// --------------------------
// ES DEFAULTS
// --------------------------

"ES.ZoomIn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_45dB"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/zoom_in.wav" 
}

"ES.ZoomOut"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_45dB"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/zoom_out.wav" 
}

// -------------------------
// UTF Hackerbox
// -------------------------

"UTFHackerbox.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_60dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/utf_hackerbox/utf_hackerbox_draw.wav" 
}

"UTFHackerbox.Holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/utf_hackerbox/utf_hackerbox_holster.wav" 
}

"UTFHackerbox.Secure"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_hackerbox/utf_hackerbox_secure_subsystem.wav" 
}

"UTFHackerbox.Hack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_hackerbox/utf_hackerbox_hacking_subsystem.wav" 
}

"UTFHackerbox.Idle"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_hackerbox/utf_hackerbox_idle.wav" 
}




// -------------------------
// UTF Grenade Launcher
// -------------------------

"GrenadeLauncher.Fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/utf_nadelauncher/utf_grenadelauncher_fire.wav" 
}

"GrenadeLauncher.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_nadelauncher/utf_grenadelauncher_draw.wav" 
}

"GrenadeLauncher.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_nadelauncher/utf_grenadelauncher_reload.wav" 
}

// -------------------------
// UTF Pistol
// -------------------------

"UTFPistol.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/pistol fire.wav" 
}

"UTFPistol.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/specops_draw.wav" 
}

"UTFPistol.AddSil"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/specops_add_silencer.wav" 
}

"UTFPistol.RemSil"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/specops_remove_silencer.wav" 
}

"UTFPistol.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/specops_reload_withsilencer.wav" 
}

"UTFPistol.Bludgeon"

{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_pistol/specops_bludgeon.wav" 
}


// -------------------------
// UTF AR
// -------------------------

"UTFAR.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_fire.wav" 
}

"UTFAR.Bludgeon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_bludgeon.wav" 
}

"UTFAR.DryFire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_dryfire.wav" 
}

"UTFAR.FireNade"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_firegrenade.wav" 
}

"UTFAR.FireTank"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_firetankbuster.wav" 
}

"UTFAR.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_draw.wav" 
}

"UTFAR.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_ar/utf_ar_reload.wav" 
}

"UTFAR.Charge"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_tankbuster/ngm_tankbuster_charge.wav" 
}

// -------------------------
// UTF Carbine
// -------------------------

"UTFCarbine.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_carbine/utf_carbine_fire1.wav" 
}

"UTFCarbine.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_carbine/utf_carbine_reload.wav" 
}

"UTFCarbine.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_carbine/utf_carbine_draw.wav" 
}

"UTFCarbine.Bludgeon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_carbine/utf_carbine_bludgeon.wav" 
}

// -------------------------
// ION CANNON
// =========================

"IonCannon.Loop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
 	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"^weapons/utf_ion/ion_loop.wav" 
}

"IonCannon.LoopEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.5"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"^weapons/utf_ion/ion_end.wav" 
}

"IonCannon.ChargeBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/utf_ion/utf_ion_ball_charger.wav" 
}

"IonCannon.FireBomb"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/utf_ion/utf_ion_blast.wav" 
}

"IonCannon.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/utf_ion/ion_draw.wav" 
}

"IonPulse.Loop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"soundlevel"		"SNDLVL_160dB"
	"pitch"			"PITCH_NORM"
	"wave"			"^weapons/utf_ion/ion_ball_loop.wav" 
}

"IonPulse.ExplosionSmall"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_160dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/utf_ion/ion_ball_explosion_small.wav"

}


"IonPulse.Explosion"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_160dB"
	"pitch"		"PITCH_NORM"
	"wave"		"^weapons/utf_ion/ion_ball_explosion.wav"

}

// -------------------------
// UTF Railgun
// -------------------------

"UTFRail.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	
	"wave"		")weapons/utf_rail/utf_railgun_single_shot01.wav"
	"wave"		")weapons/utf_rail/utf_railgun_single_shot02.wav" 
	
