesc"		""
		"UHeavyNoneDesc"	"MG10 Machine Gun

With a 100-round clip and deadly firing rate, the MG10 makes for excellent suppressive fire. When the user is standing or running, however, the gun is terribly inaccurate. Its clips are cumbersome and heavy, limiting the user in both mobility and carrying capacity. The combination of high stopping power and dependence on ammo dumps makes this weapon ideal for defense."
		"UHeavyAPDesc"		"GL33 “Glee” Grenade Launcher

The GL33, nicknamed “Glee” by its users, is a tactical heavy weapon. The GL33 incorporates an easy-to-use, rear-loading grenade clip, beating out cumbersome revolver designs of the past. The new clip design allows the user to hold more ammunition, at the cost of a lowered firing rate."
		"UHeavyAVDesc"		"I9 Ion Cannon

The I9 represents the ninth ion cannon design to be tested in combat and the first to work. Sending out a steady stream of energy, the I9 is lethal to anything in its path. Soldiers referring to it as “Ice-9,” however, will be reprimanded. The I9’s battery pack cannot be removed, but may be recharged at any armory recharging station."
		//  Medic
		"UMedicDesc"		""
		"UMedicNoneDesc"	"G40 Submachine Gun

Designed in 540 AT, the G40 SMG is a relative newcomer to the UTF. Small and light, the gun is ideal for soldiers with bulky, cumbersome equipment. The generous clip and high firing rate make the gun perfect for close-quarters combat. Versatility and effectiveness are sure to make this weapon a mainstay in the UTF arsenal."
		//  Hacker
		"UHackerDesc"		""
		"UHackerNoneDesc" "G40 Submachine Gun

Designed in 540 AT, the G40 SMG is a relative newcomer to the UTF. Small and light, the gun is ideal for soldiers with bulky, cumbersome equipment. The generous clip and high firing rate make the gun perfect for close-quarters combat. Versatility and effectiveness are sure to make this weapon a mainstay in the UTF arsenal."
		"UHackerAPDesc"	"SR41 Rail Driver

Using an intricate combination of several different firing mechanisms, the SR41 delivers a powerful, accurate shot. This advanced weapon may only be used by qualified soldiers. An interesting aspect of the rifle is its integrated camera, a feature that allows it to be fired remotely. Many users have also figured out how to reverse certain currents in the rifle, turning it into a remote grenade in desperate situations."
		//  Demolition
		"UDemoDesc"		""
		"UDemoNoneDesc"		"A90 Carbine 
 
The Rangers, a specialized division of the UTF armed forces, originally rejected the A86 assault rifle, citing it as too cumbersome.  The alternative, the A90, was developed four years later to specifically address their needs.  Its functionality is nearly identical to the Aegis, without the cumbersome attachment points.  The A90 has proven itself in many environments to be a sturdy, reliable weapon. "

		//  NGM Classes:
		
		//  Infantry
		"NInfantryDesc"		""
		"NInfantryNoneDesc"	"A87N

The A87 Assault Rifle design competed against the A86 Aegis design for contract usage amongst the UTF armed forces. After the Aegis design won the contract, the A87 was marketed to private interests. Since then, it has been widely used across the settled planets for its stalwart reliability. The A87-N variant has been modified to accept a variety of add-ons, such as the grenade launcher and the tankbuster cannon."
		"NInfantryAPDesc"	"A87N with Grenades

The A87 Assault Rifle design competed against the A86 Aegis design for contract usage amongst the UTF armed forces. After the Aegis design won the contract, the A87 was marketed to private interests. Since then, it has been widely used across the settled planets for its stalwart reliability. The A87-N variant has been modified to accept a variety of add-ons, such as the grenade launcher and the tankbuster cannon."
		"NInfantryAVDesc"	"A87N with Tank Buster

The A87 Assault Rifle design competed against the A86 Aegis design for contract usage amongst the UTF armed forces. After the Aegis design won the contract, the A87 was marketed to private interests. Since then, it has been widely used across the settled planets for its stalwart reliability. The A87-N variant has been modified to accept a variety of add-ons, such as the grenade launcher and the tankbuster cannon."
		//  Heavy
		"NHeavyDesc"		""
		"NHeavyNoneDesc"	"MG47

Freshly produced on Vehera, the MG47 heavy machine gun is perhaps the newest handheld weapon design in the war. A specialized alloy allows the gun to fire continuously without overheating. Electronic sensory systems allow the gun to steady itself somewhat, increasing accuracy. This technological behemoth still requires a crouched position to fire reliably, however."
		"NHeavyAPDesc"		"FL-X

The FL-X is the combat variant of the FL-9, a flamethrower used for foresting and industrial applications. NGM engineers added a napalm spray, allowing the user to trap the enemy with a wall of flame. The FL-X also features a longer, hotter spray of finely misted flammable liquids. Protected by a thick outer shell, the napalm fuel canister cannot be ignited by a gunshot. However, the added weight of this protection limits the amount of canisters which can be carried into combat."
		"NHeavyAVDesc"		"I9 Ion Cannon

The I9 represents the ninth ion cannon design to be tested in combat and the first to work. Sending out a steady stream of energy, the I9 is lethal to anything in its path. The I9’s battery pack cannot be removed, but may be recharged at any armory recharging station. A recent hijacked shipment has seen many of these weapons enter the hands of heavy weapons experts."
		//  Medic
		"NMedicDesc"		""
		"NMedicNoneDesc"	"SMG-9

Produced only in the Cerbera Minor system, the SMG-9 is most well-known for its use by criminal organizations. The gun’s light weight, wide spread, and high rate of fire make it very easy to use. Recent fighting has stopped the production of this gun, but its massive circulation has kept it alive in the NGM’s arsenal."
		//  Hacker
		"NHackerDesc"		""
		"NHackerNoneDesc"		"SMG-9

Produced only in the Cerbera Minor system, the SMG-9 is most well-known for its use by criminal organizations. The gun’s light weight, wide spread, and high rate of fire make it very easy to use. Recent fighting has stopped the production of this gun, but its massive circulation has kept it alive in the NGM’s arsenal."
		"NHackerAPDesc"	"RD99

While the RD99 uses older technology, it still remains an excellent tool for any sharpshooter. The updated scope allows for pinpoint accuracy at any distance within a capital ship. A new muzzle enclosure has also been developed, allowing many RD99 users to shoot at a higher firing rate. Using a tripod and a hackbox, a hacker can control the rifle remotely, guarding chokepoints safely in the next room."
		//  Demolition
		"NDemoDesc"			""
		"NDemoNoneDesc"		"A87C

Modified to use a shorter stock and lighter components, the A87 carbine variant is ideal for saboteurs. It sports the same reliability for which the A87 is known, while allowing more mobility in tight situations."
	}
}