}

"UTFRail.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"		")weapons/utf_rail/utf_railgun_reload.wav" 
}

"UTFRail.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"		")weapons/utf_rail/utf_railgun_draw.wav" 
}

// -------------------------
// NGM SMG
// -------------------------

"NGMSMG.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_smg/nsmg_shot.wav" 
}

"NGMSMG.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_smg/ngm_smg_reload.wav" 
}

"NGMSMG.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_smg/ngm_smg_draw.wav" 
}

// -------------------------
// NGM AR (Tankbuster)
// -------------------------


"NGMAR.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_tankbuster/ngm_tankbuster_fire.wav" 
}

"NGMAR.FireTank"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_tankbuster/ngm_tankbuster_secfire.wav" 
}

"NGMAR.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_tankbuster/ngm_tankbuster_reload.wav" 
}

"NGMAR.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_tankbuster/ngm_tankbuster_draw.wav" 
}


// -------------------------
// NGM Railgun
// -------------------------

"NGMRail.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_railgun/ngm_railgun_fire.wav" 
}

"NGMRail.reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_railgun/ngm_railgun_reload.wav" 
}

"NGMRail.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_railgun/ngm_railgun_draw.wav" 
}

// -------------------------
// NGM Machinegun
// -------------------------

"NGMMG.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_mg/NGM_Machinegun_fire.wav" 
}

"NGMMG.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_mg/NGM_Machinegun_reload.wav" 
}

"NGMMG.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_mg/NGM_Machinegun_draw.wav" 
}

// -------------------------
// UTF SMG
// -------------------------

"UTFSMG.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/utf_smg/smg_shot.wav" 
}

"UTFSMG.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/utf_smg/smg_draw.wav" 
}

"UTFSMG.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/utf_smg/smg_reload.wav" 
}

"UTFSMG.Bludgeon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/utf_smg/smg_bludgeon.wav" 
}

// --------------------------
// NGM Pistol
// --------------------------

"NGMPistol.SingleShot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"			")weapons/ngm_pistol/npistol_shot2.wav"
		"wave"			")weapons/ngm_pistol/npistol_shot1.wav"
	}
}

"NGMPistol.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_pistol/npistol_reload.wav" 
}

"NGMPistol.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_pistol/npistol_draw.wav" 
}

"NGMPistol.Bludgeon"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_pistol/npistol_bludgeonhit.wav" 
}

"NGMPistol.BludgeonMiss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_pistol/npistol_bludgeonmiss.wav" 
}

// --------------------------
// NGM FLAMETHROWER
// --------------------------

"Flamer.FireLoop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_flame/fire_loop.wav" 
}

"Flamer.GasLoop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_flame/gas_stream_loop.wav" 
}

"Flamer.Reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_flame/flamer_reload.wav" 
}

"Flamer.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_flame/flamer_draw.wav" 
}

// -------------------------
// NGM Hackerbox
// -------------------------

"Hackerbox.Draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_60dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/ngm_hackerbox/ngm_hackerbox_draw.wav" 
}

"Hackerbox.Holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_hackerbox/ngm_hackerbox_holster.wav" 
}

"Hackerbox.Secure"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_hackerbox/ngm_hackerbox_secure_subsystem.wav" 
}

"Hackerbox.Hack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			")weapons/ngm_hackerbox/ngm_hackerbox_hacking_subsystem.wav" 
}

"Hackerbox.Idle"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_60dB"
	"pitch"		"PITCH_NORM"
	"wave"			"weapons/ngm_hackerbox/ngm_hackerbox_idle.wav" 
}

// *******
// BULLETS

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"Bullets.GunshipNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"50"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR05.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR12.wav"
	}
}

"Bullets.StriderNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"75"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_90dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}

// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_90dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_90dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/hegrenade/he_bounce-1.wav"
}

"BaseGrenade.PullPin"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pinpull.wav"
}
